Ultimate Admiral: Age of Sail is a tactical wargame from the creators of the Ultimate General series set amidst the epic naval campaigns in the period of the American Revolutionary and Napoleonic Wars.
Recent Reviews:
Mixed (30) - 66% of the 30 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (527) - 76% of the 527 user reviews for this game are positive.
Release Date:
Mar 4, 2020
Developer:
Publisher:

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Feedback and testing are critical for game development. We have already successfully launched 2 games out of early access in the Ultimate General franchise: Ultimate General Gettysburg (9 months in early access) and Ultimate General Civil War (9 months in early access). We received tons of feedback and made those games a lot better because of early access program. This will be no different this time.”

Approximately how long will this game be in Early Access?

“The game is going to be in early access until all planned content is added and most potential issues are resolved. Content to be added described below. We expect that the EA will take roughly 9 months.”

How is the full version planned to differ from the Early Access version?

“EA version:
British Campaign (3 chapters, around 25 historical and speculative battles)
US Campaign (3 chapters, around 25 historical and speculative battles)

Release version:
Full British Campaign (5 chapters, around 40 historical and speculative battles)
Full USA Campaign ( 5 chapters, around 40 historical and speculative battles)”

What is the current state of the Early Access version?

“The current state of the early access version is the following:
6 chapters in 2 campaigns are playable, but the rest of the content needs to be developed and improved together with the community based on their feedback and suggestions. The goal of early access is to give our community the chance to have an impact on game-play and overall balance.”

Will the game be priced differently during and after Early Access?

“The game will be priced the same during and after the Early Access period.”

How are you planning on involving the Community in your development process?

“We will work with the community to ensure the best gaming experience we could provide. Players' feedback will allow us to receive reports about bugs and fix them quickly. There is in-build report system. Also players can communicate on Steam forum or https://forum.game-labs.net/forum/151-ultimate-admiral-age-of-sail/.”
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Reviews

“Qualified Ultimate Admiral admiration”
Rock Paper Shotgun

“The new standard for computer games covering the subject”
Wargamer

Let's Play "Worth A Buy"

About This Game

A TRULY UNIQUE NAVAL WARGAME EXPERIENCE

Ultimate Admiral: Age of Sail is a unique wargame allowing you to experience the best of the Ultimate Series AI and tactical engine in naval, land and combined arms landing operations, witnessing the birth of the marines. The early access edition will feature two campaigns: for Britain or the United States; each with 30 sea and land battles across 3 chapters. During Early Access we plan to expand both campaigns with two additional chapters that will each include about 15 new battles.

Taking the role of a famous commander, you will be at the heart of the historical battles and events.
• In the British Campaign, you will follow Horatio’s Nelson journey from midshipman on the shores of Central America to the admiral who defeated the great armada in the battle of Trafalgar.
• In the American campaign, you will play the role of John Paul Jones, participate in the War of Independence and stand at the origins of the United States Navy winning freedom for your country.

REALISTIC SAILING
To win battles you will need to master the art of maneuvering at sea. In the Age of Sail, proper positioning is of the utmost importance. Gain the weather gage, sustain powerful broadsides, and anticipate the lumbering movement of enemy ships-of-the-line. Approach to deliver a broadside at your own peril; even the most experienced captains risk demasting, loss of the ships, or death when engaging the enemy.
Individual wind plans are based on each ship's rigging. Realistic sailing physics replicates the behavior of actual ships where yard position changes based on the chosen course and direction of the wind. When at full sail your relative position to the wind can cause your ship to roll and block your guns from firing effectively. Moving with full sails in strong winds can also capsize your ship. When sailing against the wind ships can be pushed backward.

DETAILED DAMAGE MODEL
Unique aiming system where you can assign a target to focus your gunner's aim on any part of a ship. A detailed damage model allows for the destruction of all ship components. Realistic ballistics and impact physics that account for energy, penetration, obstacles, and ricochets. Thickness based planking system where protection degrades as the planking is damaged. Planking penetration is also influenced by shot angle and material quality.

HISTORICAL SHIPS AND WEAPONS
We recreated the beautiful ships of the Age of Sail period from historical or admiralty collections drafts. Accurate hull models, sail plans, guns, internal upgrades, historical speed trials were used in the creation of vessels. We spent hundreds of hours researching numerous details on historical gunnery and firearms of the age of sail. Historical availability has also been implemented. Certain ships and weapons can only be captured by boarding ships or taken from the enemy on the battlefield.

IMPORTANCE OF LOGISTICS AND INTERDICTION
The game simulates naval warfare with small actions to huge fleet battles and amphibious operations to control the world’s oceans and shores. Fleets and flotillas are crucial for the logistical support of war requiring transportation of materials, goods, treasures, and troops. Your naval vessels have the capability to make decisive strikes against the opponent fleets or interdict their supply lines.

GAMEPLAY
Build your fleet: Success on the high seas will earn you promotions. Grow your fleet from a small squadron of unrated ships to a fearsome battle fleet complete with powerful ships-of-the-line. Customize your ships with new technology, weapons, to create a fleet that fits your tactical doctrine.
Manage your crews: With every naval engagement, your crewmen become more efficient and deadly. With every shot, their accuracy and gunnery improve. While sailing they improve their stamina and fine control of their ship. Board enemy ships and land marines to build proficiency in combat. Of course, every veteran’s death is a huge blow to the navy.
Gain reputation and promotions: Participating in battles you will receive an experience that will allow you to develop your admiral. Develop your tactical doctrines, build fast and maneuverable squadrons or slow heavily armed ships of the line to control the seas. Receive bonuses to supply, improve relations with the Admiralty, replenish crew, lower equipment prices, and gain other advantages to assist your campaigns.

NAVAL BATTLES

To win battles you will need to master the art of maneuvering at sea. In the Age of Sail, proper positioning is of the utmost importance. Gain the weather gage, sustain powerful broadsides, and anticipate the lumbering movement of enemy ships-of-the-line. Approach to deliver a broadside at your own peril; even the most experienced captains risk demasting, loss of the ships, or death when engaging the enemy.

LANDING OPERATIONS

When broadsides are not enough; you bring the Marines! Your hardy sea infantry can board vessels, conduct landing operations, and join land forces in assaulting enemy batteries and other fortifications. Manage cover, positioning, and morale to lead your forces to victory!

LAND BATTLES

Control of the seas is only half the battle. Whether on the New World, Venerable Europe, or the many islands in-between, once the war at sea is over, an invasion must commence. Take control of more traditional national armies to combat your enemies on land in major campaigns and where your small force of marines will not do.

HISTORICAL CAMPAIGNS
Fight in the campaignы and participate in 80+ battles from small engagements to massive battles over land and sea. The campaign fully depends on player actions and battle results. The game includes following famous battles in campaigns:
- Battle of Bunker Hill (1775)
- Burning of Norfolk (1776)
- Siege of Savannah (1779)
- Battle of Cape Henry (1781)
- Battle of the Chesapeake (1781)
- Siege of Toulon (1793)
- Battle of Cape St. Vincent (1797)
- Battle of the Nile (1798)
- Battle of Trafalgar (1805)
- + 70 additional historical and speculative battles and actions

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: 64-bit Windows 10 / 8.1 / 7 with Service Pack 1
    • Processor: Intel Core i3-2100 (3.1 GHz) or equivalent
    • Memory: 2 GB RAM
    • Graphics: 2GB AMD 7970 or nVidia 770 or greater
    • DirectX: Version 11
    • Storage: 11 GB available space
    • Sound Card: DirectX Compatible Sound Card
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: 64-bit Windows 10 / 8.1 / 7 with Service Pack 1
    • Processor: Intel i5-6600 | Ryzen 5 2600X
    • Memory: 4 GB RAM
    • Graphics: GTX 970 | R9 Fury X 4GB VRAM
    • DirectX: Version 11
    • Storage: 11 GB available space
    • Sound Card: DirectX Compatible Sound Card

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