Slash the Tower is a turn-based climb: read foe intent & energy; gold-shop between fights; unlock floors/bosses on the map—rerun at tougher difficulties.

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Early Access Game

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Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Slash the Tower’s core slice is playable end-to-end—menu → level map → fights → rewards/gold → shop → harder settings—but the climb is meant to grow with feedback, not freeze on day one. We’re releasing in Early Access to stress-test combat feel, difficulty, pacing, and gold/shop tuning across more players while we grow content: more fights, bosses, cards, and variety in how runs evolve. Behind the scenes, feedback and presentation systems (VFX/combat animations, polish on edge-case card behavior, and ironing out quirks in those pipelines) still need hardened passes so the ascent feels as crisp as we want before calling it “1.0”. Early Access gives us room to iterate without overstating completeness, and puts the roadmap in collaboration with players who care about deliberate, intent‑reading card battles.”

Approximately how long will this game be in Early Access?

“6-12 months”

How is the full version planned to differ from the Early Access version?

“More cards & encounters, Richer shop / deck growth, Combat feel & VFX hardening, Difficulty & balance improvements. Potentially some in-laid story line.”

What is the current state of the Early Access version?

“Slash the Tower’s core slice is playable end-to-end—menu → level map → fights → rewards/gold → shop → harder settings. It is mostly a horizontal slice, without the depth we hope it to achieve.”

Will the game be priced differently during and after Early Access?

“We dont plan to change the price, but may include in-game content to purchase post early access.”

How are you planning on involving the Community in your development process?

“Design feedback: card feel, difficulty, gold/shop economy, encounter length. Bug reports: reproducible steps, build version, platform. Interest in proposed features to guide direction.”
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About This Game

Slash the Tower is a turn-based climb where every floor is a card duel—and the price of winning is pacing your energy against whatever the enemies plan next. Fight your way up a branching tower map from the level select screen, unlock new stretches as you clear encounters, and steel yourself for boss battles that deserve the spotlight treatment in the UI. Between runs, spend hard-earned gold in the shop to shore up your deck with survivability-focused options while you sharpen your slashes for the ascent. Nail the finale, claim victory over the tower, then crank the challenge with multiple difficulty modes when you’re ready to do it again from the main menu.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

How we use artificial intelligence:

Some creative assets in Slash The Tower were created with the help of generative AI.

Art and music were produced using Google Gemini (AI-assisted generation). Those assets are pre-made and shipped with the game—they are not generated live while you play.

Game code and parts of the user interface were developed with assistance from Cursor (an AI-enabled editor) together with Unity. That means design and implementation were guided by us as developers, with AI helping draft or refine code and UI-related work—not replacing human creative direction for the whole game.

We do not use generative AI to create personalized or real-time content for each player session beyond what is described above. If we add AI-generated material to the Steam store page, community hubs, or marketing, we will treat it the same way: clearly labeled and consistent with this approach.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: Intel Core i3 or equivalent
    • Memory: 4 GB RAM
    • Graphics: DirectX 11 compatible card
    • Storage: 500 MB available space
    Recommended:
    • Requires a 64-bit processor and operating system

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