a game about news cycles, vicious cycles, infinite cycles
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Release Date:
Jul 9, 2019
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July 12

No more controversy. WBWWB will soon be free and everybody is happy about it (including Nicky)

To all We Become What We Behold fans (and the ones that soon will be):

Thanks to the community for all the messages.

Although there has been a lot of mixed comments and controversy around this port, we all agree in one thing: We Become What We Behold is a great game with a powerful message.

This game has been around for a long time now, and many people know it from itch.io or Kongregate. Still, Steam is the largest digital PC game store worldwide and there's a lot of gamers who are not familiar with it or didn't get a chance to play it ever.

Our intention by creating this port was never to offend anybody, scam or pretend to be somebody else. Quite the contrary, it was
to bring a great game to a broader audience. While the game is free in some other sites, that doesn't necessarily mean it has to be everywhere. For instance, Steam charges fees just to publish it. Also, and I'll borrow Nicky's own words to me "Besides, porting is hard, especially to desktop + Steam, and I never did it myself. If someone does a port they deserve to make some money in return for their efforts!"

I would like to be clear that right from the beginning this port was never illegal, and in Nicky Case's own words: "All my games are under public domain (instead of, say, GPL or CC-BY-NC) because I want people to benefit, even financially, from my creations!". It was exactly because he published his games as open source that we were able to create a port for it, and now it's also available on Steam. If he hadn't released it as an open source, we wouldn't have done it and there would not be this standalone version for it.

Nicky's talent is out of question and I really do appreciate his own understanding and cooperation. We both have agreed (Nicky and me) to keep the port on Steam and that it will become free in a week from now (following Steam compliance period, current owners will keep their versions with the same support as always, so nothing to worry about).

So these are really good news for everybody. Let's keep the word out. It is a good time to replay this great game or play it for the first time if you never did.

Cheers,
- Juan Pablo, Mismatch Studio
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About This Game

WE BECOME WHAT WE BEHOLD
"" game about news cycles, vicious cycles, infinite cycles"

We Become What We Behold is a 5 minute game that looks at how social media magnifies small differences into gross monstrosities. It is a non-partisan game about politics, examining the horror of the viral nature of divisiveness and tribalism.

The player captures “news,” controlling what the circles and squares see on a screen and having sway over how they think and act.

warning: the following program contains scenes of snobbery, rudeness & mass murder. Viewer discretion is advised.

This games was created and originally published by Nicky Case (this is not an official port from him). You can find the original web version at this link:
https://ncase.itch.io/wbwwb

Mature Content Description

The developers describe the content like this:

Graphic violence

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows 7 SP1
    • Processor: 2 GHz Dual Core CPU
    • Memory: 2 GB RAM
    • Graphics: Nvidia GeForce 8600 GS, ATI Radeon HD 3470
    • Storage: 150 MB available space
    Recommended:
    • OS: Windows 7 SP1, Windows 8 (32/64), Windows 10
    • Processor: 2.6 Ghz Dual Core CPU
    • Memory: 4 GB RAM
    • Storage: 200 MB available space
    Minimum:
    • OS: MacOSX 10.10 or higher
    • Processor: Intel Core i5 – 2.4 GHz
    • Memory: 2 GB RAM
    • Storage: 150 MB available space
    Recommended:
    • OS: MacOSX 10.10 or higher
    • Processor: Intel Core i5 – 2.4 GHz
    • Memory: 4 GB RAM
    • Storage: 200 MB available space

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