Fractalis is a procedurally generated roguelike that has turnbased/gridbased combat with a realtime feel.
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Release Date:
Apr 15, 2020

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access will allow me to further develop Fractals while getting community feedback on new features to add to the game.”

Approximately how long will this game be in Early Access?

“My estimate for how long the game will be in Early Access is about 3 to 6 months. But, things could change based on the feedback that I’m getting from the community.”

How is the full version planned to differ from the Early Access version?

“During Early Access, I’m planing on adding new weapons, items, and spell types to the game.
I also want to do some more work on the skill system, and add new ability based items for skill types.”

What is the current state of the Early Access version?

“Right now the core foundation of the game is mostly fleshed out. But, I think the game needs some more content to fill it out.

*For more information about the current state of the game you can check out the About This Game Section of the store page.”

Will the game be priced differently during and after Early Access?

“It is likely that I will slightly increase the price after the game exits Early Access.”

How are you planning on involving the Community in your development process?

“I would like to get feedback on new features for the game. I would also like to hear feedback on balancing/difficulty of the game on the Steam discussion forums. Your feedback and suggestions will greatly help the ongoing development of the game.

You can also find me on Twitter @RevInteract, or email me at contact@revolutionaryinteractive.com with any questions about the game.”
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About This Game

Description


Fractalis is a procedurally generated roguelike that has turnbased/gridbased combat with a realtime feel.

Each world that is generated has its own unique monsters to fight, and areas to explore. In the combat system you can attack with melee weapons, ranged weapons, throwing weapons, and magic attacks. Different weapons have their own attack areas, and effects. As you travel though numerous levels below the overworld, you will fight menacing monsters, find interesting items, weapons, and equipment that will aid you along your journey.

Features


  • Perma Death
  • Procedurally generated dungeons, enemies, and items
  • Turnbased movement/combat
  • Gridbased movement/combat
  • Dungeon Crawling with numerous levels to explore

Weapon Classes


Duel Wielding Swords, Two Handed Swords, Clubs,
Heavy Weapons, Polearms, Daggers, Magic Staffs, Shields

7 Armor Slots


Head, Shoulders, Chest, Wrists, Hands, Legs, Feet

4 Accessory Slots


Neck, Waist, Left Finger, Right Finger

Skill Types


Sword, Club, Heavy Weapon, Polearm, Mage, Range, Assassin

Magic Types


Rock, Wind, Water, Fire, Ice, Lightning

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 SP1+
    • Processor: Intel Core i5
    • Memory: 4 GB RAM
    • Graphics: Intel HD 4000
    • DirectX: Version 10
    • Storage: 400 MB available space
    Minimum:
    • OS: Mac OS X 10.9+
    • Processor: Intel Core i5
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.0+
    • Storage: 400 MB available space
    Minimum:
    • OS: Ubuntu 12.04+, SteamOS+
    • Processor: Intel Core i5
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.0+
    • Storage: 400 MB available space

What Curators Say

11 Curators have reviewed this product. Click here to see them.

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