This is a music game where players can compose and improvise. Players will learn some basic musical structures and apply combinations of these musical structures to combat. Defeat enemies with different music styles.
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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Composing and improvising in the game are too innovative. I have tried many forms of game expression, such as dancing, horizontal fighting, obstacle running, etc. However, players' acceptance of this is still a huge challenge. I need to know which forms of expression are acceptable to players. So in the current version, I will have many ways to play. When I appear in the official version, there will be a more important way to play.”

Approximately how long will this game be in Early Access?

“It will last about half a year to a year.”

How is the full version planned to differ from the Early Access version?

“We plan to add a large number of levels, different styles of music, more skills and upgrade routes, as well as the combination and attack skills between heroes in the full version.”

What is the current state of the Early Access version?

“At present, the preemptive experience has all the functions I want in this game, including:

1. Play rhythm and add rhythm to melody and chord

2. Play music with both hands to operate multiple heroes.

3. The player creates a motivation and develops it into a complete genre of music

4. Imitate the works of music masters

5. Use different modes and rhythms to improvise interesting themes

6. Convert MIDI music into music that is easy to play and into attack skills of characters.

7. The music created by players can be exported as MIDI files.”

Will the game be priced differently during and after Early Access?

“After the preemptive experience, the price will rise by 30%,”

How are you planning on involving the Community in your development process?

“I hope to receive feedback from users on the gameplay, operation, and favorite music style. I will establish a QQ group and community, so that players can join the group to participate in the discussion.”
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About This Game

I am a music teacher. I have always had an idea to make some of my music knowledge and experience into games. For this reason, I began to learn how to program and make games. During the production process, I have been thinking about the essence of music games. I think a good music game should let players use music materials, build their own style, and create their own music.



So I have integrated the elements of composition and improvisation into the fighting game. I want players to experience the most primitive way of creating music. How to develop from a small inspiration into a complete music process.



I will hope that many people can see the charm of this type of game to join me for subsequent development.



At present, the preemptive experience has all the functions I want in this game, including:

1. Play rhythm and add rhythm to melody and chord

2. Play music with both hands to operate multiple heroes.

3. The player creates a motivation and develops it into a complete genre of music

4. Imitate the works of music masters

5. Use different modes and rhythms to improvise interesting themes

Mature Content Description

The developers describe the content like this:

This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: General Mature Content

System Requirements

    Minimum:
    • OS:
    • Processor:
    • Memory: 8 GB RAM
    • Graphics:
    • Storage: 20 GB available space
    Recommended:
    • OS:
    • Processor:
    • Memory: 8 GB RAM
    • Graphics:
    • Storage: 20 GB available space
    • Sound Card:
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