DISCLAIMER: Made by one dev. Slaveblade is the story of Idraxymus the Enslaver. Already dead and tormented, Idraxymus makes a deal for resurrection. Everything in his path must be slain and his final destination is a mystery. Slaveblade is an exploration about what it means to live and die.

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Merk: Spill med tidlig tilgang er ikke ferdige og vil muligens endres ytterligere. Hvis du ikke føler for å spille dette spillet slik det er akkurat nå, burde du vente for å se hvordan spillet utvikles videre. Les mer

Merk: Den siste oppdateringen utgitt av utviklerne var over 6 år siden. Informasjonen og tidslinjen beskrevet av utviklerne her er muligens ikke lenger oppdatert.
Hva utviklerne har å si:

Hvorfor tidlig tilgang?

«DISCLAIMER: This game is written by a single dev.

The combat system in the game is very new and difficult for players who are just starting the game. The game does very little to teach combat mechanics and lacks a tutorial. There is no lock on mode, seen in these types of games. Thus far this has been challenging for new players.

These systems are currently in a WIP state, however, I expect the need to calibrate these systems based on player and community feedback.

GAMPLAY TIPS:

- Roll, man, roll. Then roll. (spacebar)
- Hit fast, then roll.
- You have 5 weapons (keys 1-5). There is no animation to switch weapons. It happens instantly. You will need to learn to switch mid swing so that you can chain up combos using different swords.
- First weapon: hits the hardest
- Second weapon: all of your animation speeds are faster. So switch to this and run. Switch to start a swing, then switch to another weapon for it's effect.
- Third weapon: this weapon snares/roots the enemy when it lands. Very important for controlling enemies.
- Fourth weapon: this weapon heals you. There aren't many powerups/heals in this game, so use this to keep your health up.
- Fifth weapon: this weapon gives you mana. Once you have enough mana, you can cast spells with E. Each weapon casts a different spell.
- There's no autolock. So don't focus on a single enemy. Dance around them, roll, snare them, and wear them down. Lots of other games already do autolock. I'm experimenting with a new type of combat, but it does take a bit of practice to get used to it.

Sound design for the game is very rudimentary in the Early Access version, but will be improve.

Story and Lore will exist in a basic form for the Early Access version. It will be sufficient to provide the Player with some basic plot. The Story and Lore of Slaveblade will be flushed out fully in the upcoming months and completed for the full version.»

Hvor lenge antas det at dette spillet vil være i tidlig tilgang?

«Roughly 7 months.»

Hvordan er det planlagt at fullversjonen skal være forskjellig fra versjonen i tidlig tilgang?

«The full version will have better calibrated game play. The primary reason for Early Access is to get player and community feedback on game play details. Slaveblade should increase in difficulty, and should grow in step with the player's skill level.

The full version will have richer sound design elements. Early access has functional sound design but isn't especially thoughtful or deep. The full version will do a better job of creating ambience and immersion.

The full version will have a completed Story, and Lore for the world of Slaveblade. Early access won't have much of this. It will contain some rudimentary scaffolding but won't be too deep.»

Hva er nåværende tilstand for versjonen i tidlig tilgang?

«It is a complete, playable game designed to challenge the player's combat skills with multiple difficulty settings. For further details, please refer to "Why Early Access?" and "How is the full version planned to differ from the Early Access version?" for more details on project goals.»

Vil spillet være priset annerledes under og etter tidlig tilgang?

«No.»

Hvordan planlegger dere å involvere samfunnet i utviklingsprosessen?

«I'd love to iteratively add features based on community feedback. Part of my intention of doing early access is to loop the community in so that I can get immediate feedback on what they like and don't like.»
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Om spillet

DISCLAIMER: Made by one dev.
Slaveblade is the story of Idraxymus the Enslaver. Already dead and tormented, Idraxymus makes a deal for resurrection. Everything in his path must be slain and his final destination is a mystery. Slaveblade is an exploration about what it means to live and die. It is a tale about where we are going, and who we are willing to hurt to get there. The game is a fast hacknslasher. Paced more like shooter than rpg, it requires high apm and lots of weapon switching. Prepare to die.

GAMPLAY TIPS:

- Roll, man, roll. Then roll. (spacebar)
- Hit fast, then roll.
- You have 5 weapons (keys 1-5). There is no animation to switch weapons. It happens instantly. You will need to learn to switch mid swing so that you can chain up combos using different swords.
- First weapon: hits the hardest
- Second weapon: all of your animation speeds are faster. So switch to this and run. Switch to start a swing, then switch to another weapon for it's effect.
- Third weapon: this weapon snares/roots the enemy when it lands. Very important for controlling enemies.
- Fourth weapon: this weapon heals you. There aren't many powerups/heals in this game, so use this to keep your health up.
- Fifth weapon: this weapon gives you mana. Once you have enough mana, you can cast spells with E. Each weapon casts a different spell.
- There's no autolock. So don't focus on a single enemy. Dance around them, roll, snare them, and wear them down. Lots of other games already do autolock. I'm experimenting with a new type of combat, but it does take a bit of practice to get used to it.

Systemkrav

    Minimum:
    • Krever en 64-biters prosessor og operativsystem
    • OS *: Windows Vista SP2 or newer, 64-bit
    • Prosessor: Intel Haswell 2 cores / 4 threads @ 2.5Ghz or equivalent
    • Minne: 4 GB RAM
    • Grafikk: Intel HD 4600 or equivalent - This includes most GPUs scoring greater than 950 points in the 3DMark Fire Strike benchmark
    • DirectX: Versjon 11
    • Lagring: 15 GB tilgjengelig plass
    • Tilleggsmerknader: Slaveblade is an Early Access game, and minimum specifications may change during development
    Anbefalt:
    • Krever en 64-biters prosessor og operativsystem
    • OS *: Windows Vista SP2 or newer, 64-bit
    • Prosessor: Intel Haswell 4 cores / 4 threads @ 3.2Ghz or equivalent
    • Minne: 8 GB RAM
    • Grafikk: Nvidia GTX 550 Ti or equivalent, 2GB VRAM
    • DirectX: Versjon 11
    • Lagring: 15 MB tilgjengelig plass
    • Tilleggsmerknader: Slaveblade is an Early Access game, and minimum specifications may change during development
* Fra og med den 1. januar 2024 kommer Steam-klienten kun til å støtte Windows 10 og nyere versjoner.

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