A unique roguelike game: refreshing interaction, fragmented random encounter, simple but interesting. The whole world is a tower, and the mission of the climber is to keep going up and write a epic with a bit hope. However, this is a strange world, and this is a journey that cannot be turned back.
All Reviews:
6 user reviews - Need more user reviews to generate a score
Release Date:
Feb 29, 2020
Developer:
Publisher:
Tags

Sign in to add this item to your wishlist, follow it, or mark it as ignored

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“This is an open and fragmented game. At the beginning of the design, we hope to start from scratch, step by step, and fully integrate with the community.
It is very important for the development of new mechanism game to improve quickly through iteration, because everything needs to be explored and more objective experience and evaluation. At present, the game has a good playability, but it has a long way to go with richness and grandeur, and needs to be updated for a long time.
Therefore, the playable version will be launched in advance so that interested players can experience it and ask for suggestions in the community for better update and improvement.”

Approximately how long will this game be in Early Access?

“About 12 months. If the number of developers can be increased slightly, the development may be more smooth, or even end EA ahead of time.”

How is the full version planned to differ from the Early Access version?

“This game is dedicated to creating a fragmented, highly random and highly scalable turn based RPG game system from scratch. The process mechanism and narrative mode in the game are brand-new. At present, it's just a preliminary construction, which needs to be evaluated together with the players and then added more content. After that, there is a lot of work to be done and explored. Include:
-More reasonable rules of world formation and external structure
-More detailed picture
-More interactive, narrative and related NPCs, some of which can be used as tower climbers
-More interesting and meaningful ending
-More optional skill factions, fate
-More interesting props and recipes
-Unlock difficult scripts and add new content
-Limited script creation system”

What is the current state of the Early Access version?

“The core content of the game has been formed to fully experience the game: randomly encounter NPC, rune, learn card to fight, build equipment to build your school
It now includes approximately:
-3 classic modes of difficulty climbing to improve difficulty and bring opportunities
-12 levels in 4 unique worlds
-Eight kinds of brick runes
-6 available climbers with different initial settings
-95 kinds of free combination learning tactics
-72 pieces with 35 random affixes
-About 120 other items and 77 recipes
-65 kinds of destiny stunts directly acquired or given equipment
-About 80 NPC roles with different skills or functions
-Unique relicsystem
-Illustrate unlocking
-In Game preservation”

Will the game be priced differently during and after Early Access?

“As the content and cost of the game increase, the price will rise.”

How are you planning on involving the Community in your development process?

“We will actively develop the game community, including the community within the platform, QQ group, post bar, etc. I look forward to your discussion, suggestions and feedback. The best way is to bring inspiration and sparks of new content.
We will collect, organize, reply and discuss in time, and then integrate into the new version as soon as possible.
Later, there may be more events, trial version branches and open creative workshops.
The game will be updated quickly and stably, including weekly updates and monthly large-scale updates. Welcome to supervise~”
Read more

Buy Babel Climbers

 
See all discussions

Report bugs and leave feedback for this game on the discussion boards

About This Game

At the beginning of the design, the game made clear its unique mechanism: open content and system, fragmented interaction and narrative, and role growth in random. At present, it is preliminarily formed. I look forward to communicating with you and sharing inspiration.
Steam Community:Babel Climbers
Discord:BabelClimbers

Hopeless, ignorant and fearless

The world is a closed tower. The mission of the tower climbers is to keep up, pass on information and history, and explore a new world.
  • Understand the changes of each layer of the world through interaction.
  • In the details, explore the future of mankind.

It's a world of new mechanism

The floor is made of bricks. Click on the dice to move randomly and talk to the characters you meet. There are plenty of possibilities in this simple way.
  • You can cut down trees to get wood, or you can fertilize them to get more profits next time you pass.
  • You can give to beggars or do something bad.
  • Random brick runes can affect your situation.
  • Defeat the tower keeper in a limited time!

This is the world of relativity

The combat adopts the design of time points and playing hand.
  • Cards always spend relative time points, always turn to low point characters.
  • Create a hard straight to attack the opponent, observe the state to determine the timing.
  • Learn from the master the skills of different qualities, and match all factions freely.

This is a world of rich products

In adventure, items will always affect you and NPC characters.
  • Drop and strengthen the equipment of random affixes, create the artifact with unique destiny skills, and match with your card school.
  • Cook delicious food and eat everywhere! It not only increases physical strength, but also brings permanent attribute growth.
  • You will also use medicine, musical instruments, letters, books, defecation...

Promote the cycle of history

A tower climber has fallen, and the next generation has already packed. All kinds of life, but never give up.
  • The game won only 2-3 hours. But the world will advance under high difficulty, and the content and ending will change.
  • The equipment can be permanently saved as a relic, and can be collected with a specific recipe in the future game. Don't say much, go and collect!

System Requirements

    Minimum:
    • OS: 7, 8, 10
    • Processor: Intel Core i3-6100 / AMD FX-8350
    • Memory: 3 GB RAM
    • Graphics: GTX 580 / AMD HD 7870
    • DirectX: Version 11
    • Storage: 3 GB available space

Customer reviews for Babel Climbers

Review Type


Purchase Type


Language


Date Range
To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar.

Show graph



Playtime
Filter reviews by the user's playtime when the review was written:


No minimum to No maximum

Display
Show reviews in selected display order





Learn More
Show graph
 
Hide graph
 
Filters
Excluding Off-topic Review Activity
Playtime:
Played Mostly on Steam Deck
There are no more reviews that match the filters set above
Adjust the filters above to see other reviews
Loading reviews...