Isles of Adalar is an open world single player/co-op fantasy RPG that can be played in first or third person. The game is one part RPG one part RPG maker as it ships with an integrated level editor and Steam Workshop support. Users can mod the existing content or create their own.
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Release Date:
Oct 2020

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Our goal with Isles of Adalar is to create the best role playing experience (with an additional focus on community content) that we reasonably can. In order to do that, we will need time to experiment with new features and technology while taking in user feedback. Money raised during early access will be invested back into the game via development team expansion and contract work.”

Approximately how long will this game be in Early Access?

“Users can expect Isles of Adalar to be in development for 2 - 3 years before it leaves Early Access. Iteration takes time and we don't want to rush the game's development.”

How is the full version planned to differ from the Early Access version?

“Throughout Early Access we will be listening to user feedback and polishing the current features in the game. In addition to that, new features will be added to enhance the overall experience. As time progresses, the engine technology and performance optimization will see improvements as well.

The Early Access release version will ship with a campaign that can be completed from start to finish. However, this initial campaign will not be as lengthy compared to other, larger scale, role playing games. Once all of the technology and gameplay features are finalized, we will replace this shorter campaign with a larger one that accounts for the new gameplay features and technology.

Eventually our level editor and mod support will be integrated directly with the Steam Workshop.”

What is the current state of the Early Access version?

“Isles of Adalar will ship with the core features and foundation any role playing game needs, such as combat, dialogue, skill/character progression, stealth, crafting, companions, and faction reputations. Co-op multiplayer will support up to two players at launch and will be expanded further in the future. Our integrated level editor is also available, allowing users to create and share content.”

Will the game be priced differently during and after Early Access?

“We believe that the price tag should be representative of the state of the game. With that in mind, the price will increase as we ship new content and features.”

How are you planning on involving the Community in your development process?

“With the integrated level editor and mod support, Isles of Adalar will have a heavy focus on community. Every few months we post videos of development progress and upload them to YouTube and as announcements on our Steam page.

Our development team monitors the Steam forums for user feedback. We also have a Discord server for those who want a more direct way to provide feedback to the team.”
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This game is not yet available on Steam

Planned Release Date: October 2020

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About This Game


MULTIPLAYER
We've always wanted to experience this style of RPG with a few friends. With that in mind, Isles of Adalar will support up to four player co-op on release. However, we know multiplayer isn't for everyone so we will manually scale the difficulty of every encounter to keep the integrity of the single player game design.


MOD SUPPORT
Our vision is for Isles of Adalar to become known over time as a nearly endless RPG experience rich with narrative driven content. With this in mind we've designed our game to support mods and user generated content from the very beginning. Everything that exists in game is created using the same level editor that ships inside the game, so the modders have access to all the tools we use ourselves to create campaigns.

Just shipping tools for modding is not enough to realize our vision. We are going to be actively working to build up a creative community around our game. This starts with making tools as user friendly and efficient to use as possible so that small teams of only a handful of people can make large scale campaigns. But in addition to the tools we will also be giving players extra content that is not used in the base game so that their campaigns can feel unique. This will range from environmental biomes, to different styles of architecture and even new enemies.

ROLE PLAYING AND REPLAYABILITY
Choice and consequence is at the core of our dialogue system. We use a hybrid (mostly) text based system that features non specific voice lines for NPCs. This allows us to have in depth dialogue with the characters in the world but also gives the player necessary feedback to reflect the NPC's general attitude and response to the player. For example, you may try to intimidate a bandit and if you fail the speech check you may get a voiced response saying something like "I won't stand for this!" but the text can be more in depth and context specific.

Instead of using a speech skill to determine dialogue choices and persuasion success, the player can assign multiple personality traits to their character and these traits will give unique responses. The success or failure of a persuasion attempt is determined by both the player character's level and if a specific type of persuasion logically makes sense in the context of the situation.

System Requirements

    Minimum:
    • OS: Windows 7/8.1/10 (64-bit version)
    • Processor: Intel i5-750/AMD Phenom II X4-945
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 760 6 GB
    • DirectX: Version 11
    • Storage: 10 GB available space
    Recommended:
    • OS: Windows 7/8.1/10 (64-bit version)
    • Processor: Intel i7-4770/AMD Ryzen 3 2200G
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 1080 8 GB
    • DirectX: Version 11
    • Storage: 10 GB available space
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