Project Polygun is an upcoming first-person shooter. This game is poised as a lighthearted jab toward developers that keep their games in Early Access.
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Juego con acceso anticipado

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Nota: La última actualización que realizaron los desarrolladores fue hace más de 3 años. Es posible que la información y el cronograma que describen aquí los desarrolladores ya no estén actualizados.
Lo que dicen los desarrolladores:

¿Por qué ofreces acceso anticipado?

«We're releasing this game on Early Access for two reasons.

1 - as a lighthearted jab against developers that keep their games in early access.
2 - in order to help build up a loyal cul- I mean, a lovely following of players that care to see the development happen»

¿Cuánto tiempo va a estar este juego en acceso anticipado aproximadamente?

«At the current stage, this figure is unknown. We're hoping to only have it in EA for a year or so before going for a full release, as the development is taking place in part-time between the minds of two people.»

¿Qué diferencias habrá entre la versión completa y la versión de acceso anticipado?

«We're hoping to ensure a bug-free release first and foremost. Remember: it's not a bug, it's a feature.

The game will consist of all of the typical things you see in a FPS, although possibly more simplified. We've never understood the concept of "seasons", so that's likely something we won't have (unless the community requests otherwise). We'll probably throw in some cute hats or something.

We've planned quite a lot of features and additions to be added during the development of Project Polygun. A few of these features will be fully finished upon release into Early Access, while others will be part of on-going development and polishing. Once released, we plan on implementing many community suggestions and ideas as well as overall improving the game's performance and the gameplay experience.

For the final version, we're planning on a multitude of exciting gamemodes and challenges, vehicle support, workshop integration, and a nicely fleshed out combat system including both armed and melee combat.»

¿Cuál es el estado actual de la versión de acceso anticipado?

«The game in its current state is bare-bones basic.

It has a map, it has a mostly-functional main menu, it has a handful of guns.

Animations are somewhat implemented, although some models are temporary placeholders, all guns have the same range and same sound effect, and there are exactly three audio files despite only two being in use at this time.

In its current state, the game is just enough that it works as a playable *concept*, but nothing more than a concept.»

¿El precio del juego será diferente durante y después del acceso anticipado?

«The price will not change when we leave early access.»

¿Cómo tienes planeado involucrar a la comunidad en tu proceso de desarrollo?

«We highly encourage the community to post their ideas, suggestions, bug reports, comments, etc directly on Steam's discussion pages. Every single post will be closely read and we'll do our best to respond to each and every post you guys make. We also have a publicly viewable Trello board, so you can see exactly what we're working on at any given moment.

If more members of the community request a certain feature, we'll likely change priorities to get said feature implemented first. We'll be working hard to implement as many of your ideas as possible - but please understand that this is a project that's being worked on by two people in their spare time. Things don't happen overnight, and remember that good things come to those who wait.

We hope to stay true to our roots and make a sh*tshow of a project that the whole family will love - just for you <3»
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Acerca de este juego

Project Polygun is an upcoming first-person shooter.

This game is poised as a lighthearted jab toward developers that keep their games in Early Access.

The initial goal when we theorized Project Polygun was to work with the community on implementing every request made. You want drivable tanks? Done. You want grappling hooks? Done. You want to be able to cast spells that turn your opponents into harmless rabbits? Done.

The reality of the matter is that since we're only two individuals working on this project in our spare time, there will likely be a lot of requests that we miss. But we hope to stay true to our roots and make a sh*tshow of a project that the whole family will love - just for you.

~Much love,
~The Arkadia Galactic team~

Descripción del contenido para adultos

Los desarrolladores describen su contenido así:

You run around shooting other players, throwing grenades, and activating/defusing bombs.

Requisitos del sistema

    Mínimo:
    • SO: Windows 98
    • Procesador: A literal potato
    • Gráficos: Human imagination
    • Tarjeta de sonido: Your own ears

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