Cubito Mayhem is an top down 2D twin stick shooter with rogue-like and bullet hell elements that uses dense, chaotic and action packed levels and bossfights to tell the story of a square shaped citizen that refused to follow the traditions and guidelines of the society it is a part of.
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Binnenkort verwacht
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Binnenkort in vroegtijdige toegang

De ontwikkelaars brengen dit spel uit terwijl er nog aan gewerkt wordt en gebruiken de feedback van spelers bij de ontwikkeling.

Opmerking: Spellen in vroegtijdige toegang zijn nog niet voltooid en kunnen nog veranderen. Als je niet staat te springen om dit spel in de huidige staat te spelen, kun je beter afwachten hoe het spel zich verder ontwikkelt. Meer informatie

Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

'We have a base game that is playable but we are looking to craft far more than that. Our vision about the game is clear, but this vision might not appealing to our players, so before going forward and commiting to adding more and more features to the game we seek validation from the community. We will be in direct touch with everyone and we will listen to all the ideas that could end up giving everyone a richer experience. Also bugs, probably some annoying ones.'

Hoelang blijft dit spel ongeveer in vroegtijdige toegang?

'3 months'

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

'First, content. The game currently has little replayability due to it's lack of content so the first thing we will focus on will be adding more levels, enemies, power ups, bossfights, etc.
Second, mechanics. The game should feel playable, but we are looking for a richer experience so this is where the ideas of the community will help us make a deeper and more satisfying game.
Some ideas we currently have are a companion system, more complex and direct synergy between power ups, cooperation system between enemies and complex puzzle systems.'

Wat is de huidige staat van de versie met vroegtijdige toegang?

'The game currently offers full iterations from the tutorial room to one boss room. There are currently 9 levels between the tutorial and the boss room. The rooms in every level (Except Boss rooms and tutorial) are procedurally generated so gameplay won't be that monotonous even with this little amount of content. The current power ups are basic stats increases. Aditionally, 2 possible "outcomes" are possible after defeating the boss, which depend of your actions in the final screen (Note this implementation is in bare bones). Finally some placeholder art for the power ups and puzzle rooms that will be replaced soon.'

Zal het spel anders geprijsd worden tijdens en na vroegtijdige toegang?

'No'

Hoe zijn jullie van plan de community te betrekken bij het ontwikkelproces?

'We have a clear vision of what we want with the game but this doesn't necesarily means the game will be appealing to the users, that is why before we move forward we need to listen what our players have to say. We will be monitoring every single platform to look for feedback and have a direct communication with people that engage in giving us valuable information. Steam discussion forums and Discord will be out main hubs for this task.'
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Over dit spel

Cubito Mayhem is an top down 2D twin stick shooter with rogue-like and bullet hell elements that uses dense, chaotic and action packed levels and bossfights to tell the story of a square shaped citizen that refused to follow the traditions and guidelines of the society it is a part of.

The polygonal society "Socielatera" condemns change and sticks strictly to conventional and ancient ways of representing progress. The main way to tell a member of the society is growing and progressing is the transformation of their members in a ritual called "Laterappono" carried periodically by the most ancient members. Since its beginnings the most powerful and respected members of "Socielatera" were always the citizens with the most sides shaping their physical body. "Laterappono" consists in the transformation of the body to apply one extra side to the body. Triangles become squares, squares become pentagons and so on.

Systeemeisen

    Minimum:
    • Besturingssysteem *: Windows 7 SP1+
    • Processor: Processor with SSE2 instruction set support (Pentium 4+)
    • Geheugen: 512 MB RAM
    • Grafische kaart: Graphics card with DX10 (shader model 4.0) capabilities
    • DirectX: Versie 9.0
    • Opslagruimte: 200 MB beschikbare ruimte
* Vanaf 1 januari 2024 ondersteunt de Steam-client alleen Windows 10 en latere versies.
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