Multiplayer combined-arms first-person shooter set in an alternate history. Build and upgrade bases, harvest resources, construct defenses, purchase weapons and vehicles to overcome the enemy!
Alle recensies:
Grotendeels positief (1,564) - 73% van de 1,564 gebruikersrecensies voor dit spel zijn positief.
Uitgavedatum:
17 aug 2019
Ontwikkelaar:
Uitgever:
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Vroegtijdige toegang

Krijg direct toegang om te spelen en raak bij dit spel betrokken tijdens het ontwikkelingsproces.

Opmerking: Dit spel in vroegtijdige toegang is nog niet voltooid en kan mogelijk wel of niet veranderen. Als je niet staat te springen om dit spel in de huidige staat te spelen, kun je beter afwachten hoe het spel zich verder ontwikkelt. Meer informatie

Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

'The core idea of TrenchesWIP is to have many people play an evolving project as early as possible to help us find the games "fun". That way our player base can help us influence and define the game as we build it.

And in order to build this game, we need PLAYERS. High player counts to test our features in large scale fights.

We want to provide people the opportunity to help shape the type of game they want to see built - a fun but unpolished and evolving prototype that will eventually become a fully fledged game.

This project is the very definition of Early Access. It's rough, and it's buggy, but over time and with the communities involvement - it could be something really special.'

Hoelang blijft dit spel ongeveer in vroegtijdige toegang?

'We plan to release TrenchesWIP roughly by the end of June 2020. We're making great progress at a great speed, adding new content every week, and we hope to have the game in a state that the core team can be proud of by that time.

But don't wait until then to play it! We want to make the most of our time in Early Access.'

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

'The vision for the final game is huge player battles, fought over several days (weeks?), with each team being backed by a strong economic foundation built entirely from scratch by each team.

We will be adding and testing many types of guns, tanks, constructions, and tools, as well as experimenting with air and sea-based combat.

Right now the game is in a rough and completely unpolished state (and will remain so for some time), but with your help as a player, we can tweak each of these ideas into fully fledged features.'

Wat is de huidige staat van de versie met vroegtijdige toegang?

'A prototype proof of concept. You can host and join games via Steam, you can blow people up (with guns, tanks, grenades, and artillery), you can construct fortifications and vehicles - and it's quite fun with 10+ people in a match.

... but it has a LONG way to go.'

Zal het spel anders geprijsd worden tijdens en na vroegtijdige toegang?

'TrenchesWIP will remain free to play during and after Early Access. Core to our vision of the game is large player count battles - and putting the game behind a paywall would hinder that vision.

We want to develop a monetization strategy that won't alienate our growing player base, while simultaneously rewarding our long term fans.

For now, we're going to be fueling development entirely with donations.'

Hoe zijn jullie van plan de community te betrekken bij het ontwikkelproces?

'"If only the devs made this one change, the game would be so much better" - Have you ever been in this position? Because we have ...

We want to involve our community from DAY ONE - with regular playtesting and iteration. Our development cycle is as follows:

1. Think up a feature.
2. Build the simplest version of it.
3. Playtest it with our community and gather feedback.
4. Tweak as necessary.
5. Remove if necessary

It doesn't get much more involved than that. We can't be more clear with this - we want to build an evolving game where we test our ideas with our players. As players and devs - we've all played a game where we WISHED the devs could get a direct line to our feedback. That's a core goal of TrenchesWIP - to allow players that line.

You can reach us and the community most easily from discord: https://discord.gg/ns7QZp6 - Come along and say hi, we want to hear what you have to say!'
Meer informatie

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Over dit spel

TrenchesWIP is a multiplayer combined-arms first-person shooter set in an alternate history where WW1 and WW2 are known simply as The Greatest War

Build and upgrade bases, harvest resources, construct defenses, purchase weapons and vehicles and push back the front! Ever action you make will leave a lasting impact on the match, from trench lines, tunnels and barbed wire to craters and scorched forests, the entire world can be deformed and changed.



Current Features:
  • PvP mode where players compete to push the frontline back and forth
  • Wave defense mode where players work together to defend against hordes of AI opponents
  • Build and upgrade your base from a range of categories from munition factories to tank depots
  • Construct defenses using a free-form building system
  • Drive tanks, fly planes and command artillery
  • Fully deformable terrain creates a different battlefield every time you play!
  • An arsenal of WW1 and WW2 weapons
  • Offline play with bots

Beschrijving inhoud voor volwassenen

De ontwikkelaars omschrijven de inhoud als volgt:

Simulated fire-arm and vehicular violence.

Systeemeisen

    Minimum:
    • Vereist een 64-bitsprocessor en -besturingssysteem
    • Besturingssysteem: Windows 10
    • Processor: Intel Core i5 or equivalent
    • Geheugen: 4096 MB RAM
    • Grafische kaart: Nvidia GTX 770 or equivalent.
    • DirectX: Versie 10
    • Netwerk: Breedband-internetverbinding
    • Opslagruimte: 2048 MB beschikbare ruimte
    • Geluidskaart: -
    • Aanvullende opmerkingen: The game is poorly optimized at present and will run significantly better in the future.
    Aanbevolen:
    • Vereist een 64-bitsprocessor en -besturingssysteem
    • Besturingssysteem: Windows 10
    • Processor: Intel Core i7 or equivalent
    • Grafische kaart: Nvidia 1060 GTX or equivalent.
    • DirectX: Versie 11
    • Netwerk: Breedband-internetverbinding
    • Opslagruimte: 2048 MB beschikbare ruimte
    • Geluidskaart: -
    • Aanvullende opmerkingen: The game is poorly optimized at present and will run significantly better in the future.

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