Reunite the free cities of your State, Maintain good relations with the President and the Federation Army. Build structures, give jobs to your citizen Hunt bandits, Rob buildings, Raid villages, Use diplomacy or your guns to reach your goals! Improvise, adapt, overcome and became the Governor...
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Data di rilascio:
14 lug 2019
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Editore:
Etichette

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Gioco in accesso anticipato

Ottieni l'accesso immediato e inizia a giocare ora: prendi parte a questo gioco mentre viene sviluppato.

Nota: i giochi in accesso anticipato non sono completi e potrebbero subire modifiche in futuro, oppure rimanere incompleti. Se non vuoi giocare a questo gioco nel suo stato attuale, ti conviene aspettare per vedere se sarà sviluppato ulteriormente. Altre informazioni

Cosa dicono gli sviluppatori:

Perché l'accesso anticipato?

“First of all it's for getting fund to improve my game. That's why it's half priced until full release. As you can imagine as a sole developer it's hard to make everything good and noticed bad or good things that's why I want and need to see the response of the players.”

Per quanto tempo questo gioco rimarrà in accesso anticipato?

“I want to finish the game in a year.”

Quali saranno le differenze fra la versione completa e quella in accesso anticipato?

“This is my first serious project and I did it over and over again and couldn't finish it. I made many mistakes and learned a lot during this process. First of all, I should keep the game model I planned more compact and not build other mechanics before completing the main game mechanics. While creating exciting complex designs, I always forgot that I was a single person. I went into a spiral that I couldn't finish after 6-8 months.

In this sense, I started working again to build the game correctly. I will start updating again as I complete the battle mechanics. I think I will make rapid progress initially with mods such as character customization, which I have already completed but have not been able to integrate.
After completing the battle mechanics, I will complete the world and city mechanics and then add the event mechanics. These processes may take up to 1 year. I want to create a completed game first and move on to the full version. I will continue to make updates afterwards.”

Qual è lo stato attuale della versione in accesso anticipato?

“GAME MECHANICS
Game has two different game modes. These are Turn Based Map Mode and Turn Based Battle Mode. Player starts with controlling the capital city of the state and player's main quest is making all liberated cities a part of the state as a Governor. In a year you need to finish this quest and return the state to the President.


MAP MODE

In this mode player can interact with the settlements of the state. Player can build structures in non liberated settlements and give jobs to local population. Buildings are the main source of the income and employees will defend your settlement if need be.

Currently in map mode you can;

- interact with settlements and improve your relations with them
- use diplomatic and / or shady techniques to gain the settlement control
- improve your and employees's skills by working and making events,
- raid settlements, assassinations , rob or sabotage buildings, hunt bandits

These actions change the player's reputation and this player's reputation changes game's respond to the player.
Exp; Shady player gets more respect from shady settlements but if player is
controlling lawful settlements, this settlements may riot against the player.

You will be able to;
- Resolve disputes between settlements
- Create special items and build new settlements.
- Hire bounty hunters
- Use inventory system, You can change the weapons and armor of your
employees.



BATTLE MODE

The game system is pretty similar to X-Com and Mutant Zero. There are small touches exist though, such as Manual Aim and instant skill effect with stamina system. You can move or attack as long as you have enough stamina. Also accuracy and dodge system is pretty different from the other similar games.

Currently in this mode you can;
- Move, Dodge, Attack, Manuel Attack, Get Cover against the enemy parties.
- Fight against three types of AI ; Raider, Gunslinger, Sniper.

You will be able to;
- Use special items and different weapons
- Play in many different maps

Current Systems will be altered a lot in a good way.
action movement in turn base battles
character customization.”

Il prezzo del gioco varierà durante e dopo l'accesso anticipato?

“Of course it's cheaper now. I plan to increase the price double when full release.”

Come pensi di coinvolgere la Comunità durante il processo di sviluppo?

“Actually I'm new to this. Did i mention that I'm alone i can listen and try valid ideas especially about skills and game play. Thank you for reading this. I hope you gone enjoy this game.”
Altre informazioni
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Informazioni sul gioco

GAME STATUS

DON'T BUY THIS GAME! UNLESS YOU WANT TO SUPPORT ME!

This game is under heavy construction so be careful if you decide to buy it. There is limited game play exist and there are many bugs still can break the game play. You can play the latest version FREE by downloading the DEMO. If you like the game and you want to support me you can buy it. I will be very happy about it.

Game is in playable condition but not finished yet. There are many implementations on the road but you can see the game's future after you play a two or there rounds. I tried to mix the Paradox Crusader Kings map play with X- Com battle mechanics with western theme. As a sole developer I tried to do my best and reached a certain acceptable status. I'm hoping to finish it in a 6 month.


GAME MECHANICS

Game has two different game modes. These are Turn Based Map Mode and Turn Based Battle Mode. Player starts with controlling the capital city of the state and player's main quest is making all liberated cities a part of the state as a Governor. In a year you need to finish this quest and return the state to the President.


MAP MODE

In this mode player can interact with the settlements of the state. Player can build structures in non liberated settlements and give jobs to local population. Buildings are the main source of the income and employees will defend your settlement if need be.

Currently in map mode you can;

- interact with settlements and improve your relations with them
- use diplomatic and / or shady techniques to gain the settlement control
- improve your and employee's skills by working and making events,
- raid settlements, assassinations , rob or sabotage buildings, hunt bandits

These actions change the player's reputation and this player's reputation changes game's respond to the player.
Exp; Shady player gets more respect from shady settlements but if player is
controlling lawful settlements, this settlements may riot against the player.

You will be able to;
- Resolve disputes between settlements
- Create special items and build new settlements.
- Hire bounty hunters
- Use inventory system, You can change the weapons and armor of your
employees.



BATTLE MODE

The game system is pretty similar to X-Com and Mutant Zero. There are small touches exist though, such as Manual Aim and instant skill effect with stamina system. You can move or attack as long as you have enough stamina. Also accuracy and dodge system is pretty different from the other similar games.

Currently in this mode you can;
- Move, Dodge, Attack, Manuel Attack, Get Cover against the enemy parties.
- Fight against three types of AI ; Raider, Gunslinger, Sniper.

You will be able to;
- Use special items and different weapons
- Play in many different maps

Requisiti di sistema

    Minimi:
    • Richiede un processore e un sistema operativo a 64 bit
    • Sistema operativo *: Windows 7+
    • Processore: 2.4 GHz Dual Core Processor
    • Memoria: 2 GB di RAM
    • Scheda video: 512 MB dedicated video RAM, Shader Model 4.0
    • DirectX: Versione 11
    • Memoria: 2 GB di spazio disponibile
    Consigliati:
    • Richiede un processore e un sistema operativo a 64 bit
* A partire dal 1° gennaio 2024, il client di Steam supporterà solo Windows 10 e versioni successive.

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