In these videos we will teach how to create games in the Isometric 2D style using the Unity game engine with the C # programming language.
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2019年6月10日
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Criação de Jogos com Unity + C# Curso Completo

1. Teaching How to Create Video Games: Aprenda Jogos Isométricos 2D com Unity Engine + C# - Capítulo 01
章节
33 分钟
In this video we will teach how to create games in the Isometric 2D style using the Unity game engine with the C # programming language.
2. Teaching How to Create Video Games: Aprenda Jogos Isométricos 2D com Unity Engine + C# - Capítulo 02
章节
38 分钟
In this video we will teach how to create games in the Isometric 2D style using the Unity game engine with the C # programming language.
3. Teaching How to Create Video Games: Aprenda Jogos Isométricos 2D com Unity Engine + C# - Capítulo 03
章节
33 分钟
In this video we will teach how to create games in the Isometric 2D style using the Unity game engine with the C # programming language.
系列内容不符合退款要求。了解更多 init_data: 0.1223, render: 0.0607

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关于此剧集

In these videos we will teach how to create games. We will show diffrent styles of games and we will explain how to create each genre.
We will start showing how to create Isometric 2D style games using the Unity game engine with the C # programming language.

http://www.criacaodejogos.com/

Downloads
Download for free all images that are used during Learn How to Create 2D Isometric Games with Unity Engine C# (English Version).
https://www.criacaodejogos.com/downloads.htm

Topics
- Animations
- Layers
- Sorting Layers
- Aliasing
- Filter Mode
- Momement of Objects
- Language Program
- Programming Movement of Objects
- Level Design
- Prototyping
- Development
- Release Version
- Version Control

Lesson 01
-----------------
- Unity Overview
- Creation of the Zero Project in the Unity Program

Lesson 02
-----------------
Title: OBJECTS
Creating Objects that in Unity are called GameObjects (Game Objects)

Lesson 03
-----------------
Title: COMPONENTS
Definition of a Component
Definition of what is the Object (GameObject) Camera and why it has a Component named Camera.

Lesson 04
----------------
Title: IMAGE
How to make an object render a 2D image
Definition of a SpriteRenderer Component

Lesson 05
----------------
Title: SCALE
Title: PIXELS PER UNIT
Defining Dots Per Unit = Pixels Per Unit

Lesson 06
----------------
Title: ALIASING
Definition of Image Smoothing = Aliasing
Explanation of Filter Mode = Filter Mode
Pixel Art set to be Point in Filter Mode
Project Settings - Quality - Anti Aliasing - Disabled

Lesson 07
---------------
Title: AXIS = PIVOT
In this lesson we show what the Axis (Pivot) is and how we should proceed by configuring the Axis of Objects
so that they are correctly positioned. This way it will be easier to work and even avoid future problems.
at the time of programming. (Pivot = Lower Axis = Bottom)

Lesson 08
---------------
TITLE: LAYERS (LAYER ORDINATION)
In this lesson we will learn what is the Sorting Layer (Sorting Layer)
as well as learn about the Order in the Layer (in English Order in Layer) for
Display, Image Rendering.

Lesson 09
---------------
Title: RIGID BODY (RigidBody2D)
In this lesson we will learn what is a Hard Body, which in the program
Unity is called RigidBody2D and how to set it up properly in a 2D Isometric game

Lesson 10
---------------
Title: MOVEMENT
In this lesson we will program the Player's movement.
To teach this we use the C # language.

Lesson 11
---------------
Title: ROTATION
In this lesson we will program the Player Rotation (Player)
Making the image turn right and left
Programming in C #

Lesson 12
--------------
Title: SHADOW
Adding shadow to the player and configuring Layers

Lesson 13
--------------
Title: ANIMATIONS
Animator Creation and its Controller (Animator COntroller)

Lesson 14
--------------
Title: CLIPS
In this lesson we will learn how to create new Animations through Clips,
where each Clip will correspond to an animation.

Showing how to create the walking animation for the next lesson show how to do the
change language between animations.

Lesson 15
--------------
Title: WALKING ANIMATION
Explanation of how to do through the programming language
to the Walking State of the Player object.

Lesson 16
--------------
Explanation of what Coliders are and put them on the walls quite simply for now

系统需求

Windows
Mac OS X
SteamOS + Linux
    最低配置:
    • 操作系统: Windows 7
    • 处理器: 英特尔酷睿 2 处理器或相同性能的 AMD 处理器
    • 内存: 1 GB RAM
    • 网络: 宽带互联网连接
    • 存储空间: 需要 200 MB 可用空间
    • 附注事项: 5Mbit/s 的网络带宽适合 540p,3Mbit/s 的网络带宽适合 360p。
    推荐配置:
    • 操作系统: Windows 10
    • 处理器: 推荐搭载英特尔酷睿 I3 和以上的处理器,或相同性能的 AMD 处理器播放 1080p 高清视频
    • 内存: 2 GB RAM
    • 网络: 宽带互联网连接
    • 存储空间: 需要 500 MB 可用空间
    • 附注事项: 12Mbit/s 的网络带宽适合 1080p,8Mbit/s 的网络带宽适合 720p。
    最低配置:
    • 操作系统: Mac OSX 10.7
    • 处理器: 英特尔酷睿 2 处理器或相同性能的 AMD 处理器
    • 内存: 1 GB RAM
    • 网络: 宽带互联网连接
    • 存储空间: 需要 200 MB 可用空间
    • 附注事项: 5Mbit/s 的网络带宽适合 540p,3Mbit/s 的网络带宽适合 360p。
    推荐配置:
    • 操作系统: Mac OSX 10.10+
    • 处理器: 推荐搭载英特尔酷睿 I3 和以上的处理器,或相同性能的 AMD 处理器播放 1080p 高清视频
    • 内存: 2 GB RAM
    • 网络: 宽带互联网连接
    • 存储空间: 需要 500 MB 可用空间
    • 附注事项: 12Mbit/s 的网络带宽适合 1080p,8Mbit/s 的网络带宽适合 720p。
    最低配置:
    • 操作系统: Linux Ubuntu 12.04 或更高版本,SteamOS 2.20 或更高版本
    • 处理器: 英特尔酷睿 2 处理器或相同性能的 AMD 处理器
    • 内存: 1 GB RAM
    • 网络: 宽带互联网连接
    • 存储空间: 需要 200 MB 可用空间
    • 附注事项: 5Mbit/s 的网络带宽适合 540p,3Mbit/s 的网络带宽适合 360p。
    推荐配置:
    • 操作系统: Linux Ubuntu 12.04 或更高版本,SteamOS 2.20 或更高版本
    • 处理器: 推荐搭载英特尔酷睿 I3 和以上的处理器,或相同性能的 AMD 处理器播放 1080p 高清视频
    • 内存: 2 GB RAM
    • 网络: 宽带互联网连接
    • 存储空间: 需要 500 MB 可用空间
    • 附注事项: 12Mbit/s 的网络带宽适合 1080p,8Mbit/s 的网络带宽适合 720p。

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