Emberlight is a true roguelike dungeon crawler, set in a world where the Gods have given you a great gift - and a great curse. Explore procedurally generated dungeons as a Knight of the Ember Order. Conquer the quests set out before your party, and uncover the lore of the land.
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Aug 13, 2019
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Planned Release Date: August 13

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Recent updates View all (8)

June 17

Updated Patch Notes for June 17


The development team has made the following changes and updates to the game in the latest update.
  • Corruption earned in a run (max 300 if all 3 characters hit 100%) is saved between runs. This will result in earning corruption levels which will begin to unlock new content over time such as subclasses, new classes, rooms, etc.
  • Quest system now "complete" with all unlocks in place. Can select any quest on the quest screen in a more visual interface. Base game is surface and caves. First few quicker corruption levels unlock remainder of levels.
  • Once levels are unlocked, specialty rooms outside a certain subset now unlock per corruption level. These will be utilized by procedural map generation as they are available.
  • Once rooms are unlocked, subclasses will now unlock and are now accessible via the new party selection.
  • Party selection now follows quest selection. It starts with the usual setup. You can now have any combination of heroes (3 of same, 2 + 1, whatever). Subclasses can now be selected at bottom of each character slot when unlocked, and future classes can be easily added post launch.
  • After party selection, you can now use a starting amount of gold (testing 1000) to spend in town. Same interface as town portal. Can get potions, or specialize the abilities as you see fit or save the gold.
  • Resolved issue where tooltips would be too large. Has helped a lot with tooltips going off screen but not completely fixed until beta.
  • Resolved issue with occasional crashes accessing town portal with new timed shop system. It was expecting a full 10 abilities every time you entered, and therefore crashed if you bought something and re-entered it.
  • In ability loot window and town portal, reordered the characters at bottom to align with their positions in each room. This was required as you can now have 3 of the same character and wouldn't be able to easily tell which one you were adding abilities too.
  • Resolved issues with a handful of abilities with bad visual effects causing errors/crashes.
  • Final pass on rooms (some still being tweaked in beta period).
  • Additional safety checks if an empty ability button is clicked. Normally impossible as the buttons are disabled, but checking to see if this resolves the rare null reference error I'm seeing on button press in logs.
  • Shifted the persistent corruption bar into the quest window where its more pertinent.
  • Added Discord button to main menu.
  • Resolved potential bug during corruption fight where due to order of operations, if the initial character was killed before killing the enemy party members, they could attempt to take a turn before the encounter reorganized everything.

Please report any issues in our Discord server or our Steam Forums.
- Quarter Onion Games
0 comments Read more

June 9

Updated Patch Notes for June 9


The development team has made the following changes and updates to the game in the latest update.
  • To potentially resolve issues with targeting, the previous target is saved at the end of every player turn (with the exception of a player that is currently confused or charmed). After AI takes their turns, the targeted unit will revert back to whichever target the player had selected before if they are still alive. This way if you are focusing on a unit, you will not need to reselect a target until they're dead.
  • Updated encyclopedia to have entries for all sections. Some areas are still WIP until final lines are in.
  • Removed speed run in options. This is now the default speed of play to help speed up game flow. Will revisit in the future.
  • Added more final assets to fill out remaining rooms.
  • Raised the ladder on the path down from the surface boss fight to make that prop more apparent to enter next level.
  • Updated effect around ladder.
  • Updated base attack effect prefabs.
  • Resolved issue where projectiles attached to skills were getting stuck or resetting with final assets.
  • Updated some more unfinished Rooms, still a WiP
  • Did some adjustments to Templates but needs another pass due to some bad data causing crashes.
  • Added a potential fix for the delay to projectiles going off that should speed things up.
  • Quick pass on the rooms recently finished by Xyla to ensure they were aligned with Templates.
  • Finished all the final VFX.
  • Fixed errors in Templates. Running fine now.

Please report any issues in our Discord server or our Steam Forums.

- Quarter Onion Games
0 comments Read more

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About This Game

Emberlight is a true roguelike dungeon crawler, set in a world where the Gods have given you a great gift - and a great curse.

Explore procedurally generated dungeons as a Knight of the Ember Order. Conquer the quests set out before your party, and uncover the lore of the land. Grow your strength by absorbing the abilities of your slain enemies and collecting the powerful traits of dungeon bosses.

Become strong, become quick, become immortal - but be warned - as you fight using unstable Ember powers, they will begin to corrupt and twist your very soul. Every gift of power has its sacrifice; every ability has its cost.

As the Gods fight for control of their creations, you must decide what is good, and what is evil. To protect your people against the dangers of Ember power, you must use its power to your advantage. Will you conquer the dark, or will you lose yourself to corruption?

ABSORB
As a Knight of the Ember Order, you have the ability to absorb the abilities used by your enemies. Every ability used by enemies has a chance to be learned. This allows customization of each character towards whichever goals you have. But each absorbed ability has a cost...

CORRUPT
Every absorbed ability will corrupt your soul. You will slowly lose yourself to evil as the quest progresses. This expresses itself in unstable corruption traits which leads to metamorphosis into an evil being (such as a lich). And you will lose yourself to the corruption...

REPEAT
Each run will last between 30-60 minutes. After completing the quest, the most corrupted will kill off his former allies in an epic battle. This corrupted being will then begin attracting evil around them, and will act as a boss in a future quest once their influence has expanded enough. They will have all the powers you have provided them during the run, providing a never ending challenge in future runs. For every corrupted boss, a stronger party is required to defeat them. And the cycle repeats......forever?

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7+ (64-bit)
    • Processor: 2.0 Ghz
    • Memory: 4 GB RAM
    • Graphics: Open GL 3.2+ Compliant
    • Storage: 2 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10+ (64-bit)
    • Processor: 3.0 Ghz
    • Memory: 8 GB RAM
    • Graphics: Open GL 3.2+ Compliant
    • Storage: 4 GB available space

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