A fantasy colony simulator focusing on creative building, colonist psychology and base defense. Handle resources, farming, production, tools, weapons, armor, trading, defense, and research, as well as the wishes, expectations, thoughts, and possessions of every colonist.
All Reviews:
Very Positive (200) - 95% of the 200 user reviews for this game are positive.
Release Date:
Jul 19, 2019

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We've been running a public Alpha from our Website for a while and we're continuing this project on Steam. We've used the feedback as a guiding light to determine which features to implement, which quality of live improvements to make, and which bugs to fix first and it's worked great so far.”

Approximately how long will this game be in Early Access?

“Depending on the amount of support we get, we plan to leave early access between September 2019 and September 2020.”

How is the full version planned to differ from the Early Access version?

“The big items on our roadmap include
  • Multi-Floor Buildings and roofs
  • Animals and Pets
  • Relationships
  • Mutliple Islands
  • Other Factions

These are things we'd like to do and the final results depends on the amount of support Founders' Fortune gets. If we get no support at all, we'll switch to polishing and make the current experience as smooth as possible.”

What is the current state of the Early Access version?

“In the past, we've made various Alpha versions available via our website for players. At the time of writing, we have 100-300 players each day who often spend more than 18 hours to unlock the tech tree and even more time to reach the population limit.

All features in the Trailer and in the "About this game" section below are implemented and playable.”

Will the game be priced differently during and after Early Access?

“We plan to raise the price for Founders' Fortune as we add more features to the game. The exact amount depends on how much content we can add.”

How are you planning on involving the Community in your development process?

“We have an amazing community and we're involving them quite extensively already via our in-game feedback box, the Discord Server and the forum. We've also joined a Twitch Streamer to answer questions from the community live.”
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Recent updates View all (5)

August 23

Alpha 9, the Diplomacy Update, is Released!

Hello everyone! It’s been almost exactly a month since the big launch on Steam we’ve already been hard at work bringing you the next iteration on Founders’ Fortune.

The Update
The Diplomacy update focuses on the goblins first and foremost – making friendship and hostility both possible, but it also gives some more depth to your dealings with the Trader’s Guild. Besides balancing and bugfixes, we have a small cherry on top, giving you curtains, carpets, and more to make your colony even more cozy.


How to continue playing Alpha 8
Some people would like to continue playing with their old colony for a while. While the saves are not compatible between Alpha 8 and Alpha 9, you can keep playing Alpha 8.0.6: Right click on Founders’ Fortune on Steam, select “Properties” go to the “Betas” tab and select the branch “alpha-8”. Your old saves will be available.

We are planning to discontinue this legacy branch when the next update releases.

What’s happening with mod support
Many of you will remember the post where I showed you the potential modding capabilities of Founders’ Fortune a while back. This triggered a community discussion on the forum where a lot of people expressed their support for modding, but warned us to not lose sight of the core gameplay prematurely. That’s why Alpha 9 does not feature any new modding capability, but instead we’re planning to have mod support trickle in step by step over the next updates while we continue to spend time on the core systems.

How community feedback has influenced Alpha 9
If you’ve been active in any of the official Founders’ Fortune communities at all, you’ll know that we’re receiving new suggestions and more feedback everyday. We’re happy to say that this update we were able to incorporate a lot of requests and bugfixes which should hopefully improve your general experience quite a bit. Of course there is always more that could be done, but I believe it’s a good step in the right direction.

About the Future
In the Early Access description on the Steam store it says “we’re going to work on Founders’ Fortune until sometime between September 2019 and September 2020, depending on the amount of support we receive”. I think it’s fair to say that the Steam launch has been a success and we were able to recoup the money we put into the project from our personal bank accounts. Yay! We still have to figure out some real life stuff before we can give an updated date on how long we will be able to work on Founders’ Fortune from now, but it’s looking good at the moment :)

In the next 1-2 weeks we’re going to be on vacation. Before and right after the Steam release we put an incredible amount of work in the game to make it as smooth as possible for all the new players. After that we didn’t even take a break but instead threw ourselves us right into the next update. Now that it’s finished and summer is in full swing, it’s time for us to recharge our batteries as well, so that in September Founders’ Fortune development can continue full steam ahead!

So, without further ado, let’s get to the changelog!


New Features
  • Give presents to improve relations and ask for tributes to get easy resources
  • Pay tributes to your goblin overlords to avoid raids
  • Build statues of friendship for your allies to improve relations
  • Bandage fallen foes to improve relations
  • Positive and negative relations harden after a while. It becomes more difficult to convince a long term enemy of sudden friendship
  • Ask for discounts when trading
  • Make the trader take a detour and have them visit your colony on as soon as possible
  • Goblins make armor and weapons to try and keep up with your colonists
  • Tiki Goblins have a sense of ownership and will not take lightly to you destroying their village
  • Pay a tribute to free kidnapped colonists
  • Beware of angering the Traders’ Guild…
  • New traits: Xenophobe and Xenophile. Act, think, and wish as you would expect them to
  • New trait: Diplomat. Socializing with members of other factions has chance to improve relations
  • New traits: Season lovers/haters feel better or worse depending on the time of the year
  • Carpets and Rugs (I love the royal carpet especially)
  • Curtains
  • Window Shutters
  • Cob wall and straw floor for early game
  • Korean, Chinese, and Dutch translations thanks to some awesome community members!

Balancing changes

  • Flu healing more probable!
  • You now get a third of your resources back when deleting something that’s already been built
  • Healing potions are only automatically consumed when health is <60%
  • Trading prices are more precise. For example, wood is only worth 0.3 gold now
  • Trader is more probable to sell scrolls
  • Trader is more probable to buy the things you manufactured
  • More goblin villages per island
  • Excessive salary for colonists doesn’t make them as happy anymore
  • “Colonist Died” mood debuff lasts longer
  • Kidnappings are more probable
  • In combat mode, work or idle interactions are restricted, so that player remembers their colonists are in combat mode

Community Requests outside of Balancing or Bugfixes

  • Tiki Goblins try to rebuild a damaged village (though they will not respawn if completely destroyed)
  • Goblins are stronger in dangerous worlds
  • Colonists now wish to “own” tool, weapon, armor, and clothing storage, not “have them in their house”. This gives you the chance to make armories
  • Hold the mouse button when building or deleting to “paint” on the map with your tool. Makes setting up farms a lot easier.
  • Added a button to delete saves
  • Added a dialog to ask if player really wants to quit to main menu if it the last save was more than 5 minutes ago
  • Autosaves no longer trigger a pop up message
  • Added a “slow vsync” option to force lower fps in favor of less power use, cooler graphics cards, and quieter fans

  • Fixed a bug that allowed people to interact with furniture through walls (not 100% perfect now probably, but most cases are covered)
  • Goblins can no longer hit a wall and damage a colonist (that was a strange bug)
  • Fixed a bug where the trader could arrive with an empty inventory
  • Fixed a bug where relaxing people sometimes were invulnerable (the attacker couldn’t get close enough to hit them)
  • People no longer eat the first food item in each category (for example they were only eating bread in favor of apple strudel or strawberry cake)
  • Fixed a bug where you could put furniture into a wall if you were quick enough
  • Unconscious colonists no longer jump to live when asked to sleep in a bed until completely healthy or when activating combat mode
  • “Sleep until healthy” makes people with flu stay in bed now
  • Fixed some missing resource descriptions
  • Fixed some 3d model clipping bugs here and there
  • Fixed a bug where the game over screen didn’t appear properly

As always, I’m not 100% diligent keeping track of the changelog and these lists are often missing the small changes we make here and there.

Have fun playing and keep the screenshots coming!

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August 13

Diplomacy Update next Friday, price will rise by 1€

Did you think your colonists were alone in this world? Alone with a couple of monsters and a cold hearted trader that only stops by when he can find the time? No longer!

With the Diplomacy Update coming next Friday, August 23rd, the factions in Founders’ Fortune are going to be an interesting, ever changing dynamic throughout the game. Befriend other villages, trade for good prices, or wage a war to extinguish any threat to your existence.

New Stuff you can look forward to

We’re still working on the update, so we can’t be 100% sure about the final version, but the following systems are already in a playable state:

  • Diplomacy overview panel, displaying info about who has what opinion of you and why
  • Can give presents to raise relations
  • Can ask for a tribute to attain additional resources (Other factions pay the tribute only if they see you as a good friend or if your village is large enough to scare them)
  • Goblins ask for tributes and presents instead of raiding you immediately
  • More goblin villages per map
  • Trading with goblins if the relationship is ok
  • Other factions remember your actions and will see you as a “lasting friend” or a “long time nemisis”.
  • Goblins slowly rebuild their village if damaged
  • Can buy the freedom of a kidnapped colonist
  • Lots of balancing changes (for example: wood is much cheaper in trading now)
  • Goblins craft 2 new types of weapons and 2 new types of armor to keep up with your village
  • “Statues of Friendship” can be donated to a friendly village in order to get a permanent boost to your relations
  • Some changes to the trader factions that we keep secret for now 😉

Price rises by 1€ on Alpha 9 launch

In the Early Access description of Founders’ Fortune we state that “we plan to increase the price continuously as we add features to the game. That doesn’t mean will raise the price every update though. Instead, we keep an eye on the community and on the average hours played to get a feel for whether the game is worth the price increase or not.

In the recent weeks we got a lot of friendly comments and reviews praising the performance, the stability and the amount of content Founders’ Fortune had right at the early access launch. Not everyone shares these opinions, but overall, it seems like people are more than happy with the game, which tells us a small price increase paired with a content update seems to be justified.

If you buy it before August 23rd, the old price will still be available until then. If you’re not in Europe, the price will change by about 6% in your currency to keep it fair.

How we include community feedback this Update

Since the Steam launch 3 weeks ago, we received a ton of feedback on all forums we use. Thanks for being part of the journey and contributing to the discussion!

Many of the bugs since then have already bin fixed in the 6 minor updates right after the launch date. Nevertheless, there were a lot of suggestions concerning quality of life improvements and the future of the game, which I’m putting in a huge list called “community feedback”.

We have about 2 weeks until the release of Alpha 9, so our plan is to finish up the Diplomacy Update features first, which shouldn’t take too long. Next we’ll do a bunch of bug testing, and finally we’ll sort the community feedback list by priority and implement as much as possible in the time that’s left. Mod support also falls in this category: If we find time now, we'll take the first steps in Alpha 9, otherwise it's no big deal.

We hope you’ll have a lot of fun walking the line between friendship and hostility in the Diplomacy Update!

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About This Game

Build Your Colony

When your colonists arrive, they have nothing but the clothes on their backs. You take control and tell them to gather materials and build walls, floors and furniture.

You are not limited to predefined buildings! Design your own houses and style them to your liking. There are dozens of construction and furniture elements that you can use to create the settlement you’ve always dreamed of!

Take Care Of Your Colonists

The colonists are your top priority. At first, you simply need to provide them with food and shelter. But the world is full of dangers! An infection might prove fatal to the strongest warrior and a plague can wipe out your entire colony.

Each colonist reacts to events, happy or sad, and reflects that in their behavior. Happy colonists will receive a boost to their productivity – Unhappy colonists might throw a temper tantrum.

Deal With Tantrums

In an ideal life, all your wishes come true, at least that’s what Toni thinks. Fulfilled wishes can promote good moods, while hunger, injuries, boring conversations, or even nightmares will make your citizens feel bad.

If you ignore the needs and wishes of your colonists for too long, one of them might have a breakdown and throw a trantrum.

At That Point, All Bets Are Off…

Set up your Farm

Food matters. Good food makes colonists happy, wrong food makes colonists sick, little food makes colonists slow, and no food makes colonists die.

Grow a variety of seasonal crops and set up a kitchen to make delicious meals. Be sure to stock up before winter hits and act quick when a swarm of hungry bugs descends upon your fields!

Survive Winter

Use the time you have and make sure you have enough food stored away, for winter is coming. Let’s hope you won’t have to halve rations – because that will make your colonists weak.

When supplies dwindle and the freezing cold wind howls outside, it’s easy to lose hope.

Trade Goods and Get Rich

Word got around that your colony has started producing wares. Greet traveling traders and see if you can get a good deal on some ancient scrolls or buy additional food to prepare for winter.

Try to keep production up so you’ll always have something to sell. A mature colony needs to pay good salaries to keep everyone happy. If morale is low, additional funds can even buy a tiny bit of happiness!

Research Technologies

Building your home is a long process and resources and manpower are not the only things you need. Smart Settlers dedicate a lot of time to researching new technologies, thereby unlocking better equipment, new furniture and construction elements.

Select scholars carefully – if their personality doesn’t fit this type of work, they are not going to make a lot of progress.

Protect Your Outpost

You are not alone in this new land you call ‘home’. The Tikigoblins living there are not all that happy about your settling efforts and might pay you a visit to try to get you to stop.

Train your colonists in the art of warfare and equip them with the best weapons and armor you have. Build walls and towers to ensure the security of your colony – that way, your enemies will have a difficult time trying to mess with you!

System Requirements

    • Requires a 64-bit processor and operating system
    • Memory: 4 GB RAM
    • Graphics: Intel HD 4000
    • Storage: 500 MB available space
    • Additional Notes: Runs with 35 fps on my test setup with a resolution of 1376x768 and low graphic settings.
    • Requires a 64-bit processor and operating system
    • Memory: 6 GB RAM
    • Graphics: GeForce GTX 960
    • Storage: 500 MB available space

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