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O que os desenvolvedores têm a dizer:

Por que acesso antecipado?

"Hello! Songs of Syx is an indie game, run by a 1-man studio Gamatron (Jake/me) , and it is very ambitious. It has been in development since 2015. 2020 it was released on steam and I'm now working on it full (and over) time. The line between EA and 1.0 is blurry these days. The game in its current state can be enjoyed for 100s of hours, but all the key features are not yet in, and its not polished or streamlined. Therefore I don't label it as a full release yet.

I am very transparent about the state of the game and don't wish to trick anyone into feeling they don't get their money's worth. That's why I encourage newcomers to try the free version first (demo)."

Por quanto tempo aproximadamente este jogo estará em acesso antecipado?

"1.0 will be released approximately 2023. If the game continues to have financial success, I hope to add a lot more to it after.

Edit 2024:
1.0 will be released Q1 2025

Edit 2025:
1.0 will be released when I am happy with it. "

Como a versão completa será diferente da versão de acesso antecipado?

"There are a few milestones to reach. Remaining features are:
  • Nobilities
  • Empire management
  • Health

There is also a single player campaign planned and a proper tutorial."

Qual é o estado atual da versão de acesso antecipado?

"Currently there is only a randomly generated sandbox experience. New players find it quite hard to get into the advanced mechanics and systems, which is the biggest problem ATM. While this will be improved, the game will always be quite difficult to get into and requires some effort and good-will from the player. I do believe it is worth it though.

PLAY THE FREE VERSION (Demo) to see if you're up to it."

O preço do jogo será alterado após o fim do acesso antecipado?

"Yes, the game is currently $25 US, and this will most probably be increased to $30 US upon full release. There will be no sales of the game in EA, and most probably none after AE either.

Edit 2024:
There are now occasional sales at 20-25%"

Como vocês planejam envolver a comunidade durante o processo de desenvolvimento?

"Everyone is welcome to contribute in any way they see fit through any of the official forums. We recommend discord: https://discord.gg/JAN2nva

There is also @songsofsyx at twitter."
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Sobre este jogo

Songs of Syx is in Early Access. We recommend reading the EA clause carefully and playing the demo before purchasing.

Songs of Syx is a low fantasy city-builder with vast real-time battles simulating tens of thousands of citizens and soldiers. Start off as an insignificant village and build, scheme, and fight your way towards a mighty city state and empire. The mechanics are deep and true to life, where small events can spiral into the collapse of kingdoms. 

Living World

Full of different races, cultures, old and new gods and strange creatures - everything in Songs of Syx is connected. Night turns to day, climate and weather change, and migrations of animals and people flow. Droughts and pestilence, raiders, traders and bandits, and new discoveries will ensure kingdoms and empires come and go with or without your intervention. Everything you do generates new unique stores and worlds each time you play a new game.

City Building on a Huge Scale

Win the hearts of your subjects or whip them into submission. Have their number swell your insignificant village into a metropolis of your design. Watch tens of thousands of individually simulated citizens and slaves interact: each with their own life, religion, fears and desires.

Build each house, street and plaza with utmost care in order to keep the needs of your citizens, your state and your army balanced.

But be careful not to overreach: everything you build requires upkeep and a slight disruption to your production, or a dip in your standing, could quickly spiral out of control. Your people will not hesitate to turn against an incompetent ruler.

Grand Tactical Battles

Recruit, train and equip citizens of your great city. Gather allies and vassals, conscript traveling mercenaries and local peasants to bolster your ranks with up to 50,000 individual units. Use tactics and skill to encircle your enemy in massive real-time battles, or let your reputation demoralize them before the fight.

Each soldier is simulated and will require supplies produced by the industrial might of your great state. The outcome of battle will dictate the rise and fall of empires.

Nobility & Slaves

Break the backs of slaves as they make your beds and swab your floors. Just throw them a bone from time to time to keep them from rising up in revolt. Appoint nobles, or import them from other kingdoms and have them manage different aspects of your kingdom to boost your production and standing, but be careful with whom to trust, and reward them accordingly as some might get the idea to usurp you or join your enemies.

Grand Strategy

As your capital grows, it must be sustained by the villages, towns, lumber camps, castles and ports that constitute your kingdom. But you are not alone. Other kingdoms and despots are either eager to forge an alliance or expand their borders, so tend to your relations. To grow your might, you must engage in diplomacy, trade and war.

Matching Soundtrack

Thanks to the fulfilment of our first Kickstarter stretchgoal the game will have a fully fledged soundtrack made by @jasinkamusic. We already have some tracks done which neatly fit into the playable prototype. 

Requisitos de sistema

Windows
macOS
SteamOS + Linux
    Mínimos:
    • SO *: Windows 10 (8u51 and above) Windows 8.x (Desktop) Windows 7 SP1 Windows Vista SP2
    • Processador: Pentium 2 266 MHz processor
    • Memória: 512 MB de RAM
    • Placa de vídeo: 256MB with opengl 3.3 support
    • Armazenamento: 300 MB de espaço disponível
    • Placa de som: Requires openAL support
    Recomendados:
    • SO: Windows 10
    • Processador: 2.0 GHZ 4 cores or greater
    • Memória: 512 MB de RAM
    • Placa de vídeo: 512MB with opengl 3.3 support
    • Armazenamento: 300 MB de espaço disponível
    • Placa de som: Requires openAL support
* A partir do dia 1º de janeiro de 2024, o cliente Steam será compatível apenas com o Windows 10 ou posterior.
    Mínimos:
    • SO: Intel-based Mac running Mac OS X 10.8.3+, 10.9+
    • Processador: Intel 266 MHz processor
    • Memória: 256 MB de RAM
    • Placa de vídeo: 256MB with opengl 3.3 support
    • Armazenamento: 300 MB de espaço disponível
    • Placa de som: Requires openAL support
    • Outras observações: You must disable the steam overlay in order to play!
    Recomendados:
    • SO: Intel-based Mac running Mac OS X 10.8.3+, 10.9+
    • Processador: Intel 2.0 GHZ 4 cores or greater
    • Memória: 256 MB de RAM
    • Placa de vídeo: 512MB with opengl 3.3 support
    • Armazenamento: 300 MB de espaço disponível
    • Placa de som: Requires openAL support
    • Outras observações: You must disable the steam overlay in order to play!
    Mínimos:
    • SO: Java 8 compliant
    • Processador: Pentium 2 266 MHz processor
    • Memória: 256 MB de RAM
    • Placa de vídeo: 256MB with opengl 3.3 support
    • Armazenamento: 300 MB de espaço disponível
    • Placa de som: Requires openAL support
    Recomendados:
    • SO: Java 8 compliant
    • Processador: 2.0 GHZ 4 cores or greater
    • Memória: 256 MB de RAM
    • Placa de vídeo: 512MB with opengl 3.3 support
    • Armazenamento: 300 MB de espaço disponível
    • Placa de som: Requires openAL support

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