Stonedeep is an underground city builder. Your dwarfs gather resources to produce all kinds of things, they build structures and fend off waves of monsters. And yes, they need booze, sleep and more to stay happy. Keep them happy and taxes will be high and your underground domain will prosper.
All Reviews:
Mixed (44) - 63% of the 44 user reviews for this game are positive.
Release Date:
Jul 12, 2019
Developer:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We would like to use Early Access to get feedback from the community, to make a better game.”

Approximately how long will this game be in Early Access?

“We have alot to add to game, and we hope to be finished 2021.”

How is the full version planned to differ from the Early Access version?

“We would like to add more content to the game so player have more things to explore and to research. Things like: building upgrades, weather, more resources, more buildings and more.”

What is the current state of the Early Access version?

“The core functionalitys are in the game. Dwarfs have to drink regulary and sleep. They get sick und when unhappy you get less Taxes. The City has to be defended from Monsters. We already have monster waves in the game.

We mainly want to improve and add to does functionalitys.”

Will the game be priced differently during and after Early Access?

“The game will cost more after release.”

How are you planning on involving the Community in your development process?

“We are planning to listen to social media channels.

you can also join the Discord channel here:
https://discord.gg/Bpr5Bnq”
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Short description

Stonedeep is an underground city builder. Your dwarfs gather resources to produce all kinds of things, they build structures and fend off waves of monsters. And yes, they need booze, sleep and more to stay happy. Keep them happy and taxes will be high and your underground domain will prosper.

About This Game

Dig tunnels and grow your empire


Dig into the Mountain and find resources to build and grow your kingdom. The more your civilization grows, the further you have to spread your tunnels.

Seasons



At the current stage seasons are implemented visually. But will have more impact on the world in the future.

Level up your residents civilization levels


Currently, Stonedeep has five civilization levels. Every civilization level increases your daily tax income but also increases the needs of the involved residents. In Stonedeep similar to the really world there is a limited amount of Gold coins (money). You have to spend your money to get it back from your residents.

Current Status

Stonedeep currently includes 43 resources, 50 different blocks, 28 buildings, 12 professions, five civilization levels, and five types of adversaries and animals.

Plans for the Future

A total of four milestones are planned to expand and optimize these game components. In addition, other features and challenges will be added that offer players more game variations, scope for action and entertainment. This includes, for example, an extensive system with gears, through which the players can largely automate their productions. Mine wagons and elevators are also integrated to expand the transport system. Weather and seasons are also introduced as a further challenge when managing and planning. Combative game scenarios become much more complex and interesting for the players, among other things, through a more extensive combat system, additional adversaries and defense options as well as new professions. In addition, the game expands in the course of the project by another 40 resources, 22 blocks, 24 buildings, 4 civilization levels, 5 professions and 14 adversaries and animal species.


Early Access - what's done & what's to come

Early Access Release - released July 2019 -


Resources: ~17
Blocks: ~43
Buildings: ~18
Enemy-Types: 2

- Dwarfs have a chance to pass on their talents to the new generation
- Monsters spawn in waves
- Dwarfs need food and beer to stay happy
- Procedural map system
- Research new technologies
- Dwarfs may get sick
- Day-night cycle

Content patch 1 - released April 2020 -


Resources: ~43
Blocks: ~50
Buildings: ~28
Enemy-Types: 2

Development stages:
The homes of the dwarfs will now have development stages. The higher the stage the higher the max tax income of the specific home. Next patch will have up to the steel stage.
Dwarf needs:
Dwarf needs will increase with the stage of their home. For example when their home reaches stage 2 they have to eat prezl from time to time.
Merchant:
Some days a merchant will appear next to the main building where you can sell and buy limited resources.
Other stuff:
Stone is destroyable
Tiles/Blocks are dropping resources
Research:
More buildings have to be researched now.
Buildings:
Buildings have recipes. And now have the ability to produce different types of products.

Content patch 2 [Clockwork System] - in the future - [Milestone 1]


Resources: +10
Blocks: +1
Buildings: +22
Enemy-Types: + 0

+ Clockwork System (Automation from work)
+ Clockwork "Power stations"
+ Clockwork "Lines"
+ Clockwork
+ Mine cart lifts (faster travel)

Content patch 3 [Weather & Bioms] - in the future - [Milestone 2]


Resources: +11
Blocks: +21
Buildings: +10
Enemy-Types: + 0

+ Weather - 8x Weathereffects
+ 6x Bioms

Content patch 4 [Improving Monster System] - in the future - [Milestone 3]


Resources: +16
Blocks: +0
Buildings: +2
Enemy-Types: + 4

+ 4 Boss enemys
+ 2 Fighting dwarfs
+ 4 Traps ( Machines)
+ improving / Changing the Monster Dungeon system

Polish patch before Final Release - in the future - [Milestone 4]


+ Polish
+ Bug fixes
+ More polish
+ More bug fixes
+ Even more polish
+ Even more bug fixes

Mature Content Description

The developers describe the content like this:

Stonedeep is a building game that is supposed to simulate the management and planning of a civilization. Due to the comic-like and fairytale-like graphic style, there is no everyday reference. This makes it possible for 12- to 15-year-olds to differentiate the game world from reality and to distance themselves from the game. The observer perspective also creates a distinction between the players and reality.
Military and fighting game scenarios are graphically depicted in such a way that they are clearly fictitious for this age group. The depiction of violence in combat scenarios is also perceived as unrealistic, since the adversaries are fantastic creatures and they are represented in a comic-like manner. Thus, there is no reference to everyday life and the behavior shown is not used to resolve conflicts. Threats and conflicts that arise do not span the entire game.
The audiovisual means only serve to create the atmosphere. The game also contains fighting sounds that only serve to point out what is happening. Combat scenarios should not be visually or auditory disturbing or emotionally damaging.
The pressure to act that arises in the course of the game and the associated coping with game tasks must be accomplished for 12 to 15 year olds. More complex tasks and problems require the ability to think abstractly and logically, which is also appropriate for this age group.

System Requirements

    Minimum:
    • OS: Windows 7 or higher
    • Processor: Intel(R) Core(TM) i7-6567U CPU @ 3.30GHz 3.30 GHZ
    • Memory: 6 GB RAM
    • Graphics: Intel(R) Iris(R) Graphics 550
    • Network: Broadband Internet connection
    • Storage: 3 GB available space

What Curators Say

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