A unique roguelike game: refreshing interaction, fragmented random encounter, simple but interesting. The whole world is a tower, and the mission of the climber is to keep going up and write a epic with a bit hope. However, this is a strange world, and this is a journey that cannot be turned back.
Todas as análises:
6 análises de usuários - Análises insuficientes para gerar uma pontuação
Data de lançamento:
29/fev./2020
Desenvolvedor:
Distribuidora:
Marcadores

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Jogo com acesso antecipado

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Observação: Este jogo com acesso antecipado não está completo e pode ou não sofrer alterações no futuro. Caso não esteja com vontade de jogá-lo no estado atual, aconselhamos esperar até que o desenvolvimento esteja mais adiantado. Saiba mais

O que os desenvolvedores têm a dizer:

Por que acesso antecipado?

"This is an open and fragmented game. At the beginning of the design, we hope to start from scratch, step by step, and fully integrate with the community.
It is very important for the development of new mechanism game to improve quickly through iteration, because everything needs to be explored and more objective experience and evaluation. At present, the game has a good playability, but it has a long way to go with richness and grandeur, and needs to be updated for a long time.
Therefore, the playable version will be launched in advance so that interested players can experience it and ask for suggestions in the community for better update and improvement."

Por quanto tempo aproximadamente este jogo estará em acesso antecipado?

"About 12 months. If the number of developers can be increased slightly, the development may be more smooth, or even end EA ahead of time."

Como a versão completa será diferente da versão de acesso antecipado?

"This game is dedicated to creating a fragmented, highly random and highly scalable turn based RPG game system from scratch. The process mechanism and narrative mode in the game are brand-new. At present, it's just a preliminary construction, which needs to be evaluated together with the players and then added more content. After that, there is a lot of work to be done and explored. Include:
-More reasonable rules of world formation and external structure
-More detailed picture
-More interactive, narrative and related NPCs, some of which can be used as tower climbers
-More interesting and meaningful ending
-More optional skill factions, fate
-More interesting props and recipes
-Unlock difficult scripts and add new content
-Limited script creation system"

Qual é o estado atual da versão de acesso antecipado?

"The core content of the game has been formed to fully experience the game: randomly encounter NPC, rune, learn card to fight, build equipment to build your school
It now includes approximately:
-3 classic modes of difficulty climbing to improve difficulty and bring opportunities
-12 levels in 4 unique worlds
-Eight kinds of brick runes
-6 available climbers with different initial settings
-95 kinds of free combination learning tactics
-72 pieces with 35 random affixes
-About 120 other items and 77 recipes
-65 kinds of destiny stunts directly acquired or given equipment
-About 80 NPC roles with different skills or functions
-Unique relicsystem
-Illustrate unlocking
-In Game preservation"

O preço do jogo será alterado após o fim do acesso antecipado?

"As the content and cost of the game increase, the price will rise."

Como vocês planejam envolver a comunidade durante o processo de desenvolvimento?

"We will actively develop the game community, including the community within the platform, QQ group, post bar, etc. I look forward to your discussion, suggestions and feedback. The best way is to bring inspiration and sparks of new content.
We will collect, organize, reply and discuss in time, and then integrate into the new version as soon as possible.
Later, there may be more events, trial version branches and open creative workshops.
The game will be updated quickly and stably, including weekly updates and monthly large-scale updates. Welcome to supervise~"
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Indisponível em Português (Brasil)

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Sobre este jogo

At the beginning of the design, the game made clear its unique mechanism: open content and system, fragmented interaction and narrative, and role growth in random. At present, it is preliminarily formed. I look forward to communicating with you and sharing inspiration.
Steam Community:Babel Climbers
Discord:BabelClimbers

Hopeless, ignorant and fearless

The world is a closed tower. The mission of the tower climbers is to keep up, pass on information and history, and explore a new world.
  • Understand the changes of each layer of the world through interaction.
  • In the details, explore the future of mankind.

It's a world of new mechanism

The floor is made of bricks. Click on the dice to move randomly and talk to the characters you meet. There are plenty of possibilities in this simple way.
  • You can cut down trees to get wood, or you can fertilize them to get more profits next time you pass.
  • You can give to beggars or do something bad.
  • Random brick runes can affect your situation.
  • Defeat the tower keeper in a limited time!

This is the world of relativity

The combat adopts the design of time points and playing hand.
  • Cards always spend relative time points, always turn to low point characters.
  • Create a hard straight to attack the opponent, observe the state to determine the timing.
  • Learn from the master the skills of different qualities, and match all factions freely.

This is a world of rich products

In adventure, items will always affect you and NPC characters.
  • Drop and strengthen the equipment of random affixes, create the artifact with unique destiny skills, and match with your card school.
  • Cook delicious food and eat everywhere! It not only increases physical strength, but also brings permanent attribute growth.
  • You will also use medicine, musical instruments, letters, books, defecation...

Promote the cycle of history

A tower climber has fallen, and the next generation has already packed. All kinds of life, but never give up.
  • The game won only 2-3 hours. But the world will advance under high difficulty, and the content and ending will change.
  • The equipment can be permanently saved as a relic, and can be collected with a specific recipe in the future game. Don't say much, go and collect!

Requisitos de sistema

    Mínimos:
    • SO: 7, 8, 10
    • Processador: Intel Core i3-6100 / AMD FX-8350
    • Memória: 3 GB de RAM
    • Placa de vídeo: GTX 580 / AMD HD 7870
    • DirectX: Versão 11
    • Armazenamento: 3 GB de espaço disponível

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