Darkest Depths is a fast-paced, first-person shooter that features RPG elements and mind-blowing movement within a dungeon that becomes more and more dangerous as you traverse deeper. Randomized guns, upgrades, and levels make each play-through fresh and innovative.
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Release Date:
Apr 18, 2019
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“As a solo developer with only a handful of testers I know that the game will not have a flawless release. Darkest Depths has been improved over it's development dramatically by the people who have tested and played it. I want to continue this trend with players who are as passionate about this game as I am. So long as I am not overwhelmed with feedback I will always take it under consideration and in a lot of times make adjustments based on it.”

Approximately how long will this game be in Early Access?

“When the players and I am satisfied with the state of the game.”

How is the full version planned to differ from the Early Access version?

“More weapons, upgrades, active use items, bosses, levels, enemy types and possible game modes based on player feedback. Also leaderboards, improved art.”

What is the current state of the Early Access version?

“The current game has the first dungeon new game mode that can be completed. There are currently six guns to find, twenty random upgrades, leveling system, dungeon difficulty scaling, eight enemy types.

Everything listed in the "About This" section is in the current Early Access version. Refer to that for more details.”

Will the game be priced differently during and after Early Access?

“The game will cost more after Early Access.”

How are you planning on involving the Community in your development process?

“The community will be the guiding force in the changes of the game. Player issues will always come first followed by additions and polish.

You can provide feedback in the Steam Discussion Board or directly @TheBurningRedXO on Twitter. There is also an active development and feedback discord for Darkest Depths at: discord.gg/9RzDtAq”
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Recent updates View all (7)

April 18

Cathedral of Worms Release and Optimizations

The second floor finally has it's own unique tile set. The entire dungeon before today has been made up of an area called the Sunless Sanctum. Now there's a new variant that has it's own appearance, play style and soon traps. This is a very early version with just the basics. Within next week I will have added in more rooms and randomness as well as new traps. This includes changing boss rooms to match the new floor as well.

The Sunless Sanctum is tight quarters while the Cathedral of Worms is very large and open. It has tons verticality, the walls are huge and open for wall running. Columns are set up so that you can wall jump to take cover high above everything.

I have plans for the third floor which will be more mechanical but that won't be for a few weeks. The goal is to ultimately have five unique floors and the fifth floor having it's own boss or two for the end of the game. Each floor will be completely different.

I made a switch in engine versions recently that gave me huge options for optimization. It also included some unwanted issues that I will have to work through such as changes to lighting and level loading speeds. There will be bugs for sure just please let me know in the community section or Discord: https://discord.gg/9RzDtAq
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April 16

Two Bosses Return and Balance

I reworked the Seething Heart and Big Head. Both bosses are back in random rotation with the others and are a much greater threat than before. Big Head will definitely kill you.

I adjusted player damage scaling on level. Your damage won't scale as high as it used to based off of levels. The amount of damage that you got per level made every run feel the same regardless of upgrades. Now upgrades mean much more.

I also set a limit on how many summons that the Grave-heart Wizard could have. They can only create five enemies now. Previously this was unlimited.

I made changes to how a level is spawned to prevent falling through the world and sending you back to the HUB.

I added two new corridor types one requires wall running. I will add more variations and randomization in the next day or so. Considering the new dungeon floor doesn't encourage a lot of it.

I'm working on a new dungeon type for the second floor now. I need to put together some new textures for the environment and concept some ideas so expect that to be ready hopefully in the next week.
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About This Game

Darkest Depths is a fast-paced, first-person shooter that features RPG elements and mind-blowing movement within a dungeon that becomes more and more dangerous as you traverse deeper. Randomized guns, upgrades, and levels make each play-through fresh and innovative.

Key Features


  • QUICK RUNS: If you're short on time then Darkest Depths is the perfect game for you. It is designed to be cleared in a single play-through which unlocks more stuff for future play-throughs. The game can be beaten in under an hour if you know what you're doing.
  • EVERY RUN IS DIFFERENT: Random enemies, random upgrades, random bosses within a random dungeon. You even start with a random secondary gun. You will never know what to expect.
  • OLD-SCHOOL NEW TRICKS: Extremely fast paced movement, OP guns and jump pads akin to Quake. Darkest Depths adds the ability to wall run, unlock up to ten jumps, increase your jump height and a combo system plus more.
  • INSANE UPGRADES: Ice Shards spinning around you like a buzzsaw, enemies' corpses spawn seeker missiles that track other enemies, reaction based Slo-Mo and much more.
  • COMBO SYSTEM: Kill enemies faster to get more gold, exp, a chance at an optional reaction based slow time ability.
  • LOOT CORPSES: Enemies have a chance to drop stat upgrades, health and money.

Mature Content Description

The developers describe the content like this:

Demon death and violence.

System Requirements

    Minimum:
    • OS: Windows 10
    • Processor: Intel Core i3-560 3.3GHz / AMD Phenom II X4 805
    • Memory: 4 GB RAM
    • Graphics: AMD Radeon R7 240 v2 2GB or NVIDIA GeForce GT 730 v2
    • DirectX: Version 9.0
    • Storage: 2 GB available space
    Recommended:
    • OS: Windows 10
    • Processor: Intel Core i7-860 Quad 2.80GHz / AMD FX-8120
    • Memory: 8 GB RAM
    • Graphics: AMD Radeon HD 7850 or NVIDIA GeForce GTX 1080
    • DirectX: Version 11
    • Storage: 2 MB available space

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