SLAYERS FOR HIRE® is a free-to-play indie platform fighter with an emphasis on speed, precision, and creative characters. If you want something fresh to play with your friends, look no further. Playable online or locally with 2-16 players.
All Reviews:
Very Positive (128) - 92% of the 128 user reviews for this game are positive.
Release Date:
Mar 20, 2020

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access represents a way for players to experience SLAYERS FOR HIRE® early, while also providing much needed support in our most crucial period of development. This enables us to not only create a better game, but allows you to support and give feedback while the game is at its most pliable. It's a win-win!

Once we develop the game further with more characters, stages, game modes, content, etc. then we'll leave Early Access. We've begun our transition to free-to-play with our Founder's Pack, but at 1.0 we plan to fully support ourselves with cosmetics sales (no pay to win, no paid lootboxes).

Thanks so much to everyone who supports us to make SLAYERS FOR HIRE® the best game it can be!”

Approximately how long will this game be in Early Access?

“Our current roadmap has us leaving Early Access in the next 4-8 months. Specifically, we'll leave Early Access once we have our mainline roster playable, a significant amount of polish on every aspect of the game, and a handful of extra features implemented (such as a ballin' tutorial for new players).”

How is the full version planned to differ from the Early Access version?

“We love games like Battlerite, Brawlhalla, and Gigantic, where players have the option to play the game for free and unlock content over time. Alternately, players with more money than time can pay a small amount to unlock the characters. Once we leave Early Access, this is the business model we plan to transition to.

Incidentally, we plan to grant Founder's Pack players full access to all characters - both now and forever.

In the current version, we only have three characters playable of the planned six for the 1.0 launch. The full version will have more characters, more stages, more content, more features, more polish. Just more, more, more.”

What is the current state of the Early Access version?

“Our Early Access features include:

  • Three playable characters: Slugger, Artist, & Spy
  • Core gameplay (movement, combat, combos, etc) feeling great
  • Local & Online play with rollback netcode, 2-16 players
  • Controller & keyboard support

We'll be rolling out updates with content, balance patches, and more over the course of our Early Access run.”

Will the game be priced differently during and after Early Access?

“Once we conclude Early Access we will open the game to be free-to-play! Our plan is to reward Early Access players with all the characters as they're released, but new players will need to unlock the characters over time or purchase a character pack.

Also, when we exit Early Access we plan to raise the price for character packs compared to their current price. This is partly to reward players who are supporting us early (thanks again!) and partly to reflect the ever-increasing amount of content we plan to roll out.”

How are you planning on involving the Community in your development process?

“Discord! We've got a rockin' server where we hang out with the community to chat and get feedback daily. It's where you'll find our most recent and detailed updates, and where you can talk to us about them. It's been a ton of fun seeing our community grow from 1 person (thanks mom!) to a few thousand, and I'm so grateful for all the support!!

If you have ideas for changes, items, stages, characters, anything, then come let us know! Or if you have problems then ESPECIALLY let us know! We want to make this game as good as it can be, and that can't happen unless we hear from you on what you want to see fixed. We read everything you guys send our way! It's super appreciated!!

You can also reach out to us on the Steam forums, YouTube, or Twitter if that's more your jam. Although Discord is our primary communication platform for updates and discussion, we do post out updates on those platforms as well.

In any case, you can find a link to our Discord on our website. Thanks again, and hope to see you there soon!”
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About This Game

SLAYERS FOR HIRE® is a free-to-play indie platform fighter with an emphasis on speed, precision, and creative characters.

This is a fighting game that rewards creativity more than any other. Whether you're goofing off with friends or pushing your skills to the limit, you can expect an adrenaline-filled experience every time you play. Play online (with rollback netcode!) with up to 16 players or locally versus up to 6 players or AI.

Our goal with SLAYERS is to make a game that feels like a step forward for the genre. A game that feels at once familiar, yet novel.


  • Three playable characters: Slugger, Artist, & Spy (with more hot on their heels) - Whether you enjoy rushdown or a more methodical style of play, each character is designed to give players the tools to approach fights any way you like. May creativity be your only limiter!
  • Online play with rollback netcode - No longer do you need a perfect internet connection to have a smooth online experience!
  • Fight against our AI - Don't feel like hopping online? Test your mettle versus our computer players.
  • Unique stages & game modes - Ever wonder what battle royale would look like in a platform fighter? Grab 15 friends and try it out for yourself in our battle royale map. Or give our arena stages a try. It's a cage match!
  • Unique gameplay mechanics - We focused on creating gameplay mechanics that either open up new tools for players to explore (Focus Attacks, Airdash Cancels) or solve longstanding issues in platform fighters (Combo Gravity).
  • Controller & keyboard support - Currently you can play on Xbox, PlayStation, and GameCube controllers. You can also reconfigure and save your controls if you don't like our defaults. If you prefer tap jump on, that's your call. No hard feelings.
  • Low computer requirements - Runs on toasters! Well, not literal toasters...


  • Story mode - Does a local/online coop metroidvania mode sound as good to you as it does to us? Sure hope so, because this is at the top of our list for a reason!
  • More characters! - Other than the six we've already revealed, we've already got concept art for 10 more characters and ideas for many more! Basically, we want to pump out content for this game as long as we're able to!
  • Items - We've got a long list of items we want to put into the game, sourced both internally and from community members. We have one implemented already, which lets you have !! 𝑰𝑵𝑭𝑰𝑵𝑰𝑻𝑬 𝑨𝑰𝑹𝑫𝑨𝑺𝑯𝑬𝑺 !!
  • Awesome training mode & tutorial - We have a bare bones training arena right now, but the plan is to develop a comprehensive in-game tutorial and training tools.
  • Spectator mode & replays - Great for learning and relaxing.
  • In-game tournaments - Robots are going to put tournament organizers out of business one day.
  • Sponsored seasonal leagues & compendiums - Compendiums are the future! Everybody wins when they're set up well.
  • Minigames - There are so many offshoot game modes we want to try, both big and small. For some this is a nice distraction, for others I bet this becomes the main thing they like about the game.
  • Mod support - We're big fans of games with strong mod support, so obviously we want to set up mod support for our game as well.
  • Custom stages - We'd also love to make a system for rating them in-game and rewarding players who make fantastic stages.
  • Cool cosmetics - Always fun to see characters reimagined, and also fun to be able to express yourself in-game.
  • ...and much more!
As you can see, there are a ton of features we want to add. Simply put: We want to support this game with content for as long as we can possibly sustain. The community that has supported us so far has been amazing, and we can't wait to continue giving back for years to come. Thank you everyone!!

System Requirements

    • OS *: Microsoft® Windows® 7 / 8 / 10
    • Processor: 2.5GHz processor
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce GTX 460 or ATI Radeon HD 5850
    • Storage: 2 GB available space
    • Additional Notes: Minimum requirements haven't been thoroughly tested yet!
    • OS *: Microsoft® Windows® 7 / 8 / 10
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 760 or AMD R9 270X or better
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • Additional Notes: Recommended requirements haven't been thoroughly tested yet!
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.

What Curators Say

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