The game grows with you - begin in low detail, learn how to play, connect with family and friends.
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Release Date:
May 1, 2019
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Our ambition is to produce the worlds foremost example of how to achieve a community first game. Metaphorically we have reached an internal precipice where we have completed so many features to early stages that they are now boiling over and we need to pour those out into a nice hot cup of game play stew and serve it with a virtual story sandwich to get feedback on how to pair our release menu for version one. We will leverage community feedback and iterative design to narrow down our feature list to a best of the best set and wrap that into a version one - built by the community for the community.

Simply said, we have tons of ideas and proof of concept features completed. Now we need to return to our community perspective and begin implementing those into a single game play experience to get feedback and together as one we can complete this thing to ready to release.”

Approximately how long will this game be in Early Access?

“Our best guess is May 1st 2020. It can be sooner or later based on community feedback, but picking a year out from our early access start date gives us a big old target to easily hit and not let anyone down.”

How is the full version planned to differ from the Early Access version?

“In early access we are only delivering slices of the final product. The full version will offer a experience that matches our goals of a massive world, with many interaction points leading to an immersive experience. In game EduTECH will allow players to reach advanced interaction and immersion that push the boundaries of cinema and gaming such that they become - one community based experience that touches all of our target demographics; single player, the family, office and biz and the ultimate goal of supporting large communities that can engage within at the scale of esports today.

Mainly the full game will offer a welcome environment for any play style. A casual player that just wants to do mini games and unlock a big world can still have fun here. At the same time another player can use CommunityUs as a one stop shop for education and entertainment fulfillment.

The full product will offer an open world with a workshop API that allows anything to happen. We will then offer a core set of those features as a playable starting experience so as not to overwhelm the uninitiated. Unwilling to water down the game play the rest of the almost done features will be added à la carte through the Community Hub and Steam Workshop. Through discussions there and in sub groups we will really begin doing the work of community building and support. This is our ultimate goal, to bring communities together in a fun way and help them.

To give a sort list of early Steam Workshop features planned:
  • Action Support - script in game objects i.e. doors through API
  • Audio Import - .ogg and MIDI Player
  • Event API - listen and respond to events and have those talk to actions above
  • C#/Javascript/Lua planned for the workshop.

What is the current state of the Early Access version?

“You will get a playable slice or playable slices. The point is to offer as much of the experiences we want to offer as possible so we can begin getting feedback on what to prioritize for the final polish before release. We do plan to openly announce and direct this dialogue with our player base through announcements and steam discussions/forums.

Pre-alpha Features:
  • Character creation
  • Massive world
  • Retro 16 bit, low poly content
  • Streaming world
  • Steam Workshop integration
  • Foundational world interaction and core game play mechanics in pre-alpha state.

Core game play features working:
  • Standalone Scenes
  • Classic Enemies
  • Classic Weapons
  • World Time
  • Climate & Season
  • Storytelling
  • Music

Will the game be priced differently during and after Early Access?

“Free to Play”

How are you planning on involving the Community in your development process?

“When multiplayer is flushed out the developers will just be available in game chat getting live feedback as one source, but until then...

Steam discussions to get feedback on the good or bad.
Specialized Steam groups with different focus areas to polish the player experience while in per-release.

Link to our Steam Discussions forum:
https://steamcommunity.com/app/1062330/discussions/0/
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Recent updates View all (5)

May 1

Download Game: Steam Key

We have a fresh set of keys to enable immediate access. Join group chat and get your key anytime.

https://steamcommunity.com/sharedfiles/filedetails/?id=1730003517
Glorious Full Size Pic
16 comments Read more

May 1

May 1st: mayday for VR + fallback support?

We love VR, we can't wait to try the new index and headset. As we begin our journey as a Valve Partner and Creator we believe supporting these fun things on linux as our first platform is a must.

But what about those that don't have VR figured out yet on linux?
"Good point let us start with that."

Later today we will post a simple preview build with a beta access password: "index"

It's called "fallback support."

Excited to begin the convo.
-C

[update 14:52] May 2nd
https://steamcommunity.com/app/1062330/discussions/3/1651043320649893615/

[update 13:26] May 1st
guide started, in draft state about how to opt in on linux to the tiny demo to test the pipes.
https://steamcommunity.com/sharedfiles/filedetails/?id=1729185744
4 comments Read more
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About This Game

What's Inside?
  • An advanced game that is immersive and massive in scale - the crossroads where community, gaming and storytelling precipice.
  • From mini games like match 3 to full on adventure gaming with farming, crafting and land ownership - everything is accessible.
  • Respecting the player, woven into the play are the concepts of Edutainment and EduTECH - with these tenets we can soar to new experiences that aren't watered down for the masses.

The ambitious feature set of essentially a completely open and fully intractable world will make use of Steam Workshop and other Community Hub features day one. This is why we call it CommunityUs.
The point of this game is community first and game second i.e. the game is the thing to talk about in the various community channels.

Start your journey in a small low detail yet polished world.

Use the in game workshop to grow your world with CommunityUs contributed content.

Become an active community member.
  • Encourage others or do your own stuff.
  • Discover guides to help you grow.
  • Anyone can get their feet wet with simple pixel art.
  • Work on skills that carry over into real life.

System Requirements

    Minimum:
    • OS: SteamOS, Fedora, Ubuntu, Red Hat
    • Processor: amd/i3
    • Memory: 4 GB RAM
    • Graphics: Intel HD or AMD 540/560/590
    • Storage: 1 GB available space
    • Sound Card: Intel
    Recommended:
    • OS: SteamOS
    • Processor: i5
    • Memory: 8 GB RAM
    • Graphics: NVidia 960/1080 or Dual 1080Ti for VR beta
    • Storage: 750 GB available space
    • Sound Card: Any

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