Bonfire is a delightfully gloomy tactical RPG about journey and failure, with a rapid turn-based battle system and heroes who care a little too much.
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大多好評 (24) - 24 篇使用者評論中有 75% 給予此遊戲好評。
發行日期:
2020 年 3 月 26 日
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備註:處於搶先體驗狀態的遊戲尚未開發完成,且內容可能會有所變動。如果目前的開發進度未使您產生興趣, 建議您等待本遊戲開發至下一階段時再決定是否購買。了解更多

開發者的話:

為何採用搶先體驗模式?

「First things first -- we aim for each build to work as a polished standalone release. That said, games with procedural generation can be expanded easily and benefit greatly from community involvment.」

這款遊戲的搶先體驗時間大約會持續多久?

「No less than six months. but ultimately for as long as it's necessary to provide a satisfactory final product.」

正式版預計會與搶先體驗版有何不同?

「Complete game will include the full intended roster of playable hero classes, a proper ending to the story, as well as content and upgrades resulting from community feedback.」

搶先體驗版目前的開發進度如何?

「The game is fully playable in near-target quality with 7 out of 9 planned heroes available and around 35h of gameplay before you'll see most of the unique story and quest content.」

遊戲售價在搶先體驗期間前後會有所變動嗎?

「The price will likely increase for the final version.」

在開發過程中,您打算如何與社群互動?

「We have a strong vision for Bonfire as a whole, but intend to rely on the community for the exact direction and timeline of improvements. Especially when it comes to balance and expanding the depth of available tactical options.」
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Bonfire is a bite-sized tactical RPG about journey and failure.


Hildie's world has collapsed. She and her group of heroic misfits journey through a desolate world that’s well past saving. Her quest to destroy the Faceless Overlord of the Mournfolk may be hopeless, but she's kinda into lost causes.

Bonfire is a procedurally generated, deeply tactical RPG with a rapid turn-based battle system and heroes who care a little too much. A game of plans that go sideways, crazy builds that somehow work, quick gameplay sessions, and a delightfully gloomy story that binds it all together.

RAPID TACTICS


Bonfire is all about complex strategy emerging from simple rules. The rapid turn-based battle system drops menu navigation in favor of contextual abilities and tactical item use. Each click is a move, each move is significant, and each encounter is a puzzle to solve.

JOURNEY


The gloomy world of Bonfire is procedurally generated. You'll travel to really depressing-sounding places, expand your arsenal of tactical options, meet a cast of rather odd survivors, and struggle to survive yourself. The game is designed for endless play, but its story actually goes somewhere. And yes -- there's even an ending.

EXPERIMENTATION


Making your own builds and party comps is where it's at! Bonfire classes are designed around subtle synergies to work in any possible combination. As your pool of available heroes, abilities and items increases, you'll be able to experiment with more and more interesting setups that don't fall under common RPG archetypes.

FAILURE


Bonfire is difficult. The challenge, however, doesn't come from spiteful RNG coin tosses. While you often have to make the best of a situation, success depends on your setup and tactical flexibility. Each decision is final, and each mistake may be fatal, but runs are bite-sized enough to allow for quick adjustments.

SHOWERS OF BLOOD & COINS


This honestly should be at the top of this list.

系統需求

Windows
macOS
    最低配備:
    • 需要 64 位元的處理器及作業系統
    • 作業系統 *: Windows 7/8/10
    • 處理器: If it can handle your operating system, it's enough
    • 記憶體: 1 GB 記憶體
    • 顯示卡: Anything that can display a picture on a screen
    • 儲存空間: 200 MB 可用空間
    建議配備:
    • 需要 64 位元的處理器及作業系統
    • 作業系統: Windows 10
    • 記憶體: 4 GB 記憶體
    • 儲存空間: 200 MB 可用空間
* 自 2024 年 1 月 1 日(PT)起,Steam 用戶端僅支援 Windows 10 及更新版本。
    最低配備:
    • 作業系統: OS X 10.11 or higher
    • 處理器: If it can handle your operating system, it's enough
    • 記憶體: 1 GB 記憶體
    • 顯示卡: Anything that can display a picture on a screen
    • 儲存空間: 200 MB 可用空間
    建議配備:
    • 作業系統: MacOS 1.14+
    • 記憶體: 4 GB 記憶體
    • 儲存空間: 200 MB 可用空間

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