Darkest Depths is a fast-paced, first-person shooter that features RPG elements and mind-blowing movement within a dungeon that becomes more and more dangerous as you traverse deeper. Randomized guns, upgrades, and levels make each play-through fresh and innovative.
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Release Date:
Apr 18, 2019

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“As a solo developer with only a handful of testers I know that the game will not have a flawless release. Darkest Depths has been improved over it's development dramatically by the people who have tested and played it. I want to continue this trend with players who are as passionate about this game as I am. So long as I am not overwhelmed with feedback I will always take it under consideration and in a lot of times make adjustments based on it.”

Approximately how long will this game be in Early Access?

“When the players and I am satisfied with the state of the game.”

How is the full version planned to differ from the Early Access version?

“More weapons, upgrades, active use items, bosses, levels, enemy types and possible game modes based on player feedback. Also leaderboards, improved art.”

What is the current state of the Early Access version?

“The current game has the first dungeon new game mode that can be completed. There are currently six guns to find, twenty random upgrades, leveling system, dungeon difficulty scaling, eight enemy types.

Everything listed in the "About This" section is in the current Early Access version. Refer to that for more details.”

Will the game be priced differently during and after Early Access?

“The game will cost more after Early Access.”

How are you planning on involving the Community in your development process?

“The community will be the guiding force in the changes of the game. Player issues will always come first followed by additions and polish.

You can provide feedback in the Steam Discussion Board or directly @TheBurningRedXO on Twitter. There is also an active development and feedback discord for Darkest Depths at: discord.gg/9RzDtAq”
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Recent updates View all (27)

June 14

Level Loading Improvements, Infinite Loading Fix, General Polish

Decreased default visual style brightness. I left all of the other styles alone incase the default is too dark.

The last patch was smaller on content because it was setting the game up for this release. Which is also light on content but definitely important work. It's funny to me that the stuff that you will never see takes the most time to do. I've been working on improvements to the level loading system. The goal is to spend the majority of my time working to fix the core backend issues. Last month was all about performance optimization which I feel is now in a good place. (If it isn't for you please let me know.) Now I want to get the game to where you never have to restart due to a failed level load. Because that's ridiculous.

Fixed infinite level loading. This is more of a fail safe playing off of the previously mentioned loading work. So, if a level doesn't build in fifteen seconds the game will change the build seed and then build a new dungeon. This is a work in progress and ironically enough I was unable to get a failed build state while testing this. I set it to so long because if people with slower harddrives play it would never actually load. If you have issues with loading please let me know and I will adjust the timing.

Fixed a gap or four in the + shaped stair room. (Thanks GrowWings)

Added more detail to some rooms.

Fixed a gap at the top of doors for some room combinations.

Added Eye Turret spawners to some rooms.

I fixed the issues with exploding enemy types. They will be back to their explosive behavior in the next update.
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June 12

New Game Changes to Level Building and the HUB

I removed the HUB because it was a pointless step to getting into the game. I started reworking the starting room which is also your new HUB in a sense. When you start a new game now you will go straight into the game, your unlocked random weapons will be there as well as visual styles.

I resized the Graveheart Necromancers and Dervishes so they should no longer clip through the ceiling of small rooms. If they still do in some rooms give me a heads up please.

I started adding more details to rooms in the game.
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About This Game

Darkest Depths is a fast-paced, first-person shooter that features RPG elements and mind-blowing movement within a dungeon that becomes more and more dangerous as you traverse deeper. Randomized guns, upgrades, and levels make each play-through fresh and innovative.

Key Features

  • QUICK RUNS: If you're short on time then Darkest Depths is the perfect game for you. It is designed to be cleared in a single play-through which unlocks more stuff for future play-throughs. The game can be beaten in under an hour if you know what you're doing.
  • EVERY RUN IS DIFFERENT: Random enemies, random upgrades, random bosses within a random dungeon. You even start with a random secondary gun. You will never know what to expect.
  • OLD-SCHOOL NEW TRICKS: Extremely fast paced movement, OP guns and jump pads akin to Quake. Darkest Depths adds the ability to wall run, unlock up to ten jumps, increase your jump height and a combo system plus more.
  • INSANE UPGRADES: Ice Shards spinning around you like a buzzsaw, enemies' corpses spawn seeker missiles that track other enemies, reaction based Slo-Mo and much more.
  • COMBO SYSTEM: Kill enemies faster to get more gold, exp, a chance at an optional reaction based slow time ability.
  • LOOT CORPSES: Enemies have a chance to drop stat upgrades, health and money.

Mature Content Description

The developers describe the content like this:

Demon death and violence.

System Requirements

    • OS: Windows 10
    • Processor: Intel Core i3-560 3.3GHz / AMD Phenom II X4 805
    • Memory: 4 GB RAM
    • Graphics: AMD Radeon R7 240 v2 2GB or NVIDIA GeForce GT 730 v2
    • DirectX: Version 9.0
    • Storage: 2 GB available space
    • OS: Windows 10
    • Processor: Intel Core i7-860 Quad 2.80GHz / AMD FX-8120
    • Memory: 8 GB RAM
    • Graphics: AMD Radeon HD 7850 or NVIDIA GeForce GTX 1080
    • DirectX: Version 11
    • Storage: 2 MB available space

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