Vacant Kingdom is a synthesis of bullet hell and story-driven action-RPG. Explore a whimsical yet desolate land and uncover the mystery of why everyone disappeared.
All Reviews:
Very Positive (68) - 98% of the 68 user reviews for this game are positive.
Release Date:
Apr 18, 2019

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Curator Review

By Ѕtеам 250 May 5

“Rated 165th best Steam Hidden Gem, with 99% positive reviews from 68 gamers!”

Play Prologue for a Vacant Kingdom


Recent updates View all (4)

May 10

Dev Log II

Hey gamers! I just thought I'd give you folks another peek at what I've been working on.

I've started building a new area. It's still a work in progress, but I think so far it's shaping up to be the best looking locale in the game so far.

You might notice that the colours are more vibrant than anything in Prologue. That's because I'm experimenting with a new way of constructing my colour palettes, where lighter colours are more saturated and darker colours are less saturated. In contrast, most of the art in Prologue is the opposite, where dark values tend to be the most saturated. This new way of constructing palettes gives the the art a more "crisp" and bright feel, which I think works well with the relative cartoonishness of the characters and environments. Let me know what you think!

I've also worked on some engine enhancements to the ways I can paint with tiles to construct the world. The difference here might not be super obvious without a look under the hood, but just know that it's easier for me to create more varied environments now. In particular, building exteriors can have much more flexible designs now.

Anyways, that's all for now. I had hoped to have things a little further along for today, but I've caught a cold and didn't end up getting a ton done in the last few days. Remember to eat your veggies so that you don't end up like me!

Thanks for reading, and have a nice weekend, lovelies!
shru (๑・ω-)~♥
5 comments Read more

April 26

Dev Log I + Patch Notes

Vacant Kingdom Dev Log I

Hey gamers! This is the first entry in a series of little development logs that I'll be writing in order to give you a sneak peak at the things I'm working on for the final Vacant Kingdom game. I'm going to try to turn this into a weekly thing, but no promises!!

The theme of development for this week was definitely "Combat Enhancements".

First up are some changes to the boss HP bar. I tweaked it to show how much damage was done in the last 1.0 seconds and added a time tracker for each boss phase. The first change should help give better feedback for the DPS difference between safe/risky positioning. I hope the time tracker will give players a better sense of improvement as they work their way through multiple boss attempts.

The other big thing I worked on was a sub-weapons system. As the name "sub-weapon" probably implies, most of these items will be offensive in nature. However, I do have some ideas for some more utility and defensive items. I hope to share some of those in the future as they're added.

The first one I've added is the Coconut Lantern. It's a close range blast of sorts; Its damage really drops off with distance, so you'll want to run in close for a quick hit whenever it's up. It has a short cast animation that can be cancelled by dashing; This started out as an oversight, but I turned it into a feature. (The damage and cooldown here isn't final, I still need to experiment with different values and figure out what feels right.)

In case anyone is wondering, unfortunately these changes will not be coming to the demo, Prologue For A Vacant Kingdom. I'll be saving them for the final game. Sorry about that, but I'm just one person and it really isn't realistic for me to backport and test these kinds of changes to the Prologue.

Anyways, that's it for the update for now! If you're interested in seeing more posts like this, please click "Follow" on the store page

With love, shru. (๑・ω-)~♥

PS: I released a small fix patch for Prologue For A Vacant Kingdom today. Here are the notes for that!

Prologue Patch Notes

  • Tweaked visuals for dialogue / menu selection cursor.
  • Balance Changes
    • Sarcoph Augustus (slightly harder)
      • Intended Experience - Phase 3: Saws circle the room a little more quickly.
      • Intended Experience - Phase 4: The lines of bullets now have a bit more of a curve to them.
    • Orobas (slightly harder)
      • Intended Experience - Phase 1: Spiral of bullets fired while Orobas is moving is now more dense. Burst of bullets fly more swiftly.
      • Masochist - Phase 1: Burst of bullets fly more swiftly.
  • Bug Fixes
    • Fixed typo/grammatical errors in the descriptions for the Curse and Tiny Tube Of Hair Conditioner. (Thanks intix!)
    • Fixed crash which would occur when no audio devices were available. (Thanks rabbitboots!)
    • Fixed unlikely crash that could happen during the Verrithe fight after tens of thousands of bullets were fired. (AKA the m1dy bug. Thanks intix!)
1 comments Read more

About This Game

Vacant Kingdom is a bullet hell action-RPG for PC and Mac. Its combat takes inspiration from Japanese arcade shooters, but the story and world are structured like an action-RPG. Bosses will put your skills to the test, but you'll only have to defeat each one once.

In Vacant Kingdom you explore a whimsical yet desolate land and try to uncover the mystery of where its inhabitants went. On the way you'll meet a colourful cast of characters. Like a chef who only knows one recipe, a nefarious wizard who wields the dark power of obtuse riddles, and a robot who is programmed to teach the world about insects.

Why "Prologue"?

Prologue for a Vacant Kingdom is a slice of a larger game which will eventually be released as Farewell for a Vacant Kingdom. You can think of it as a demo designed to gather feedback so that the final game can be as great as possible. However, even though Prologue is a demo, it does contain a lot of content. Most players can expect to spend 2-3 hours completing it.

Key Gamer Features

  • Challenging bullet hell gameplay in a unique action-RPG framework.
  • Three levels of difficulty to suit beginners and veterans alike.
  • Explore a haunted resort and uncover its secrets.
  • Meet a cast of quirky characters.
  • Created all by one person.

System Requirements

Mac OS X
    • OS: Windows 10, 8, 7, or Vista
    • Processor: Intel i3 or AMD Equivalent
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics, GeForce 6xxx, Radeon HD 2xxx, or newer
    • Storage: 50 MB available space
    • Sound Card: Any should work perfectly.
    • Additional Notes: Blue LEDs inside case.
    • OS: Windows 10, 8, 7, or Vista
    • Processor: modern-ish Intel i3 or AMD equivalent
    • Memory: 4 GB RAM
    • Graphics: Anything made in the last decade.
    • Storage: 50 MB available space
    • Sound Card: Any should work perfectly.
    • Additional Notes: Red LEDs inside case.
    • OS: macOS 10.12+
    • Processor: Intel i3
    • Memory: 6 GB RAM
    • Graphics: Intel HD Graphics, GeForce 6xxx, Radeon HD 2xxx, or newer
    • Storage: 50 MB available space
    • Sound Card: Any should work perfectly.
    • OS: macOS 10.12+
    • Processor: Intel i5
    • Memory: 6 GB RAM
    • Graphics: Anything made in the last decade.
    • Storage: 50 MB available space
    • Sound Card: Any should work perfectly.

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