Choose different weapon combinations, defeat different enemies on the way, and use different combat methods to clear the game.
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Udgivelsesdato:
18. nov. 2019
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Spil med tidlig adgang

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Bemærk: Dette spil med tidlig adgang er ikke færdigt og ændrer sig måske mere. Hvis du ikke er begejstret for at spille dette spil i dets nuværende tilstand, bør du vente for at se, om spillet skrider frem længere inde i udviklingen. Lær mere

Hvad udviklerne har at sige:

Hvorfor tidlig adgang?

“The main part of the game is completed and I hope to get feedback during the development process.”

Hvor lang tid vil dette spil være i tidlig adgang?

“Half a year.”

Hvorledes kommer den fulde version til at være anderledes end produktet i tidlig adgang?

  • More initial choices when starting the game, maybe different characters, more weapon types
  • A better settlement experience mechanism to build a process that allows players to step into the game
  • More game content: more weapons, features and relics; more monster types; smarter monsters

Hvad er den nuværende tilstand for versionen med tidlig adgang?

“As described in the "About This" section”

Ændrer spillets pris sig under og efter tidlig adgang?

“The price remains the same after the end of the Early Access.”

Hvordan har I tænkt jer at involvere fællesskabet i jeres udviklingsproces?

“I hope that players can evaluate the game process through the comment area and provide comments.”
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Om dette spil

Space Tower is a strategy-based roguelike game. Based on the randomness of the character's growth and the randomness of the level, making the right choice is the core content of the game.

Players need to find the entrance to the next level in each level. The presence of the monster will block the block near it. Only by defeating the monster can the block be unlocked and the entrance to the next level.

Different weapons, features, and relics are acquired during the exploration process or during battles with monsters. Weapons are constantly being consumed in combat until they are completely destroyed. Different weapons can also have an effect difference when attacking different monsters; features can enhance certain attributes of the player's character; and relics can give the player character some special abilities. Or change existing rules. Properly matching weapons, traits and relics is the key to victory.

As the number of layers grows, the monster's strength will be higher, and the monster's weapon and characteristics will be more reasonable. At the same time, there will be elite monsters and leader monsters with special weapons, which require players to deal with different ways.

Regardless of whether it is a victory or not, it will gain experience based on the number of layers reached, the defeated monsters, unlock more available relics, and enrich the battle process.

In the course of repeated challenges, sufficient content provides sufficient randomness and diversity:
  • A variety of different weapon types, a variety of different weapon effects; a variety of different feature types, better with different weapons
  • dozens of different relics, making the challenge process full of variables and reflections
  • dozens of different monsters, a variety of different environmental enhancement effects, so that each challenge is a different journey

Systemkrav

    Minimum:
    • Styresystem *: Windows 7
    • Processor: Intel(R) Atom(TM) Z3735F @ 1.33GHz
    • Hukommelse: 512 MB RAM
    • Diskplads: 1024 MB tilgængelig plads
* Fra den 1. januar 2024 understøttes Steam-klienten kun på Windows 10 og senere udgaver.

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