Simple on the surface, but complex deep below, It Pays To Be A Winner is a 1v1 turn-based strategy game that pits players brain against brain across a square-tile landscape. It's kind of like chess, but not at all.
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Release Date:
Aug 31, 2019

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Help define the future of strategy

After giving away some free copies of the game and getting feedback, the first update has been published!

Artillery Platforms do 20 damage, used to be 25
APCs cost 30, used to be 20
Added a UI element to show that the game is waiting for an opponent to continue
End Turn button only appears when it's your turn
units/buildings can't do anything on the first turn of their life
Added a deselect button, you can still deselct by clicking on an empty tile, but this is clearer and will help you avoid accidentally firing on friendly units/buildings/etc.
Added a destroy button that destroys the unit/building currently selected, could be useful for getting rid of old buildings that are in the way of your units/new buildings

If you're interested in helping define the future of this game, want a free copy to try out, or just want to find someone to play, join the discord:

About This Game

Strategy At the Core

It Pays To Be A Winner is meant to be a strategy game. When I hear strategy, that means no bs, just cold hard logic, tactics, and creativity and that's what this game offers. To achieve this goal there is virtually no RNG bs in the game, the only case being the generation of the map(We've gotta keep it a little interesting). This means that combat can be planned, and your battle plans can be thought of in terms of facts and not praying on rolls. Every unit will do it's precise amount of damage, and every unit will take it's precise amount of damage. There are no excuses to loss in this game, if you lose, it means you got outplayed.

$ave Dat Money

This game doesn't feature Fetty Wap, but it does feature an in-game economy. In order to get units, buildings, and upgrades you'll have manage your in game economy and buy them. This means you'll have to be smart in considering what units or buildings to buy, when to buy them, and sometimes making a hard choice between two options. Each player starts each game with the same income-per-turn, but it can be increased with the purchase of Supply Pads. But you better defend them well, because it's just as easy for your enemy to destroy them as for you to build them.

Build Your Military

There are 6 units in It Pays to Be A Winner, and each serves a unique and important purpose.
  • Infantry your righteous cannon fodder
  • Tanks your heavy hitters
  • APCs your party buses
  • Artillery your building destruction
  • Helicopters your glass cannons
  • Special Forces your ghostly operatives

Build Your Defences

There are also 4 buildings in the game, each serving specific roles.
  • Pillboxes to rain bullets
  • Artillery Platforms to rain shells
  • SAM Sites to hunt birds
  • Supply Pads to increase your income and heal your units

Get Iced Out

Each unit and building in the game has it's own upgrade tree, some leading to important but boring upgrades, while others lead to game changing improvements. These don't come cheap though, so it's important to consider whether it's worth it to develop your units, or put more on the field. Also, upgrades don't magically apply to all your things on the field, only new ones bought from that point onward silly goose.

Mature Content Description

The developers describe the content like this:

Game depicts soldiers dying, military vehicles getting destroyed, and buildings getting destroyed.

System Requirements

    • OS: Windows 10x64
    • Processor: Intel Core i3 2.5 Ghz or AMD Phenom II 2.6 Ghz or greater
    • Memory: 4 GB RAM
    • Graphics: 1 GB & AMD 5570 or nVidia 450 or Intel Integrated Graphics 530
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 500 MB available space
    • Sound Card: DirectX Compatible Sound Device
    • Additional Notes: Requires a 64 bit processor and operating system
    • OS: Windows 10x64
    • Processor: Fourth Generation Intel Core i5 2.5 Ghz or AMD FX8350 4.0 Ghz or greater
    • Memory: 8 GB RAM
    • Graphics: 2GB & AMD 7970 or nVidia 770 or greater
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 500 MB available space
    • Sound Card: DirectX Compatible Sound Device
    • Additional Notes: Requires a 64 bit processor and operating system

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