Cubito Mayhem is an top down 2D twin stick shooter with rogue-like and bullet hell elements that uses dense, chaotic and action packed levels and bossfights to tell the story of a square shaped citizen that refused to follow the traditions and guidelines of the society it is a part of.
Utgivelsesdato:
Kommer snart
Utvikler:
Utgiver:
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Kommer snart i tidlig tilgang

Utvikleren av dette spillet har planer om å gi det ut som et pågående arbeid, og utvikle det med tilbakemeldinger fra spillere.

Merk: Spill med tidlig tilgang er ikke ferdige og vil muligens endres ytterligere. Hvis du ikke føler for å spille dette spillet slik det er akkurat nå, burde du vente for å se hvordan spillet utvikles videre. Les mer

Hva utviklerne har å si:

Hvorfor tidlig tilgang?

«We have a base game that is playable but we are looking to craft far more than that. Our vision about the game is clear, but this vision might not appealing to our players, so before going forward and commiting to adding more and more features to the game we seek validation from the community. We will be in direct touch with everyone and we will listen to all the ideas that could end up giving everyone a richer experience. Also bugs, probably some annoying ones.»

Hvor lenge antas det at dette spillet vil være i tidlig tilgang?

«3 months»

Hvordan er det planlagt at fullversjonen skal være forskjellig fra versjonen i tidlig tilgang?

«First, content. The game currently has little replayability due to it's lack of content so the first thing we will focus on will be adding more levels, enemies, power ups, bossfights, etc.
Second, mechanics. The game should feel playable, but we are looking for a richer experience so this is where the ideas of the community will help us make a deeper and more satisfying game.
Some ideas we currently have are a companion system, more complex and direct synergy between power ups, cooperation system between enemies and complex puzzle systems.»

Hva er nåværende tilstand for versjonen i tidlig tilgang?

«The game currently offers full iterations from the tutorial room to one boss room. There are currently 9 levels between the tutorial and the boss room. The rooms in every level (Except Boss rooms and tutorial) are procedurally generated so gameplay won't be that monotonous even with this little amount of content. The current power ups are basic stats increases. Aditionally, 2 possible "outcomes" are possible after defeating the boss, which depend of your actions in the final screen (Note this implementation is in bare bones). Finally some placeholder art for the power ups and puzzle rooms that will be replaced soon.»

Vil spillet være priset annerledes under og etter tidlig tilgang?

«No»

Hvordan planlegger dere å involvere samfunnet i utviklingsprosessen?

«We have a clear vision of what we want with the game but this doesn't necesarily means the game will be appealing to the users, that is why before we move forward we need to listen what our players have to say. We will be monitoring every single platform to look for feedback and have a direct communication with people that engage in giving us valuable information. Steam discussion forums and Discord will be out main hubs for this task.»
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Om spillet

Cubito Mayhem is an top down 2D twin stick shooter with rogue-like and bullet hell elements that uses dense, chaotic and action packed levels and bossfights to tell the story of a square shaped citizen that refused to follow the traditions and guidelines of the society it is a part of.

The polygonal society "Socielatera" condemns change and sticks strictly to conventional and ancient ways of representing progress. The main way to tell a member of the society is growing and progressing is the transformation of their members in a ritual called "Laterappono" carried periodically by the most ancient members. Since its beginnings the most powerful and respected members of "Socielatera" were always the citizens with the most sides shaping their physical body. "Laterappono" consists in the transformation of the body to apply one extra side to the body. Triangles become squares, squares become pentagons and so on.

Systemkrav

    Minimum:
    • OS *: Windows 7 SP1+
    • Prosessor: Processor with SSE2 instruction set support (Pentium 4+)
    • Minne: 512 MB RAM
    • Grafikk: Graphics card with DX10 (shader model 4.0) capabilities
    • DirectX: Versjon 9.0
    • Lagring: 200 MB tilgjengelig plass
* Fra og med den 1. januar 2024 kommer Steam-klienten kun til å støtte Windows 10 og nyere versjoner.
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