Crew a ship in this online naval battle. Work as a team launching weapons, reading sensors, and repairing your ship.
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Veröffentlichung:
4. Dez. 2021
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Early Access-Spiel

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Hinweis: Spiele im Early Access sind noch nicht fertiggestellt und können in Zukunft Änderungen erhalten. Wenn Ihnen das Spiel im aktuellen Zustand nicht gefällt, warten Sie eine Weile, um zu sehen, wie sich das Spiel weiterentwickelt. Mehr erfahren

Was die Entwickler zu sagen haben:

Wozu Early Access?

„We need feedback from players not what our team thinks is fun.
Need feedback on play loop, feature set, and usablilty.
Feedback from a commited buyer of game has more weight than steam free key collectors we encountered.“

Wie lange wird dieses Spiel ungefähr den Early Access-Status haben?

„Will be in early access until we get needed feedback and solve customers concerns.
Time is based on player feedback on is this a finished game not a hard milestone date.
We expect 4 months in early access for a final release of 1st Q 2022.“

Wie soll sich die Vollversion von der Early Access-Version unterscheiden?

„Add more game modes. We don't want to waste time building unused features.
We will make suggestions of features and game modes and get feedback from early adopters.
Add more maps based on new game modes.
Don't see the 2D GUI getting much better. 3D stations are not in our design concept.
We are undecided to add back into game voice OR players responsibility for voice between team members.“

Was ist der derzeitige Stand der Early Access-Version?

„Training servers for Five Inch Guns and Depth Charges work as designed.
Our match servers are playable to victory conditions.
We are NOT sure about reliability of matches with largest numbers of players like 24 per server.“

Wird dieses Spiel während und nach Early Access unterschiedlich viel kosten?

„As more features, modes, and maps are added during EA, we see a slight bump in full release.“

Wie werden Sie versuchen die Community in den Entwicklungsprozess miteinzubeziehen?

„Feedback will be from steam community forums. Will have discussion categories for major divisions of feedback. Discord for comms between players for organizing matches and coaching.“
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Infos zum Spiel

Game Play

Work as a team launching weapons, reading sensors, and repairing your ship. The Captain will pilot and manage operations. Crew will spend their time at stations reading sensors, flipping switches, adjusting knobs and repairing equipment. You must find the enemy using sensors and optics. Fog of War will develop as contacts are lost and ship management tasks become chaotic.

Assets
The Destroyer is first ship in Assets series. Our Submarine will be the second. The Submarine is in Beta and available to test for purchasers. Each new Asset will accompany game modes that interact with all previous Assets. An Asset will be published as separate DLC. You can play in games without owning all Assets.

Multiplayer
Game is released in a staged rollout of servers. Asia located players should wait for server near them. Will update when new servers are added. USA servers are running Training to learn Destroyer operations. You will be attacking ship and submarine targets and avoiding torpedoes. The Match servers offer Destroyer vs Destroyer games.

USA East – 6
Central Europe Germany – 3
Asia – None
South America - None

A Player can captain a ship alone but it will be challenging to keep up with all duties. We have Crew Bots to fill empty slots when servers are quite. To organize a crew, we have a Discord server for meeting players, voice, and chat during game.

Crew Members
Captain
Owner of the Ship. Has controls to decide who will be in the crew and which battle group to deploy. Unable to operate any specialized stations.

Crew
Able to operate any mechanically inclined station. Able to repair anything at a faster rate. Able to use all stations.
Able to operate all specialized equipment at 100% accuracy.

Pilot ( Currently in Beta testing )
Can fly any type of plane. Has no skills to operate any specialized station.

Game Modes
Harbor Defense - Defend all ships in your harbor while trying to sink oponents.
Harbor Escort - Escort a Very Important Ship (VIS) to opponents harbor.
Rugby - Drag a Rubber Duck to the opponents harbor.
Duck Pond - Drag as many Rubber Ducks as you can back to your harbor. Proposed based on feedback from Players.
Maxwell - Electromagnetic effects. Radar, Jammers, Cloaking, Philly Exp . Proposed based on feedback from Players.

Systemanforderungen

    Mindestanforderungen:
    • Setzt 64-Bit-Prozessor und -Betriebssystem voraus
    • Betriebssystem *: Windows 7 or newer
    • Prozessor: Intel Haswell 2 cores / 4 threads @ 2.5Ghz or equivalent
    • Arbeitsspeicher: 5 GB RAM
    • Grafik: Nvidia GTX 1050 ti or equivalent, 2GB VRAM
    • DirectX: Version 11
    • Netzwerk: Breitband-Internetverbindung
    • Speicherplatz: 4 GB verfügbarer Speicherplatz
    Empfohlen:
    • Setzt 64-Bit-Prozessor und -Betriebssystem voraus
    • Betriebssystem *: Windows 7 or newer
    • Prozessor: Intel Haswell 4 cores / 4 threads @ 3.2Ghz or equivalent
    • Arbeitsspeicher: 5 GB RAM
    • Grafik: Nvidia GTX 1060 or equivalent, 3GB VRAM
    • DirectX: Version 11
    • Netzwerk: Breitband-Internetverbindung
    • Speicherplatz: 4 MB verfügbarer Speicherplatz
* Ab dem 1. Januar 2024 unterstützt der Steam-Client nur noch Windows 10 und neuere Versionen.
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