Darkest Depths is a fast-paced, first-person shooter that features RPG elements and mind-blowing movement within a dungeon that becomes more and more dangerous as you traverse deeper. Randomized guns, upgrades, and levels make each play-through fresh and innovative.
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Release Date:
Apr 18, 2019
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“As a solo developer with only a handful of testers I know that the game will not have a flawless release. Darkest Depths has been improved over it's development dramatically by the people who have tested and played it. I want to continue this trend with players who are as passionate about this game as I am. So long as I am not overwhelmed with feedback I will always take it under consideration and in a lot of times make adjustments based on it.”

Approximately how long will this game be in Early Access?

“When the players and I am satisfied with the state of the game.”

How is the full version planned to differ from the Early Access version?

“More weapons, upgrades, active use items, bosses, levels, enemy types and possible game modes based on player feedback. Also leaderboards, improved art.”

What is the current state of the Early Access version?

“The current game has the first dungeon new game mode that can be completed. There are currently six guns to find, twenty random upgrades, leveling system, dungeon difficulty scaling, eight enemy types.

Everything listed in the "About This" section is in the current Early Access version. Refer to that for more details.”

Will the game be priced differently during and after Early Access?

“The game will cost more after Early Access.”

How are you planning on involving the Community in your development process?

“The community will be the guiding force in the changes of the game. Player issues will always come first followed by additions and polish.

You can provide feedback in the Steam Discussion Board or directly @TheBurningRedXO on Twitter. There is also an active development and feedback discord for Darkest Depths at: discord.gg/9RzDtAq”
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Recent updates View all (22)

May 16

Wall Run Rework, Big Head's Room Pass, Door Changes

Wall Run is now a full on wall run. I had intended it to be more of a slide to refresh jumps but I've seen so many people thinking that they couldn't wall run correctly. I'm not going to lie
I'd rather just give players more of what they want than explain my intentions. So now you stick to the wall and run along it instead of a slide like movement.
Anyway, holding space on a wall will keep you on that wall for upwards for five seconds now. This will probably be adjusted now but I'll see how feedback goes.

Improved Big Head's boss room. Returned his meteors to their original state covering the entire room and added fire traps as well.

More rooms.

Doors now lock while nests are alive.

Fixed the door clipping issue.

Performance optimizations.

Improved hitching when going between rooms and enemies spawning.

Fixed Bombardier boss room bug locking players in the room.

I know that with the game growing ever more complex people would like to see a minimap. I am working on that at the moment unfortunately the one that I made recently was way too performance intensive. We're talking 40 frames lost in the editor so it could be much better but I'd rather not chance it. So I will keep working on it until I can figure out a way that doesn't require mapping out every level or sucking up all of your frames. I'm sure ultimately I'll have to map every level out and do it the hard way. If that's the case then it will be a while until I finish it.

Also, I put off the resolution scaling system in favor of more important performance optimizations. It's looking like the right call for sure. I will still get that implemented soon but now AI is no longer bogging down the CPU.

If you have ideas for what you would like to see in the game please let me know over in the discussion page or in the development discord channel. https://discord.gg/vWbUZef
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May 15

Bombardier Rework, Pickup Radius Increase, More Rooms

XP Orbs and Coin base pickup radius increased by 85%.

Temporarily disabled Spawners not being destroyed while inactive. They can be cheesed again but only after they've been activated the first time.

New rooms.

Improved Fire Field effects.

Reduced Fire Field duration by 50%.

Adjusted Seeker model to prevent clipping.

Fixed more wall clipping.

Reworked Bombardier fight and room. Previously the Bombardier had the same issue as the Seer did. It was basically a DPS check in a small room where you could just hide behind a pillar and take pot shots. The rework opens up the room giving players the ability to use their mobility. Fire Bombs are different now as well. Instead of creating a fire field on hit they now have a random timer where they will sit before exploding. This gives players the ability to avoid the explosion. Fire bombs now have two different payloads that can occur. The fire field is still there but there's a 50% chance that instead it will release a slow growing explosion. The fight feels great now in my opinion it is much more about skill and mobility instead of RNG or hide and shoot. As always let me know what you think. If you hate it I can always go back and make adjustments.

I know that people had wanted those two bosses reworked sooner but you have to keep in mind that I'm one person and this stuff takes time. I really wanted to do it sooner as well but I also knew that more content was definitely a bigger priority. Now that we have 30 rooms in rotation I feel more comfortable moving on to other things as well as working on new levels. I still want to hit 100 rooms in the rotation and I'm getting close to that half way mark which is great. I've got some cool upgrade/shop changes coming up that I'm really excited to show off in the near future as well. If you have ideas for what you would like to see in the game please let me know over in the discussion page or in the development discord channel. https://discord.gg/vWbUZef
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About This Game

Darkest Depths is a fast-paced, first-person shooter that features RPG elements and mind-blowing movement within a dungeon that becomes more and more dangerous as you traverse deeper. Randomized guns, upgrades, and levels make each play-through fresh and innovative.

Key Features


  • QUICK RUNS: If you're short on time then Darkest Depths is the perfect game for you. It is designed to be cleared in a single play-through which unlocks more stuff for future play-throughs. The game can be beaten in under an hour if you know what you're doing.
  • EVERY RUN IS DIFFERENT: Random enemies, random upgrades, random bosses within a random dungeon. You even start with a random secondary gun. You will never know what to expect.
  • OLD-SCHOOL NEW TRICKS: Extremely fast paced movement, OP guns and jump pads akin to Quake. Darkest Depths adds the ability to wall run, unlock up to ten jumps, increase your jump height and a combo system plus more.
  • INSANE UPGRADES: Ice Shards spinning around you like a buzzsaw, enemies' corpses spawn seeker missiles that track other enemies, reaction based Slo-Mo and much more.
  • COMBO SYSTEM: Kill enemies faster to get more gold, exp, a chance at an optional reaction based slow time ability.
  • LOOT CORPSES: Enemies have a chance to drop stat upgrades, health and money.

Mature Content Description

The developers describe the content like this:

Demon death and violence.

System Requirements

    Minimum:
    • OS: Windows 10
    • Processor: Intel Core i3-560 3.3GHz / AMD Phenom II X4 805
    • Memory: 4 GB RAM
    • Graphics: AMD Radeon R7 240 v2 2GB or NVIDIA GeForce GT 730 v2
    • DirectX: Version 9.0
    • Storage: 2 GB available space
    Recommended:
    • OS: Windows 10
    • Processor: Intel Core i7-860 Quad 2.80GHz / AMD FX-8120
    • Memory: 8 GB RAM
    • Graphics: AMD Radeon HD 7850 or NVIDIA GeForce GTX 1080
    • DirectX: Version 11
    • Storage: 2 MB available space

What Curators Say

11 Curators have reviewed this product. Click here to see them.

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