The game grows with you - begin in low detail, learn how to play, connect with family and friends.
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Jeu en accès anticipé

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Remarque : ce jeu en accès anticipé peut changer ou ne pas changer de façon significative. Si celui-ci ne vous intéresse pas dans son état actuel, vous devriez peut-être attendre qu'il se développe davantage. En savoir plus

Ce que l'équipe de développement a à dire :

Pourquoi choisir l'accès anticipé ?

« Our ambition is to produce the worlds foremost example of how to achieve a community first game. Metaphorically we have reached an internal precipice where we have completed so many features to early stages that they are now boiling over and we need to pour those out into a nice hot cup of game play stew and serve it with a virtual story sandwich to get feedback on how to pair our release menu for version one. We will leverage community feedback and iterative design to narrow down our feature list to a best of the best set and wrap that into a version one - built by the community for the community.

Simply said, we have tons of ideas and proof of concept features completed. Now we need to return to our community perspective and begin implementing those into a single game play experience to get feedback and together as one we can complete this thing to ready to release. »

Pendant combien de temps environ ce jeu sera-t-il en accès anticipé ?

« Our best guess is May 1st 2020. It can be sooner or later based on community feedback, but picking a year out from our early access start date gives us a big old target to easily hit and not let anyone down. »

En quoi la version finale sera-t-elle différente de la version en accès anticipé ?

« In early access we are only delivering slices of the final product. The full version will offer a experience that matches our goals of a massive world, with many interaction points leading to an immersive experience. In game EduTECH will allow players to reach advanced interaction and immersion that push the boundaries of cinema and gaming such that they become - one community based experience that touches all of our target demographics; single player, the family, office and biz and the ultimate goal of supporting large communities that can engage within at the scale of esports today.

Mainly the full game will offer a welcome environment for any play style. A casual player that just wants to do mini games and unlock a big world can still have fun here. At the same time another player can use CommunityUs as a one stop shop for education and entertainment fulfillment.

The full product will offer an open world with a workshop API that allows anything to happen. We will then offer a core set of those features as a playable starting experience so as not to overwhelm the uninitiated. Unwilling to water down the game play the rest of the almost done features will be added à la carte through the Community Hub and Steam Workshop. Through discussions there and in sub groups we will really begin doing the work of community building and support. This is our ultimate goal, to bring communities together in a fun way and help them.

To give a sort list of early Steam Workshop features planned:
  • Action Support - script in game objects i.e. doors through API
  • Audio Import - .ogg and MIDI Player
  • Event API - listen and respond to events and have those talk to actions above
  • C#/Javascript/Lua planned for the workshop.
 »

Quel est l'état actuel de la version en accès anticipé ?

« You will get a playable slice or playable slices. The point is to offer as much of the experiences we want to offer as possible so we can begin getting feedback on what to prioritize for the final polish before release. We do plan to openly announce and direct this dialogue with our player base through announcements and steam discussions/forums.

Pre-alpha Features:
  • Character creation
  • Massive world
  • Retro 16 bit, low poly content
  • Streaming world
  • Steam Workshop integration
  • Foundational world interaction and core game play mechanics in pre-alpha state.

Core game play features working:
  • Standalone Scenes
  • Classic Enemies
  • Classic Weapons
  • World Time
  • Climate & Season
  • Storytelling
  • Music
 »

Le prix du jeu sera-t-il différent pendant et après l'accès anticipé ?

« Free to Play »

Comment comptez-vous impliquer la communauté dans le processus de développement ?

« When multiplayer is flushed out the developers will just be available in game chat getting live feedback as one source, but until then...

Steam discussions to get feedback on the good or bad.
Specialized Steam groups with different focus areas to polish the player experience while in per-release.

Link to our Steam Discussions forum:
https://steamcommunity.com/app/1062330/discussions/0/ »
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À propos de ce jeu

What's Inside?
  • An advanced game that is immersive and massive in scale - the crossroads where community, gaming and storytelling precipice.
  • From mini games like match 3 to full on adventure gaming with farming, crafting and land ownership - everything is accessible.
  • Respecting the player, woven into the play are the concepts of Edutainment and EduTECH - with these tenets we can soar to new experiences that aren't watered down for the masses.

The ambitious feature set of essentially a completely open and fully intractable world will make use of Steam Workshop and other Community Hub features day one. This is why we call it CommunityUs.
The point of this game is community first and game second i.e. the game is the thing to talk about in the various community channels.

Start your journey in a small low detail yet polished world.

Use the in game workshop to grow your world with CommunityUs contributed content.

Become an active community member.
  • Encourage others or do your own stuff.
  • Discover guides to help you grow.
  • Anyone can get their feet wet with simple pixel art.
  • Work on skills that carry over into real life.

Configuration requise

    Minimale :
    • Système d'exploitation : SteamOS, Fedora, Ubuntu, Red Hat
    • Processeur : amd/i3
    • Mémoire vive : 4 GB de mémoire
    • Graphiques : Intel HD or AMD 540/560/590
    • Espace disque : 1 GB d'espace disque disponible
    • Carte son : Intel
    Recommandée :
    • Système d'exploitation : SteamOS
    • Processeur : i5
    • Mémoire vive : 8 GB de mémoire
    • Graphiques : NVidia 960/1080 or Dual 1080Ti for VR beta
    • Espace disque : 750 GB d'espace disque disponible
    • Carte son : Any

CommunityUs : autres jeux

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