The Plight is a first person Malaysian Chinese themed horror game surrounding the mystery of gruesome murders committed by an old woman in her home nearly two decades before. Three childhood friends disappeared more than a decade ago.
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Jeu en accès anticipé

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Ce que l'équipe de développement a à dire :

Pourquoi choisir l'accès anticipé ?

« We (Cellar Vault Games) currently consist of 2 main members from Malaysia. We’ve decided to move to early access because we’ve spent a long time working on the Plight in a vacuum, and we feel like we need to take a step back and really look at what we’re making and what all of you think about it.

GOALS

  • We want to build a community around The Plight, gathering more direct feedback about the game before we continue development on it. We want to see more exactly who feels strongly about the game we're trying to make and what makes them sit up and feel something when they decide to play a game.

  • From the start we wanted storytelling to be the driving feature of The Plight, but over the past two years we’ve been doing everything on a shoestring budget, sometimes compromising specialised talent and much needed time to think due to resource constraints. We’d like to take the time to really think about what we need to make this game the way we’d like it and actually plan out what that is and how to get it.
 »

Pendant combien de temps environ ce jeu sera-t-il en accès anticipé ?

« Considering what we’re trying to do with early access, we don’t have an exact time-frame just yet, but we’re hoping to run the early access period for between one and three years. After a period of solid feedback collection and analysis, we’ll be gradually developing and adding new content to the experience over that time.

Above all however, we aim to attempt to deliver our vision of an immersive story-driven experience to our audiences, and that means making sure the game is in a state that we’re happy with before we launch it. -- We’re sure Grandma wouldn’t be happy with that either. »

En quoi la version finale sera-t-elle différente de la version en accès anticipé ?

« In general, we plan to make the full game much longer and to cover more of the story we’ve already got planned. In addition to that we intend to add paths and flesh out areas of that story to feel more relevant and have better more complete executions.

To elaborate in the areas we wish to expand:
  • Additional story paths revealing more details about some characters you’ve met, some that you haven’t. Grandma’s been keeping more secrets that you know
  • Additional environments to better express certain existing story-scenes and some new ones we’ve got planned. Not to give anything away, but not everything happens at home
  • More puzzles and more story-based involvement of puzzles. We want to make as much of anything the player experiences involved in telling the story, not just something to do
  • Specific requests based on community feedback. While we always want the focus of The Plight to be the story, we do want players to have a feeling of engaging with the world we’ve set the story in, and we’re interested in exploring how we can do that with the community.
 »

Quel est l'état actuel de la version en accès anticipé ?

« The current build introduces a few main characters needed to tell a section of the story, and the main conflict is introduced. We’ve withheld a proper conclusion and some of the other existing story-lines and characters, but all the assets for those plots are in as polished of a state (albeit not final state) as they can be with our current team. »

Le prix du jeu sera-t-il différent pendant et après l'accès anticipé ?

« Yes, the price may differ after we ship new content and features. We appreciate early backers and supporters, therefore, the game will be cheaper during its stay in Early Access. We'll evaluate the pricing accordingly as the game gains features and moves closer toward full release. We'll definitely be talking about it ahead of time! »

Comment comptez-vous impliquer la communauté dans le processus de développement ?

« As mentioned previously, we plan to have a dedicated period immediately after early access when early-access players are invited to directly comment on things like their opinions on the current state of polish in the early access build, the impact of the story and how it was told in the early access build and what they’d like to see done differently.

In addition to that, we’re thinking of how we can leverage interaction with early-access players as an opportunity for both world-building and meta-gameplay development. Horror is a genre with deep emotional hooks, but many environmental constraints. We personally find it awesome when players get a chance to make a deeper and more involved engagement with a story through ARG style interactions and are eager to try that out. We also would like to develop and reveal a more rich and grounded setting for players to discover our story in and we’d love to find out what reaches our potential player-base at that deep emotional level.

We're gonna be doing most of the feedback collection on discord so feel free to join our server and you can talk directly with the developers (us) about your opinions and reactions. You can also reach us via (CellarVault) Facebook and Twitter. -- Don't be shy! »
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À propos de ce jeu

The Plight is a first person Malaysian Chinese themed horror game surrounding the mystery of gruesome murders committed by an old woman in her home nearly two decades before.

Synopsis

Story begin with the player entering an elusive young man taking a catatonic old woman home from the hospital. During his stay at the house, strange things begin to happen, slowly revealing the hideous secret of a decades-ago series of murders. Through this, the players must find out what really happened by working through memories, and indulging the games of those long gone.

As the mystery unravels, the player will begin to see the tragedy which took place in the woman's home, and the young man's part in it.

Gameplay

In The Plight, you’ll be able to pick up key elements, interact with the environment, and search for things that may help you uncover the mystery of what happened in the house and pull you deeper into it.


Puzzle

The Plight is a first person interactive story which uses environmental narrative and object puzzles to tell the story of a triple homicide in an old woman's home.

Description du contenu pour adultes

Voici la description de l'équipe de développement à propos du contenu du produit :

This game contains realistic depictions of violence, which can be very disturbing. Some of its content may not be appropriate for all ages. Player discretion is advised.

Configuration requise

    Minimale :
    • Système d'exploitation : Windows 10 64-bit
    • Processeur : Intel Core i5
    • Mémoire vive : 8 GB de mémoire
    • Graphiques : NVIDIA GeForce GTX 1060
    • DirectX : Version 11
    • Espace disque : 6 GB d'espace disque disponible
    Recommandée :
    • Système d'exploitation : Windows 10 64-bit
    • Processeur : Intel Core i7
    • Mémoire vive : 16 GB de mémoire
    • Graphiques : NVIDIA GeForce GTX 1080
    • DirectX : Version 11
    • Espace disque : 6 GB d'espace disque disponible

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