Muscle Magic is a local multiplayer brawler in which you play as powerful, muscular wizards and barrage your opponents with a variety of wacky spells. Grab up to 3 of your friends and duke it out to see who is truly the fittest mage of them all!
All Reviews:
Positive (21) - 95% of the 21 user reviews for this game are positive.
Release Date:
Apr 26, 2019

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Recent updates View all (6)

July 2


Welcome to the second Muscle Magic update! This update will focus on improving the overall gameplay experience by changing up the main combat, as well as improvements to the overall UI. Join our wizards as each of them gets their own set of spells to barrage the others with!


  • New Spell Sets: The wizards have all trained themselves in their arts, and now each of them has their own separate set of spells! From now on, you can select individual characters in the Character Select, each with their own costume and set of spells that will be kept the same throughout each round. This does mean the original Random Spells gameplay has been replaced. The spell sets were however closer to our original vision for the game, and we believe they will create a more fun and interesting gameplay environment for Muscle Magic.
  • Keyboard Support: the game can now be played with keyboard and mouse! One player can now control the menus with keyboard, and control the character with keyboard and mouse during the actual game. Do note that the keyboard controls will have to be turned on in the Options menu first, which then immediately switches Player 1 from controller to keyboard. More in-depth information on the control scheme will follow soon.
  • Wizard Make-Overs: the wizards have had a visual overhaul! They now have much more expressive faces, more beard variations and more muscles.
  • New Spell - Turbo Tackle: the Turbo Tackle spell is now featured in one of the spell sets! This spell falls into the movement category, and is categorized by giving your chosen wizard a burst of speed forward that can be used to pin other players into walls or other object.
  • New Spell - Wrestling Ring: the Wrestling Ring spell is now featured in one of the spell sets! This spell falls into the defensive category. When activated, a part of a boxing ring is spawned into the level that can reflect any incoming spells or players.
  • New Obstacles: Testosterstone has some new surprises waiting for our wizards, mainly in the form of the new obstacle it introduces: the mine cart. You will see some wizards riding this cart up and down the tracks throughout the match, so be careful not to bump into it!

  • All spells are now colour-coded based on the player colour. This will help seeing which spells were fired by who.
  • Visual effects on all of the spells have been optimized better for more consistent performance.
  • Increased player movement speed when they are in the Abs-orber spell.
  • Increased damage of the explosion hit from Abs-orber.
  • Reduced the amount of time it takes for the Boomerang to start returning to the original caster.
Bouncy Ball:
  • Increased damage when you hit a player with Bouncy Ball.
  • When this spell is reflected back onto the caster, it now does a low amount of self-damage.
Boxing Glove:
  • Changed the visuals of the spell. It is now a more rounded glove, instead of it utilizing the visuals of the gloves in the Armpit level.
  • Added particle effects that play while the Boxing Glove is cast.
Fire Fist:
  • Reduced damage on Fire Fist explosion hit.
Flashy Blink:
  • Reduced spell cooldown.
Gem Grenade:
  • Increased travel speed on spell.
  • When this spell is reflected back onto the caster, it now does a low amount of self-damage.
Ground Slam:
  • Reduced damage when hitting a player with Ground Slam.
  • Increased spell cooldown.
Kettle Bomb:
  • Reduced size of the explosion radius.
  • Reduced damage on the Kettle Bomb explosion.
  • Increased the damage that the explosion does to the original caster of the spell.
Muscle Magnets:
  • Fixed an issue where the Failed Casting animation played when casting the second part of the spell.
  • Increased damage on the individual magnets when hitting players with them, and the explosion effect at the end of the spell.
Mirror Man:
  • Reduced Mirror Man duration.

Rolling Weight:
  • Reduced damage when you hit a player with Rolling Weight.
Rubber Ducky:
  • Reduced contact damage on Rubber Ducky.
  • Increased spell cooldown.
Soap Slide:
  • Tweaked forward momentum of Soap Walk.
  • Tweaked friction of Soap Walk.
  • Reduced Soap Walk duration.
  • Reduced spell cooldown.
  • Reduced size of the individual weights in the Trishot spell.
  • Reduced damage of the individual weights in the Trishot spell.

  • Despite having the level listed as Coming Soon before, we had to cut Muscleopolis before the final release. The level was not living up to our expectations, and we prioritized focusing our team towards improving the game according to community feedback rather than continuing forward with this particular level.
  • Reduced the size of the collision box on the wall of boxing gloves in Armpit.
  • Camera in Testosterstone now adapts more to the positions of the players. If players are close together or only a few players are left, the camera will now zoom in more.
  • Floor of the level updated to accommodate for the minecart by making the tracks connect to each other more.
  • Fixed the issue of players been able to hide below the walls at the bottom of the level.
  • Further optimized the level environment for better game performance.
  • Decreased damage applied to players when they are hit by a stalactite.
  • Tweaked spawning sequence for the stalactites to spawn the hazards more consistently across the full match.
  • Fixed an issue where the stalactites would start their spawning sequence before the level countdown ends.
  • Characters are now animated in the Character Select Menu. Each player has a different animation to look at while they are selecting their character.
  • Icons present in the Character Select to show which spell set each character has.
  • Added icons to indicate controls for switching your team colour in the Character Select Menu.
  • Added spotlights for each character in the Character Select Menu.
  • Main Menu visuals have been reworked. The buttons, colours and images have been updated fully.
  • Main Menu buttons have better feedback for when players are hovering on a button.
  • Level Select visuals have been reworked. The menu now fits more with the overall UI style and features more zoomed-out images of each level.
  • Score Screen visuals have been reworked. This screen now more clearly shows the amount of points each player has, as well as fitting more with the overall UI style.
  • Pause Menu has been reworked visually. It is now positioned towards the left side of the screen, and has better button visuals and button feedback.
  • Spell icons next to the health bar now match the colour of the player.
  • The cooldown timer of spells can be seen visually filling back up in the icons next to the health bar.
  • Health bar visuals have been updated slightly.
  • The health bar will now briefly flash red when a player is hit.
  • The health bar will now flash red continuously and shake more violently when the player is at low health.
  • The colour of the damage indication in the health bar has been changed from red to white.
  • Killfeed has been enabled again, with updated visuals and icons.
  • Music was added to the menus. This music will progressively get more instrumentation the further you progress through the menus.
  • Background music was reworked with different instrumentation and tempo.
  • Music and sound effects now slow down for the duration of the slow-motion effect that triggers when you eliminate a player.
  • Added crowd cheering sound effect whenever a player is eliminated.
  • Added a short elimination sound effect when a player is eliminated.
  • Added sound effects for the stalactites in Testosterstone falling and crashing into the ground.
  • Added sound effects for the Rune Circle in the middle of Armpit glowing to signify the level hazards changing.
  • Added sound effects for players/spells coming in contact with the bumpers in Armpit.
  • Added sound effects for the bumper doors opening and closing in Armpit.
  • Added sound effects for the cars driving by on the sides of Armpit.
  • The previously yellow team colour has been changed to pink instead.
  • Enabled proper shadows for characters, spells and level hazards.
  • Updated the game logo in the Introductory Screen with a cleaner version.
  • Added loading screens with explanations of the controls to serve as a good tutorial while players wait for the level to load in.
  • When a player is eliminated, the camera moves back towards the remaining players more fluidly.
  • When a player is eliminated in a 1v1 situation, the camera zooms in on the person who got eliminated while the slow-motion effect activates.
  • Added Analytics & GDPR agreement aimed at collecting data about items such as spell usage and overall K/D rate. This will help us balance the game in the future.
  • Players and their staffs now move into the direction they were launched into when ragdolling after an elimination.
  • The characters now have more beard colours than just white.
  • The particle effect on the top part of the player staff has been reworked.
  • Lowered team damage from 0.75x to 0x the regular damage, making it so that you cannot damage your team members anymore.
  • Tweaked the coloured outlines on each of the characters.
  • Fixed the bug with Fire Fist’s explosion doing damage to players twice in a row.
  • Fixed the bug of the Fire Fist explosion VFX not loading properly sometimes.
  • Fixed the bug with Boxing Glove doing damage to players multiple in a row.
  • Fixed the bug with Boxing Glove applying knockback to players hit by it multiple times.
  • Fixed the bug with stalactite hazards remaining active during the Victory Screen in Testosterstone.
  • Fixed the bug of player speed increasing and players gaining invulnerability when hit during specific spells.
  • Fixed the bug where the Rolling Weight spell would sometimes stop in place after being reflected by another player.
  • Fixed the bug where the camera sometimes reset to an in-game view during the Score Screen and Victory Screen.
  • Fixed the bug where certain spells, such as Gem Grenade, did not do damage when reflected back to the person who cast them.
  • Fixed the bug of the magnets from the Muscle Magnets spell sticking around in the environment when one part of the spell is destroyed.
  • Fixed an issue where players could not select the same character.
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June 29


As you might be aware, we have been hard at work over at Muscle Magic HQ to deliver even more wacky gameplay and even more massive muscles. You will soon be able to see the fruits of our labour in action, as the next Muscle Magic update is launching within the next few days!

For anyone that has played the game at INDIGOx in Utrecht this Thursday and Friday, the contents of the next update will be quite familiar. For all of our other fans: we will be adding new spells, new ways to play and new options for you to control the game with. Stay tuned for when the update launches, and in the meantime, here is your teaser image already:

We hope you will enjoy what we have in store for you!

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About This Game

Muscle Magic is a fresh new take on the old Warlock sub-genre, but with an added twist of muscular mages!

In Muscle Magic, each player controls one of the most buff wizards in all of the land, and tries to KO his opposition in order to gain control over the source of their immense power: the illustrious Swole Gems. Up to 4 players can partake in their exhilarating brawls, so grab some friends and duke it out to be the last wizard standing!


  • Local Multiplayer
    Play locally with your friends and family in a variety of different ways, from fun free-for-alls, to tactical team matches, to intense 1v1's.
  • Accessible, but rewarding gameplay
    The game is easy for every sort of player to get into, but with all of the spells you can master and all of the opponents you have to predict, the gameplay proves rewarding for those that choose to master it.
  • The Swolest of Mages
    Choose from a variety of buff warlocks, each equipped with their own set of spells. Each of the combatants has a unique play style that utilizes 4 of the 18 available spells, so pick whichever combination of magical tricks and gym equipment suits you and have fun!
  • Robust Levels
    Each of the available levels introduces new elements that can turn the tide of battle in an instant. Whether you are bouncing around between the bumpers in the Armpit or pushing your adversaries into the minecarts patrolling Testosterstone, every level is sure to introduce exciting twists to your sporty stand-offs!

Future Plans

Muscle Magic is a 3rd year student project from students at Breda University of Applied Sciences. The game is still in active development, and we will continue to update it regularly until the beginning of July with additional content and tweaks. If you want to give us any feedback on the game for how we can improve it throughout this development period, consider leaving a review or sharing your feedback on our social media platforms!

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 7
    • Processor: Quad-core Intel or AMD, 2.20 GHz
    • Memory: 4096 MB RAM
    • Graphics: Nvidia GeForce 940MX
    • DirectX: Version 11
    • Storage: 1 GB available space
    • Sound Card: DirectX-compatible sound card
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: Quad-core Intel or AMD, 2.50 GHz
    • Memory: 4096 MB RAM
    • Graphics: Nvidia GeForce 940MX
    • DirectX: Version 11
    • Storage: 1 GB available space
    • Sound Card: DirectX-compatible sound card

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