Create Sprite Stacks quickly and easily! View them in 2D/3D and export them for use in your game in seconds!
All Reviews:
Positive (32) - 96% of the 32 user reviews for this software are positive.
Release Date:
Jun 19, 2019

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Recent updates View all (13)

July 9

SpritePile Is 2x Faster! (Yet Another Update)

It's 2x faster, but how?
Originally SpritePile was meant to include an alpha channel so that you could create glass and windows. However I further into development decided against it but the damage had already been done. There were already hundreds of references to the alpha channel in the code base. I eventually forgot about it but today I stumbled into it again while writing a quick preview tool for a co-worker.

I spent the next hour or so skimming the code base and removing all the alpha-related code, hence all functionality is at least 2x faster. Bucket tool? Twice as fast. Selection tool? Twice as fast. Everything had to move/manipulate both the color and alpha channels. Now it's only color that it has to deal with.

Ok, rant is over

  • All tools, exports, and imports are 2x faster (or more in some cases)
  • Fixed slice importing causing canvas to scale up each time
  • Notifications for exporting/importing are now working correctly, previously they would pop-up when you opened the menus themselves

Thanks for the support as always!
You can find me on Twitter!
8 comments Read more

July 8

Copy Selections, UI Notifications, Even More!

Selection Copy-Mode
Many of you have been waiting for this feature and at last it is here for you to get your artsy hands all over it. Just press Control + C while you have pixels selected to toggle Copy-Mode on and off.

Have you perhaps saved your project but felt unsure whether or not the project actually saved? Maybe you pressed Undo but weren't sure it worked. Well now you can always be sure.

Throughout the week I push small updates to address bugs and add minor features. I don't always write patch notes for it so if you see features that already exist in the tool within the changelog, it's because it was hotfixed during the week.

Want to see that face from earlier? I finished it up real quick just for this update.

  • Slices "cancel" no longer causes a crash
  • Layer reordering is now recorded with undo/redo functionality
  • Palette scales down if it's too tall
  • Selection tool no longer includes transparent pixels within the selection when being moved
  • Selection tool can now copy pixels instead of just moving them, enable copy-mode by pressing Control + C with pixels selected
  • UI pop-ups added for various actions
  • Selection tool lets you move 1x1 and similar 1 width/1 height selections now

Thanks for the support as always!
You can find me on Twitter!
0 comments Read more

About This Software

Inspired by similar software and pixel art tools, SpritePile is an attempt at creating the very best tool to create...

Sprite Stacks! It was developed for use with primarily 2D games.

I created this software while developing my own game which uses sprite stacks and found myself disappointed with the tools available to me. This was designed to do everything I felt was missing from other programs... and to do it better.


The Basics
  • Saving and loading projects (won't break between versions)
  • An options menu with lots of helpful settings
  • Shortcuts for all tools/symmetry/menu options (read documentation)
  • Comes packaged with three sample projects
  • You can easily import sprites from other software to SpritePile using slices

Drawing Tools
  • Pencil
  • Line
  • Bucket
  • Color Replace
  • Translate
  • Color Picker
  • Selection

  • None
  • X
  • Y
  • X / Y

  • Supports powers of 2, up to 256x256x256
  • Onion Skin, forwards and backwards up to 5 in each direction
  • Grid/Axis can be toggled

Color Palette
  • Use W, A, S, D to navigate around the palette without using your mouse
  • Easily import new color palettes
  • Add or remove colors from within the options menu
  • Comes packaged with a few pretty color palettes to try out

Layer List
  • Copy/Paste multiple layers
  • Draw across all selected layers at once
  • Add/Remove layers freely

Live Preview
  • Move, rotate, and zoom the camera
  • Auto-rotation can be toggled
  • Render quality can be increased up to 4x
  • Both 2D and 3D rendering

  • Sprite Sheet, scaled up to 8x and up to 64 angles
  • Slices, generally used for sprite stacking in games
  • Gif, scaled up to 8x and with 4 quality options
  • OBJ (3D)

  • Billboard
  • Slices

System Requirements

    • OS: Windows 7 or newer
    • Processor: Intel Core 2 Duo or AMD Athlon 64 X2
    • Memory: 512 MB RAM
    • Graphics: Intel HD 2500 or better
    • DirectX: Version 11
    • Storage: 50 MB available space

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