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Buy Fantasy Grounds - D&D Classics: The Return of Randal Morn (2E)

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Includes 26 items: Fantasy Grounds - D&D Classics: Player's Handbook (2E), Fantasy Grounds - D&D Classics: Dungeon Master Guide (2E), Fantasy Grounds - D&D Classics: Monstrous Manual (2E), Fantasy Grounds - D&D Classics: Complete Fighter's Handbook, Fantasy Grounds - D&D Classics: Complete Thief's Handbook, Fantasy Grounds - D&D Classics: Complete Wizard's Handbook (2E), Fantasy Grounds - D&D Classics: I1 Dwellers of the Forbidden City (2E), Fantasy Grounds - D&D Classics: C2 The Ghost Tower of Inverness (2E), Fantasy Grounds - D&D Classics: Complete Priest's Handbook (2E), Fantasy Grounds - D&D Classics: S1 Tomb of Horrors (1E), Fantasy Grounds - D&D Classics: PHBR11 The Complete Ranger's Handbook (2E), Fantasy Grounds - D&D Classics: The Sword of the Dales (2E), Fantasy Grounds - D&D Classics: The Secret of Spiderhaunt (2e), Fantasy Grounds - D&D Classics: Faiths & Avatars (2e), Fantasy Grounds - D&D Classics: Temple of Elemental Evil (1E), Fantasy Grounds - D&D Classics: FRQ1 Haunted Halls of Eveningstar (2E), Fantasy Grounds - D&D Classics: REF5 Lords of Darkness (1E), Fantasy Grounds - D&D Classics: FRQ3 Doom of Daggerdale (2E), Fantasy Grounds - D&D Classics: FRC1 Ruins of Adventure (1E), Fantasy Grounds - D&D Classics: Demihuman Deities (2E), Fantasy Grounds - D&D Classics: Tome of Magic (2E), Fantasy Grounds - D&D Classics: FRC2 Curse of the Azure Bonds (1E) (2E), Fantasy Grounds - D&D Classics: The Return of Randal Morn (2E), Fantasy Grounds - D&D Classics: I6 Ravenloft (1E), Fantasy Grounds - D&D Classics: PHBR8 The Complete Book of Elves (2E), Fantasy Grounds - D&D Classics: PHBR7 The Complete Bard's Handbook (2E)

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About This Content

D&D Classics: The Return of Randal Morn (2E)


In part one of the Randal Morn Trilogy, "The Sword of the Dales," the legendary leader of Daggerdale, Randal Morn, was captured by unknown assailants as he sought to regain the great weapon for which that adventure was named. A stalwart band of enthusiastic heroes was recruited to ride to his aid, yet all they recovered was the Sword itself and a message: "Seek me in Spiderhaunt Wood." In the second part of the trilogy, "The Secret of Spiderhaunt," those same adventurers found Randal and freed him briefly, yet he was almost as quickly torn from their grasp by an agent of the evil Zhentarim, seeking to end the threat of Randal Morn's return to power.

In this final episode, the heroes must follow the kidnapper's trail and rescue Randal Morn again before the Zhentarim finish interrogating him and the axe falls upon his neck. Armed with the Sword of the Dales and aided by a powerful spirit that lives within the weapon, the heroes must march into the heart of Zhent-occupied Dagger Falls, free Randal Morn, and save the city from utter destruction. The job is dangerous - perhaps more than the heroes can handle - yet those who would live in songs and legends cannot concern themselves with living to a ripe old age!

This is the final part of a trilogy of modules that began with "The Sword of the Dales" and "The Secret of Spiderhaunt."

Product History


"The Return of Randal Morn," by Jim Butler, is the third and final adventure in the "Randal Morn Trilogy." It was published in October 1995.

Ending the Randal Morn Trilogy. This adventure concludes the trilogy of adventures that began with "The Sword of the Dales" (1995) and continued in "The Secret of Spiderhaunt" (1995).

The next trilogy of Forgotten Realms adventures, released the next year, would focus on "Undermountain" (1996), although they wouldn't be as tightly connected as the adventures in this trilogy were.

It's All about the NPCs. As with the previous adventures in this trilogy, this one focuses on several NPCs - which is sort of a trademark of the Forgotten Realms. To be precise, the PCs are caught between Randal Morn and the villainess Gothyl, though it's ultimately the PCs' actions that will decide the fate of Daggerdale. Late in the adventure, the PCs may also get to meet other two more icons of the Realms: Khelben Blackstaff and Elminster.

Adventuring Tropes. Of the three adventures in this trilogy, this one is the most typical of AD&D adventuring in the 90s: It's all backstory and plot, with big events occurring all around and the PCs being brought along for the ride as they move through various set encounters. Run well, it can give the PCs the feeling of taking part in the major events of the Realms; run poorly, it can feel like a railroad they have no control over.

Expanding the Realms. This adventure returns to Dagger Falls and Daggerdale, areas that had previously been featured in FRQ3: "The Doom of Daggerdale" (1993). There are certainly new details to be found on the town and dale in this adventure, but it's more notable for the fact that Randal Morn (probably) reclaims Dagger Falls from the Zhentarim - a major event in the Dalelands.

Farewell to Daggerdale. Daggerdale was a major focus of Forgotten Realms adventures from 1993-95, with four total adventures set in the area. It has never gotten the same attention since, although it also appeared in three novels around the same time: All Shadows Fled(1995), Cloak of Shadows(1995), and Finder's Bane(1997). And of course it receives a mention in Volo's Guide to the Dalelands(1996).

About the Creators. The "Sword of the Dales" trilogy was Butler's first published work for TSR. He would produce all three adventures for release in 1995 and then would continue with more Forgotten Realms books in 1996.

Converted by: Michael Davey

Released on September 20, 2019. Designed for Fantasy Grounds version 3.3.7 and higher.

Requires: An active subscription or a one time purchase of a Fantasy Grounds Full or Ultimate license and the included 2E Compatible ruleset.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows 7x , 8x or 10x
    • Processor: 1.6 GHz or higher processor
    • Memory: 1 GB RAM
    • Graphics: Graphics card recommended
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 500 MB available space
    • Sound Card: a sound card is required for voice communication using external programs like Google Hangouts, Skype or Discord.
    • Additional Notes: Requirements vary by the add-ons installed and the number of players connecting to your game.
    Recommended:
    • OS: Windows 7x , 8x or 10x
    • Processor: 2.0 GHz or higher processor
    • Memory: 4 GB RAM
    • Graphics: DirectX or OpenGL compatible card.
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Sound Card: a sound card is required for voice communication using external programs like Google Hangouts, Skype or Discord.
    • Additional Notes: Requirements vary by the add-ons installed and the number of players connecting to your game.
    Minimum:
    • OS: 10.6.8 or newer
    • Processor: 1.6 GHz or higher processor
    • Memory: 1 GB RAM
    • Graphics: Graphics card recommended
    • Network: Broadband Internet connection
    • Storage: 500 MB available space
    • Sound Card: A sound card is required for voice communication using external programs like Google Hangouts, Skype or Discord.
    • Additional Notes: This product uses a wine wrapper to simplify installation
    Recommended:
    • OS: 10.6.8 or newer
    • Processor: 2.0 GHz processor or higher
    • Memory: 4 GB RAM
    • Graphics: DirectX 9.0 compatible video adapter
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Sound Card: A sound card is required for voice communication using external programs like Google Hangouts, Skype or Discord.
    • Additional Notes: This product uses a wine wrapper to simplify installation

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