A fantasy colony simulator focusing on creative building, colonist psychology and base defense. Handle resources, farming, production, tools, weapons, armor, trading, defense, and research, as well as the wishes, expectations, thoughts, and possessions of every colonist.
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Release Date:
Jul 2019

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We've been running a public Alpha from our Website for a while and we're continuing this project on Steam. We've used the feedback as a guiding light to determine which features to implement, which quality of live improvements to make, and which bugs to fix first and it's worked great so far.”

Approximately how long will this game be in Early Access?

“Depending on the amount of support we get, we plan to leave early access between September 2019 and September 2020.”

How is the full version planned to differ from the Early Access version?

“The big items on our roadmap include
  • Multi-Floor Buildings and roofs
  • Animals and Pets
  • Relationships
  • Mutliple Islands
  • Other Factions

These are things we'd like to do and the final results depends on the amount of support Founders' Fortune gets. If we get no support at all, we'll switch to polishing and make the current experience as smooth as possible.”

What is the current state of the Early Access version?

“In the past, we've made various Alpha versions available via our website for players. At the time of writing, we have 100-300 players each day who often spend more than 18 hours to unlock the tech tree and even more time to reach the population limit.

All features in the Trailer and in the "About this game" section below are implemented and playable.”

Will the game be priced differently during and after Early Access?

“We plan to raise the price for Founders' Fortune as we add more features to the game. The exact amount depends on how much content we can add.”

How are you planning on involving the Community in your development process?

“We have an amazing community and we're involving them quite extensively already via our in-game feedback box, the Discord Server and the forum. We've also joined a Twitch Streamer to answer questions from the community live.”
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This game is not yet available on Steam

Planned Release Date: July 2019

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Recent updates View all (1)

July 15

Welcome to Founders' Fortune - this is our story!



Welcome - Have some links and find find our community

Hello and welcome to our lovely little base builder Founders' Fortune. Since we put up our Steam page, a lot of new players have started to look into the game, so I thought it's time for a small introduction.

First things first: There is already an active community around Founders' Fortune. Have a look at the following links and see what you prefer.

The most active community is on our Discord Server.

We also have a Forum, which is pretty active, but is better suited for longer posts.

The subreddit is not active, but you're welcome to change that ;)

Our Twitter is not a place for community interaction, but gives you a sneak peak at new content from time to time.

I have no idea how busy the community hub is going to get after release, but we'll be sure to stop by!


This is how we got here

We're two guys from Germany and we've been working on the Founders' Fortune since mid-2017. In the beginning, we were only able to work on evenings and weekends, but we had to stop development during 2018.

However, we've been making games in our free time for seven years now and we thought it's time to take it up a notch, make something great and seriously publish it. That's why, in January 2019, we went on to develop Founders' Fortune full time.

Since then, we've been able to release updates much more rapidly. Up until recently, we put these releases on the internet for free which helped us to get a lot of useful feedback early on. This feedback has been put to use to refine the gameplay systems. We've made a lot of progress, but the feedback never stops. And of course, that's a good thing :)

Alpha 7 was the first version we put on sale on our website. Even though the exact same version was available for free, there have been many kind people who wanted to support the development and bought it anyways. Thanks!

Now, with Alpha 8, we're taking a leap forward and are for the first time making Founders' Fortune available to a larger community. We hope all of you enjoy the game and keep the feedback coming :)

In the future, we plan to continue working on Founders' Fortune. However, the amount of content we can add depends on the success of the game in Early Access. If players don't like the game, we'll start polishing the systems we have during the next months and make the current experience feel complete.

If Founders' Fortune gets a lot of support, we'll start introducing large new systems. We typically don't make any promises, but we're thinking about adding second floors, animals, new islands, and new factions. See more on the Roadmap on our website.

We hope you're interested to join the journey and let us know what you think of Founders' Fortune!



Preparing for the Steam Release on July 19th

We're currently putting the finishing touches on a few systems. It's not going to be perfect, because it's Early Access and we're more focusing on adding new features than polishing button animations, but our players have been more than satisfied with how little issues the game has, so we think we've been doing an ok job at walking that tightrope.

We hope you'll agree!
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About This Game

Build Your Colony


When your colonists arrive, they have nothing but the clothes on their backs. You take control and tell them to gather materials and build walls, floors and furniture.

You are not limited to predefined buildings! Design your own houses and style them to your liking. There are dozens of construction and furniture elements that you can use to create the settlement you’ve always dreamed of!

Take Care Of Your Colonists


The colonists are your top priority. At first, you simply need to provide them with food and shelter. But the world is full of dangers! An infection might prove fatal to the strongest warrior and a plague can wipe out your entire colony.

Each colonist reacts to events, happy or sad, and reflects that in their behavior. Happy colonists will receive a boost to their productivity – Unhappy colonists might throw a temper tantrum.

Deal With Tantrums


In an ideal life, all your wishes come true, at least that’s what Toni thinks. Fulfilled wishes can promote good moods, while hunger, injuries, boring conversations, or even nightmares will make your citizens feel bad.

If you ignore the needs and wishes of your colonists for too long, one of them might have a breakdown and throw a trantrum.

At That Point, All Bets Are Off…

Set up your Farm

Food matters. Good food makes colonists happy, wrong food makes colonists sick, little food makes colonists slow, and no food makes colonists die.

Grow a variety of seasonal crops and set up a kitchen to make delicious meals. Be sure to stock up before winter hits and act quick when a swarm of hungry bugs descends upon your fields!

Survive Winter

Use the time you have and make sure you have enough food stored away, for winter is coming. Let’s hope you won’t have to halve rations – because that will make your colonists weak.

When supplies dwindle and the freezing cold wind howls outside, it’s easy to lose hope.

Trade Goods and Get Rich

Word got around that your colony has started producing wares. Greet traveling traders and see if you can get a good deal on some ancient scrolls or buy additional food to prepare for winter.

Try to keep production up so you’ll always have something to sell. A mature colony needs to pay good salaries to keep everyone happy. If morale is low, additional funds can even buy a tiny bit of happiness!

Research Technologies

Building your home is a long process and resources and manpower are not the only things you need. Smart Settlers dedicate a lot of time to researching new technologies, thereby unlocking better equipment, new furniture and construction elements.

Select scholars carefully – if their personality doesn’t fit this type of work, they are not going to make a lot of progress.

Protect Your Outpost

You are not alone in this new land you call ‘home’. The Tikigoblins living there are not all that happy about your settling efforts and might pay you a visit to try to get you to stop.

Train your colonists in the art of warfare and equip them with the best weapons and armor you have. Build walls and towers to ensure the security of your colony – that way, your enemies will have a difficult time trying to mess with you!

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • Memory: 4 GB RAM
    • Graphics: Intel HD 4000
    • Storage: 500 MB available space
    • Additional Notes: Runs with 35 fps on my test setup with a resolution of 1376x768 and low graphic settings.
    Recommended:
    • Requires a 64-bit processor and operating system
    • Memory: 6 GB RAM
    • Graphics: GeForce GTX 960
    • Storage: 500 MB available space

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