DISCLAIMER: Made by one dev. Slaveblade is the story of Idraxymus the Enslaver. Already dead and tormented, Idraxymus makes a deal for resurrection. Everything in his path must be slain and his final destination is a mystery. Slaveblade is an exploration about what it means to live and die.

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Juego con acceso anticipado

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Nota: La última actualización que realizaron los desarrolladores fue hace más de 6 años. Es posible que la información y el cronograma que describen aquí los desarrolladores ya no estén actualizados.
Lo que dicen los desarrolladores:

¿Por qué ofreces acceso anticipado?

«DISCLAIMER: This game is written by a single dev.

The combat system in the game is very new and difficult for players who are just starting the game. The game does very little to teach combat mechanics and lacks a tutorial. There is no lock on mode, seen in these types of games. Thus far this has been challenging for new players.

These systems are currently in a WIP state, however, I expect the need to calibrate these systems based on player and community feedback.

GAMPLAY TIPS:

- Roll, man, roll. Then roll. (spacebar)
- Hit fast, then roll.
- You have 5 weapons (keys 1-5). There is no animation to switch weapons. It happens instantly. You will need to learn to switch mid swing so that you can chain up combos using different swords.
- First weapon: hits the hardest
- Second weapon: all of your animation speeds are faster. So switch to this and run. Switch to start a swing, then switch to another weapon for it's effect.
- Third weapon: this weapon snares/roots the enemy when it lands. Very important for controlling enemies.
- Fourth weapon: this weapon heals you. There aren't many powerups/heals in this game, so use this to keep your health up.
- Fifth weapon: this weapon gives you mana. Once you have enough mana, you can cast spells with E. Each weapon casts a different spell.
- There's no autolock. So don't focus on a single enemy. Dance around them, roll, snare them, and wear them down. Lots of other games already do autolock. I'm experimenting with a new type of combat, but it does take a bit of practice to get used to it.

Sound design for the game is very rudimentary in the Early Access version, but will be improve.

Story and Lore will exist in a basic form for the Early Access version. It will be sufficient to provide the Player with some basic plot. The Story and Lore of Slaveblade will be flushed out fully in the upcoming months and completed for the full version.»

¿Cuánto tiempo va a estar este juego en acceso anticipado aproximadamente?

«Roughly 7 months.»

¿Qué diferencias habrá entre la versión completa y la versión de acceso anticipado?

«The full version will have better calibrated game play. The primary reason for Early Access is to get player and community feedback on game play details. Slaveblade should increase in difficulty, and should grow in step with the player's skill level.

The full version will have richer sound design elements. Early access has functional sound design but isn't especially thoughtful or deep. The full version will do a better job of creating ambience and immersion.

The full version will have a completed Story, and Lore for the world of Slaveblade. Early access won't have much of this. It will contain some rudimentary scaffolding but won't be too deep.»

¿Cuál es el estado actual de la versión de acceso anticipado?

«It is a complete, playable game designed to challenge the player's combat skills with multiple difficulty settings. For further details, please refer to "Why Early Access?" and "How is the full version planned to differ from the Early Access version?" for more details on project goals.»

¿El precio del juego será diferente durante y después del acceso anticipado?

«No.»

¿Cómo tienes planeado involucrar a la comunidad en tu proceso de desarrollo?

«I'd love to iteratively add features based on community feedback. Part of my intention of doing early access is to loop the community in so that I can get immediate feedback on what they like and don't like.»
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Acerca de este juego

DISCLAIMER: Made by one dev.
Slaveblade is the story of Idraxymus the Enslaver. Already dead and tormented, Idraxymus makes a deal for resurrection. Everything in his path must be slain and his final destination is a mystery. Slaveblade is an exploration about what it means to live and die. It is a tale about where we are going, and who we are willing to hurt to get there. The game is a fast hacknslasher. Paced more like shooter than rpg, it requires high apm and lots of weapon switching. Prepare to die.

GAMPLAY TIPS:

- Roll, man, roll. Then roll. (spacebar)
- Hit fast, then roll.
- You have 5 weapons (keys 1-5). There is no animation to switch weapons. It happens instantly. You will need to learn to switch mid swing so that you can chain up combos using different swords.
- First weapon: hits the hardest
- Second weapon: all of your animation speeds are faster. So switch to this and run. Switch to start a swing, then switch to another weapon for it's effect.
- Third weapon: this weapon snares/roots the enemy when it lands. Very important for controlling enemies.
- Fourth weapon: this weapon heals you. There aren't many powerups/heals in this game, so use this to keep your health up.
- Fifth weapon: this weapon gives you mana. Once you have enough mana, you can cast spells with E. Each weapon casts a different spell.
- There's no autolock. So don't focus on a single enemy. Dance around them, roll, snare them, and wear them down. Lots of other games already do autolock. I'm experimenting with a new type of combat, but it does take a bit of practice to get used to it.

Requisitos del sistema

    Mínimo:
    • Requiere un procesador y un sistema operativo de 64 bits
    • SO *: Windows Vista SP2 or newer, 64-bit
    • Procesador: Intel Haswell 2 cores / 4 threads @ 2.5Ghz or equivalent
    • Memoria: 4 GB de RAM
    • Gráficos: Intel HD 4600 or equivalent - This includes most GPUs scoring greater than 950 points in the 3DMark Fire Strike benchmark
    • DirectX: Versión 11
    • Almacenamiento: 15 GB de espacio disponible
    • Notas adicionales: Slaveblade is an Early Access game, and minimum specifications may change during development
    Recomendado:
    • Requiere un procesador y un sistema operativo de 64 bits
    • SO *: Windows Vista SP2 or newer, 64-bit
    • Procesador: Intel Haswell 4 cores / 4 threads @ 3.2Ghz or equivalent
    • Memoria: 8 GB de RAM
    • Gráficos: Nvidia GTX 550 Ti or equivalent, 2GB VRAM
    • DirectX: Versión 11
    • Almacenamiento: 15 MB de espacio disponible
    • Notas adicionales: Slaveblade is an Early Access game, and minimum specifications may change during development
* A partir del 1 de enero de 2024, el cliente de Steam solo será compatible con Windows 10 y versiones posteriores.

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