Command your squad of warriors while keeping them from an early grave in the only rogue-lite where the healer calls the shots. Heal, shield, and resurrect your way through a world filled with tough choices, powerful items, and elaborate boss fights inspired by MMO dungeon raids.
All Reviews:
Mostly Positive (13) - 76% of the 13 user reviews for this game are positive.
Release Date:
Jun 10, 2019
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We believe that the only way to make a game as good as possible is with the help and support of the community. Balancing and testing the many combinations of items, enemies, and procedural levels will be a big undertaking for our tiny team. With the help of passionate gamers to playtest new builds during development, we're hoping to make Looking for Heals something truly special!”

Approximately how long will this game be in Early Access?

“Approximately four months.”

How is the full version planned to differ from the Early Access version?

“Planned Features Include:
  • 4-Player Local Co-Op: Experience a 20-person raid with your friends on one screen!
  • Boss Fights: Put your raiding skills to the test with tactical boss fights
  • 5 Healer Classes: Each requires a different strategy for supporting your team
  • Over 100 support items to collect and upgrade
  • Over 8 floor types to explore
  • 20 enemies to master
  • Daily Challenge Runs
  • Leaderboards
  • Achievements

What is the current state of the Early Access version?

“The core gameplay is nearly complete, with other major features including:
  • Three floors to explore: Desert, Caves, and Dungeon
  • Over 12 enemy types
  • Over 35 support items
  • 3 fighter classes: Warrior, Ranger, Rogue
  • Level traps
  • Tutorial

Will the game be priced differently during and after Early Access?

“We plan to gradually increase the price as we develop new content.”

How are you planning on involving the Community in your development process?

“Through the community forums and Discord, player feedback will be an integral part of our development process. Weekly dev streams are also planned to give players an inside look at new features as they happen. Whether it's bug reports or item suggestions, we want our players to be involved!”
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Recent updates View all (8)

June 19

Week #2 Update: Class Abilities

Another week, another feature: Class Abilities! There are now seven different classes that can appear in the applicant room now, each with their own unique skill to mix up your run.

Features and Changes:
  • New fighter classes added to the applicant room
  • Warrior Ability: Intimidate - Forces the target to fight you for a short time
  • Warrior Ability: Defend - Absorb a percentage of damage from allies around you
  • Warrior Ability: Battle Leap - Leap into combat, creating a small impact at your destination
  • Ranger Ability: Multi-Shot - Shoot two additional enemies with low damage arrows that are near your primary target
  • Ranger Ability: Animal Handler - Use a pet to inflict extra damage on the target
  • Rogue Ability: Vanish - Vanishes out of combat on a cooldown at the cost of having lower health
  • Rogue Ability: Bleed - Inflicts Bleed onto the enemy, stacking up to 5 times
  • Enemy move speed has been greatly slowed down to enable more time to make tactical decision during fights.
  • Added ability to drop items from the inventory screen (suggested by Lawrence)
  • Bleed icon size and position changed
  • Enemy Health has been increased to slow down combat
  • Both item and fighter stores show up in every level with much lower prices for fighters
  • Normalized player movement to be the same speed in all directions (Thanks Swaggasurus!)
  • Increased fusion rolls to be a 50% chance to upgrade when fusing equal rarities.
  • Made fighter sounds unique to each class archetype
  • Added mini-map marker for fighter store
  • Teleporter Turtle has been revamped
  • Increased the number of items you can bank to 6
  • General Item Balancing

Bugs:
  • Fixed issue that would break fighters when items reduced their health to zero (Thanks Stitch!)
  • Improved moonwalking issue with the speed elixir
  • Fixed problem caused when removing speed elixir from fighter
  • Non-Combat Room enemies were not receiving proper health scaling
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June 14

Mini-Update: Item Progression System

We kick off progression features with the Guild Bank system!

Features and Changes:
  • Guild Bank Screen: Take back up to 4 items with you to be used on the next run. Start maxing out those item levels.
  • Guild Bank is saved between game sessions
  • New Bonus Added: Collateral Damage. Received when tricking enemies into killing 3 or more of their allies. One more way to get the fabled S rating in combat rooms.
  • Increased the death timer base by 25%
  • Health Shrooms no longer start you with partial health on equip
  • Items that fighters were holding will now pop out on permadeath
  • Inventory screen now pauses the game, can be used at any time, and contains 80% less grunting.

Bugs:
  • Fixed a screen glitch when resuming in the tutorial
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About This Game


Relive the glory days of being the all-important healer in this single-player, rogue-lite!

  • Intense, real-time action bringing a fresh take on the healer class.
  • Command a group of 4 warriors through the game's procedurally generated levels.
  • Upgrade your fighters with powerful items that change how you play the game.
  • Feel the true struggles of being a healer, with narrative moments inspired by the stories of real doctors. From the satisfaction of saving a life, to the deep anxiety of a making a medical mistake. Know the real meaning of being a healer.
  • Elaborate boss fights inspired by MMO raids.

Note: Controller is mostly supported aside from the initial Unity launcher. Full support coming soon!

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7
    • Memory: 2 GB RAM
    • Graphics: DirectX 10 compliant video card
    • DirectX: Version 10
    • Storage: 300 MB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 970 or equivalent
    • DirectX: Version 10
    • Storage: 300 MB available space

What Curators Say

13 Curators have reviewed this product. Click here to see them.

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