'83 is a 40v40 squad based, objective focused online tactical first person shooter set in a Cold-War-Gone-Hot scenario. It's designed with 'accessible realism' for the most enjoyable, but still hardcore experience that gets you to the action fast, without losing the lethality of war.
一般 / 劇情 | '83 - Cold War Gone Hot Trailer
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一般 / 劇情 | '83 - Re-Announcement Trailer

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備註:處於搶先體驗狀態的遊戲尚未開發完成,且內容可能會有所變動。如果目前的開發進度未使您產生興趣, 建議您等待本遊戲開發至下一階段時再決定是否購買。了解更多

開發者的話:

為何採用搶先體驗模式?

「83 is all about the updates and we are starting as we intend to continue, with updates coming regularly during Early Access and beyond. Early Access is a great way to get the game in front of our fans as soon as possible and bring them along with us in the development process as we optimise, refine systems and introduce new maps and gameplay. Player feedback has always been crucial to our team in past titles we have worked on, and we are keen to make it the keystone of our development process for 83.」

這款遊戲的搶先體驗時間大約會持續多久?

「We intend the game to be in Early Access until mid-to-late 2026 with regular updates happening during this period. We’ll also aim to trial new biomes and maps alongside new gameplay mechanics, new vehicles and new weapons. Whilst doing this, we plan to continue the optimisation process, improving the gameplay experience for players with all kinds of systems.」

正式版預計會與搶先體驗版有何不同?

「Our aim for the full release version is to make gameplay more balanced, ensure there will be (even) fewer bugs, and have the game run even more smoothly than the initial EA launch. We're currently planning to have double the number of maps, and release an extra faction, and more gameplay systems.

But we also plan on updating and adding content after Hard Launch; our goal is to continue the updates with new maps, weapons, vehicles and factions far into the future of the game.」

搶先體驗版目前的開發進度如何?

「Currently we have 3 maps, with 2 different gamemodes per map.

Two factions (US Army & Soviet Ground Forces), each with vehicles (tank and jeep) and well over a dozen weapons per faction.

Most major gameplay systems are in place, including commander and squad leader functionality.」

遊戲售價在搶先體驗期間前後會有所變動嗎?

「Pricing is under review, but we do not currently intend to increase the base price of the game either during Early Access or for the full version release.」

在開發過程中,您打算如何與社群互動?

「Our community has been an integral part of the development of ’83, since before the project even reached Alpha. We have found the community members’ feedback and knowledge to be absolutely invaluable.

This continues into the closed Beta and will be a key feature of Early Access. We have a very active Discord community with special channels for feedback. These channels are regularly monitored by our development team to provide feedback and help prioritise improvements. We also post regular surveys and run metrics software to provide raw data for continuing enhancement of the game throughout EA.」
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預計發行日期: 2025 第 4 季

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關於此遊戲

It's 1983. The tensions between NATO and the USSR have reached their breaking point, and the Cold War has quickly turned into an all-out conflict across Europe. Take the side of NATO or Warsaw Pact forces in an authentic, realistic, yet accessible online first person tactical shooter. Welcome to '83!

🪖 40 vs 40 large scale battles with infantry, vehicles, tanks and fire missions

🪖 30 to 40 minute matches that take you straight to action

🪖 Objective focused, squad-based team gameplay

🪖 Team Commanders guide their faction to victory in an RTS-style metagame

🪖 Era authentic weapons and equipment with realistic handling and lethality

🪖 Spiritual successor to Rising Storm 2 Vietnam

Need to know more? Let's go! 👇

When we say that '83 is a spiritual successor to the Rising Storm series, it's not only the accessible realism approach that makes '83 worth that title. Members of our team have worked on all previous Rising Storm titles, and also on the Red Orchestra franchise. Some of us have been in the biz of developing accessible realism games for the past 15 years.
It's just what we do best.

Games in the tactical/mil-sim shooter genre are usually a huge time sink.  Everybody loves Tarkov and Arma but... not everyone can game 100 hours a week, or afford to prep for a match for XYZ minutes -- only to die instantly! 

'83 is mindful of your time. It skips the dull parts commonly present in realistic games, takes you to action fast, but does not neglect the lethality of war.

You can absolutely still die fast, but should that happen, you're back in business within a minute or two. You might want to avoid the dying though, your squad needs you and every death matters, as the matches are only 30-40 minutes long!

The tactical aspect of '83 lies in the objective focused flow of every match that simply requires teamwork to win. Clutch situations when capturing key objectives on the map can be solved with smart flanks, diversions, or well-timed fire missions, all coordinated across multiple squads within a team.

As with any tactical shooter, the selection of gear matters and can make a difference in '83. However, the point is not to experience gear fear. You can customize your loadout, but there are predefined classes (including a team commander!) that set some boundaries in order to strike a balance across factions.

There is a large selection of weapons and other gadgets, each meticulously designed and animated according to their real life counterpart. Also, the weapons behave in a realistic way: the barrels and suppressors overheat when rapid firing, machineguns are better deployed on a stable surface, and bullets don't magically teleport in between magazines when you reload a half-empty one.

Sounds like a game you want to play? Great!
Please add '83 to your Steam wishlist, and let's stay in touch!

成人內容說明

開發者表示產品內容如下:

There will be blood and moderate gory imagery in '83, reflective of wounds received in real-life military combat. This will occur when players receive damage from explosions or incendiary devices.

系統需求

    最低配備:
    • 需要 64 位元的處理器及作業系統
    • 網路: 寬頻網際網路連線
    建議配備:
    • 需要 64 位元的處理器及作業系統
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