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A disorienting arcade style "shooter" where you need to make your shot count because you only get one as well as you control its trajectory in an attempt to reach your target. Avoid obstacles, smash bonus targets and reach the end of the level without crashing in this bullet bending title.
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5 user reviews - Need more user reviews to generate a score
Release Date:
Oct 8, 2019

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Being able to give players access to in-dev content allows us to take huge amounts of crucial feedback. it also allows the userbase to help shape and mould the game along the way.

being our first release, getting feedback and communication with what the player wants is insanely important, it gives information that you wouldn't get from a handful of playtesters consisting friends or acquaintances.”

Approximately how long will this game be in Early Access?

“We hope for a sub 5 month EA timeline to reach a 1.0 level of polish and gameplay. then continuing to add to the game there after”

How is the full version planned to differ from the Early Access version?

“Full version would hopefully,

- storymode/campaign
- large roster of level tiles to choose from (level variance)
- new tilesets as you reach new levels in the tower”

What is the current state of the Early Access version?

“The game is fully playable in its current state, but lacks polish/story/progression and many other features we want to add.

The current scope of the game & gameplay is as follows:

Using the mouse, you steer the bullet around obstacles in the scene as you progress farther down the hallway, upon reaching the "boss" you must hit them to advance to the next level.

Each level is randomly generated, pulling from a variety of tiles, and each tile you reach the boss, the game adds on more tiles. meaning you have an randomly generated level that increases in length each time you win.

there's a score counter / difficulty counter to let you know your overall "progress" in the game. but upon death, it resets.

there is no story or campaign as of yet, just the freeplay/score mode.”

Will the game be priced differently during and after Early Access?

“we'll probably raise the price after leaving EA, but not by a considerable amount. to compensate for the new content added and overall polish.”

How are you planning on involving the Community in your development process?

“taking user feedback, making changes they seem collectively leaning towards, etc

ie: gameplay changes, visuals, number tweaks

users can post on the steam discussion forums, reach out to me on Twitter, Reddit, or other social media in this regard.

the steam forums would be the best bet as it allows for other users to discuss among themselves collectively with things they dislike/like, or problems that seem to effect them”
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About This Game

Main Breakdown
The games main objective and goal is to reach the boss room at the end of the level and eliminate the target by avoiding collisions with anything that might stop your bullet. As you ascend the tower, each boss has a significantly larger floor plan, each floor is also randomly generated, making it that much more difficult to reach them.

Coming Soon
the game that is playable at the moment is the winning submission for the 48 hour GameJam (plus all the fixes i applied between then and now to make it fully playable). I want the game to be both fun and something you'd want to return later down the road hence why the push towards random level generation.

Updates will be posted when we start any new content

Just started School and an Internship contract for a year. I won't have alot of time to continue work on the project, but i'll do my best to work on the game here and there. thank you for your patience!

System Requirements

    • OS: Windows 7
    • Processor: Intel i3-3600
    • Memory: 2 GB RAM
    • Graphics: Nvidia GTX 950
    • Storage: 100 MB available space
    • Additional Notes: Ongoing Development/Optimization are in effect, these requirements will most likely change over time.
    • OS: Windows 10
    • Processor: Intel i7-6700k
    • Memory: 4 GB RAM
    • Graphics: Nvidia GTX 1060
    • Storage: 200 MB available space
    • Additional Notes: These are my specs that i had created/ran the game on without problem

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