Traverse The Void is an action/adventure VR game where players build and share levels for others to explore. Climb above bottomless pits, jump perilously from platform to platform, hide from enemies, spelunker deep into caves, and use your terrain deformation tool to creatively solve challenges.
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Die Entwickler dieses Spiels planen, das Spiel zu veröffentlichen, während es sich noch in Arbeit befindet, und möchten es mit dem Feedback von Spielern weiterentwickeln.

Hinweis: Spiele im Early Access sind noch nicht fertiggestellt und können in Zukunft Änderungen erhalten. Wenn Ihnen das Spiel im aktuellen Zustand nicht gefällt, warten Sie eine Weile, um zu sehen, wie sich das Spiel weiterentwickelt. Mehr erfahren

Was die Entwickler zu sagen haben:

Wozu Early Access?

„As a solo developer, I need the help of the community to build Traverse The Void into a great game. This is not just lip service. I am releasing a demo now to see how players respond, and to receive feedback, before I even consider entering Early Access and charging.“

Wie lange wird dieses Spiel ungefähr den Early Access-Status haben?

„Roughly three years. My goal is to fully explore what this game can be with the help of the community.“

Wie soll sich die Vollversion von der Early Access-Version unterscheiden?

„The full version of the game will be wildly different from the current version. I have barely scratched the surface of the terrain deformation mechanic, the traversal mechanics, and the level editor. While it is too early to talk specifically, below is a list of ideas I want to explore:

  • Design multiple innovative uses of the terrain deformation tool.
  • Improve movement mechanics and increase movement options for more satisfying running and climbing
  • Open up the game to modding to greatly expand the possibilities.
  • Develop innovative ways to discover levels.
  • Numerous enemy types, obstacles, and platforming objects.
  • Steam Workshop integration.
  • Robust tools to build and edit terrain in the level editor.

Ultimately, my goal for the full version is to develop a mechanically rich terrain deformation tool and a host of traversal mechanics for satisfying movement, held together by a thriving community of players and thousands of player generated levels using innovative tools in a robust level editor...easier said than done right? We have our work cut out for us!“

Was ist der derzeitige Stand der Early Access-Version?

„Pre-alpha. Refer to the "About This" section for features. Below is a specific list of the state of each feature.

  • Level editor supports adding and removing: terrain, enemies, and health pickups.
  • Level editor has following options: light direction, gravity scale, spawn and goal locations
  • Terrain deformation tool has one type (arm canon to destroy terrain)
  • Player locomotion system: climbing, walking, jumping
  • One enemy type to place in levels

Wird dieses Spiel während und nach Early Access unterschiedlich viel kosten?

„The game will stay at its current price during Early Access, EXCEPT A ONE TIME INCREASE during Early Access if I add significantly more content to this game than I envision. I am looking for folks excited at the prospect of getting the game early and helping with the development; for those looking for a full experience it is best to wait on the full release.“

Wie werden Sie versuchen die Community in den Entwicklungsprozess miteinzubeziehen?

„I will use Discord as well as Steam’s forums to involve the community.

I figure Early Access works best when players and developers respect each others roles. My role is to respect the community, listen to what they are saying, and communicate what is happening with development. Similarly, it is the communitiy's role to offer feedback, let me know what is working and what isn't, trust my vision and grant me the space to take chances, experiment, and make mistakes. I hope to foster an environment in Discord where players discuss the game, as I believe this interaction can reveal many insights about the game to me as the developer. I will be available for direct discussion, announcements, and targeted feedback about new features. Discord is a new place for me, so I will be learning quite a bit from the community about how best to involve it.

Note: I will use beta branches for feedback during each new feature update. Additionally, I hope to have an experimental branch where I do weird stuff that may or may not ever make it into the game.
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Traverse The Void DEMO

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Infos zum Spiel

Traverse The Void is an action/adventure VR game about climbing, spelunking, and using your unique terrain deformation tool to creatively overcome obstacles. If you are feeling creative, challenge other players by building levels full of obstacles, enemies, and dangers using the in game level editor.

Terrain Deformation Tool



The Terrain Deformation Tool is a core mechanic of the game. Using the tool allows you to destroy or add to the terrain in order to overcome obstacles in creative and unique ways.

Level Editor



The Level Editor is where you build levels for others to play. The editor is built on top of the terrain system, and is designed to be intuitive and enjoyable in VR.

Traversal



Traversal is core to the game. You climb, jump, and more in order to navigate challenges built by other players.

Enemies and Obstacles



Players build spaces for other players to explore and survive. Add enemies and obstacles to these levels to add further challenge and surprise.

Want More Info?

Join the Discord community to offer feedback, share ideas, chat with other players, and share your own levels.

Systemanforderungen

    Mindestanforderungen:
    • Setzt 64-Bit-Prozessor und -Betriebssystem voraus
    • Betriebssystem: 64-bit processor and operating system
    • Prozessor: Intel i5-4590 equivalent
    • Arbeitsspeicher: 8 GB RAM
    • Grafik: GTX 970 equivalent
    • Speicherplatz: 250 MB verfügbarer Speicherplatz
    • VR-Unterstützung: SteamVR or Oculus PC
    Empfohlen:
    • Setzt 64-Bit-Prozessor und -Betriebssystem voraus
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