Design and run your own railroads for the real world. Solve global transportation dilemmas. Unleash your inner railway engineer and transit policy manager.
Kürzliche Rezensionen:
Sehr positiv (26) - 84 % der 26 Nutzerrezensionen der letzten 30 Tage sind positiv.
Alle Rezensionen:
Sehr positiv (1,782) - 89 % der 1,782 Nutzerrezensionen für dieses Spiel sind positiv.
Veröffentlichung:
26. Jan. 2021
Entwickler:
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Early Access-Spiel

Erhalten Sie sofortigen Zugang und bringen Sie sich in die Entwicklung ein.

Hinweis: Spiele im Early Access sind noch nicht fertiggestellt und können in Zukunft Änderungen erhalten. Wenn Ihnen das Spiel im aktuellen Zustand nicht gefällt, warten Sie eine Weile, um zu sehen, wie sich das Spiel weiterentwickelt. Mehr erfahren

Was die Entwickler zu sagen haben:

Wozu Early Access?

„NIMBY Rails is both our most personal, and most ambitious game. After playing thousands of hours of transportation simulation games, we were left wondering what could happen if some of the traditional limits of the genre didn't exist: in map sizes, track layout complexity, or train scheduling. NIMBY Rails was born out of the desire of playing a game without these limits. Of wanting to blurry the lines between a game and a real world design tool.

The result is unconventional and risky. Early Access will help the development of the game by proving our concept in front of wide audience. There are still many interesting features left to implement, test and polish. Early Access will both give us the extra time, and the feedback from a community, to make the best possible game.“

Wie lange wird dieses Spiel ungefähr den Early Access-Status haben?

„We work on delivering a solid major version every quarter or so, with both major new features and a myriad of small enhancements and QoL improvements. This pace of development has worked very well for the first year of Early Access. The roadmap is now certainly shorter than at launch, but we prefer to not put a definite release date on its completion, and we would rather push the final release date down the line, and stay in Early Access, than impose a hard deadline on its development.“

Wie soll sich die Vollversion von der Early Access-Version unterscheiden?

„Here's a high level roadmap of the planned, pending features. A lot of items formerly in this list have been completed during the first year of EA. But some may not make it to game in the end.
  • Player-built buildings with gameplay influence
  • Real time based, fixed timelines for trains
  • Linked, complex, programmable signaling
  • NIMBYism: your construction choices have political consequences
  • Public work contracts
  • Better real-world population influence on traffic demand, and non-population influence
  • Procedural building generation
  • Ruleset modding
  • Freeform train composition at the player UI level, not just in mods

Was ist der derzeitige Stand der Early Access-Version?

„The game is fully playable, both as offline single player and as cooperative multiplayer. All areas of the gameplay as described in the store description are present starting from the first public version. But keep in mind it leans heavily on the sandbox aspect, lacking in more guided gameplay features like a campaign mode.“

Wird dieses Spiel während und nach Early Access unterschiedlich viel kosten?

„There will be a small price increase after Early Access.“

Wie werden Sie versuchen die Community in den Entwicklungsprozess miteinzubeziehen?

„We will regularly publish new versions, documenting the development process, gameplay changes and additions, for our community to play. The feedback we get from our players will be invaluable to steer the development of the game. The developer is active in the Steam forum and in our own Discord server and directly answers questions from players. We are also supporting Steam Workshop mods from day 1 and we can't wait to see what train designs, tracks and buildings modders come up with.“
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In den Diskussionsforen können Sie Fehler melden und Feedback zum Spiel abgeben

Steam Workshop

Download mods made by the player community in the NIMBY Rails Depot.

Infos zum Spiel

NIMBY Rails is a management sandbox for railways you build in the real world. Design train tracks, set up lines, and get that stock rolling to make money and serve the needs of the population. Do you have strong opinions on rail projects and want to test your own ideas? This game was made for you.

  • The world is your canvas. Design and play on a fully detailed real world map with 1cm resolution. A rail link from Lisbon to Shanghai? Anchorage to Buenos Aires? Cape Town to Rabat? Why not!
  • Your tracks will need to respect real, existing roads and streets. Too many crossings may make your designs not viable.
  • Streamlined circulation mechanics so you don't get bogged down by the details. Build and run a large network easily.
  • Only as complex as you want it. Easily build stations with automatic double track and automatic entrance/exit signaling, and link them in a couple clicks with automatic double tracks.
  • But do you have your own ideas about signals? Want to dive into detailed station design? Have a flying junction concept you are dying to test? Just disable the automatic aids in the track editor and individually control every every track, signal and building if you desire to do so.
  • Trams, subways, commuter, regional and high speed trains. Tunnels, viaducts and ground tracks with a variety trade offs on the environment, train speed, and your company wallet.
  • Simulated train and station demand, down to simulating individual passengers. Passengers can, and will, engage in train trips that make them board multiple trains, waiting in transfer stations.
  • Demand flow based on time of day and time of week, with time zone support. Find it boring when night time comes and the stations are deserted? No problem, start a new line ten time zones away.
  • Passengers will continuously rate their experience based on the trip time and the fares you impose on them, with effects on the demand of the stations they visit.
  • Single player and offline first.
  • Optional cooperative multiplayer: build together in real time with friends and others you invite to your hosted server session.

Systemanforderungen

    Mindestanforderungen:
    • Setzt 64-Bit-Prozessor und -Betriebssystem voraus
    • Betriebssystem *: Windows 7 64bit
    • Prozessor: Dual core, 2 Ghz+
    • Arbeitsspeicher: 8 GB RAM
    • Grafik: Intel HD 5000
    • DirectX: Version 11
    • Speicherplatz: 28 GB verfügbarer Speicherplatz
    • Zusätzliche Anmerkungen: Installing in FAT32 is not supported.
    Empfohlen:
    • Setzt 64-Bit-Prozessor und -Betriebssystem voraus
    • Betriebssystem: Windows 10 64bit
    • Prozessor: Quad core, 4 Ghz+
    • Arbeitsspeicher: 16 GB RAM
    • Grafik: AMD GCN, Nvidia Pascal, 4GB or more of VRAM
    • DirectX: Version 11
    • Speicherplatz: 28 GB verfügbarer Speicherplatz
    • Zusätzliche Anmerkungen: Install in SSD for the best experience
* Ab dem 1. Januar 2024 unterstützt der Steam-Client nur noch Windows 10 und neuere Versionen.

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