Arvita is a medium fantasy MMORPG with emphasis on social gameplay, crafting, party combat, territory capture and player vs developer(PvD) style content.
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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I wanted to include community feedback and ideas towards the current stage in development. Early Access would help me find out if the players are having fun with what I implement. Pushing out an official release with no player feedback data would put our game at a gamble.

Indie development of a MMORPG is a daunting task. It is not something a solo developer can make great without some kind of community feedback during development. Without Early Access, I would be gambling on whether or not the game would be fun for players. If it isn't, it would send me back to the drawing board and would be a huge setback. I cannot afford to do complete redesigns at that point, so developing along side feedback is the best solution to this problem.

I will be following on discord closely at player feedback and on forum topics. As the creator, I'll be directly interacting with you guys not only on these mediums, but playing alongside you as well because I want to build a game that I also enjoy and play.”

Approximately how long will this game be in Early Access?

“I'm looking to end early access Q2 2024. This is so I have a good year of development with a stable community before officially releasing.”

How is the full version planned to differ from the Early Access version?

“Full version of Arvita is planned to have:
  • Multiple Biomes and Zones
  • Territorial Capture
  • Curator System
  • Over 100 planned weapons and armor.
  • Main questline
  • Dynamic side quests
  • Group Focused Combat
  • Up to 30 levels of content
  • Full Crafting and Gathering Professions.
  • 5 base classes and 10 advanced classes.
  • Hunger and survival elements

What is the current state of the Early Access version?

“The current state of our Early Access consists of most of the base systems that make up a standard MMORPG.

  • Persistent Login/Master Server
  • Database Server
  • Client Sync
  • Combat
  • Crafting
  • Party
  • Dungeons
  • Experience
  • RPG Stats
  • Monster(Patrols, Pathing, AI)
  • Guilds
  • Marketplace
  • Resource Gathering
  • Items
  • Logistic(Item consumption)

Will the game be priced differently during and after Early Access?

“We plan to gradually raise the price as we ship new content and features”

How are you planning on involving the Community in your development process?

“Our primary usage of communication is the Arvita Discord.”
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About This Game

What is Arvita? (Formerly known as Astaria)
Arvita is a hardcore fantasy MMORPG with emphasis on social communities, crafting, party combat, territory capture and player vs. developer (PvD). The game's hardcore aspects focus on difficulty, weight behind combat, item loss (on death or breaking), logistics (food, bandages, ammo, reagents, durability) and the inability to grow too powerful. The story is developed based on how players unfold major events or defeat cataclysmic bosses.

Join our discord for updates!
For updates, join the Arvita Discord on the right.

Can I play right now?
You can request access to the steam playtest for free! Once early access launches, you will need to purchase a copy of the game.

Free Updates and Expansions
Arvita content updates and expansions will never cost extra. The game's base price is all you need to play competitively.

What is PvD?
Player vs Developer is where every player teams up against the developers like they're the Dungeon Master of a board game. Developers will define the behavior and actions of monsters based on how players interact or react to different factions of the world. This system allows for a more living world in which player actions can affect the outcome of many factors within the game. The world will change based on the efforts of the players. For instance, a capital city may fall to the enemy if not properly defended during events and will only come back if players retake the city. These events are done both through automated systems and GM involvement!

Party/Group Combat
While you can still solo through some of the content, majority of the content is group based combat and designed for social gameplay in mind.

Community Focus
Astaria revolves around a community that will unite against the common enemy. The game's focus is the social aspect of working together as an entire server in order to keep the darkness at bay. Players must not only further themselves as a player, but also within the many communities that will form. Will you choose to be a merchant that sells wares to other players, a crafter who creates gear out of resources, a combative adventurer that specializes in banishing the darkness, or a leader that helps to unite players under a single banner? How you choose to interact with the other players is a key factor in victory against the Darkness.

Crafting supplies and equipment is an important factor in keeping the players equipped. Crafting professions and resource gathering is a huge integral part in keeping groups of players battle ready and well supplied(potions, bandages, food).
  • Armorsmithing
  • Weaponsmithing
  • Mining
  • Woodcraft
  • Leatherworking
  • Skinning
  • Culinary
  • First Aid
  • Many more planned to be added throughout early access.

Players will have to manually travel around with no fast travel. In addition to this, eat to keep your stamina up and use bandages in between fights as potions are very expensive and rare. This will create another dynamic for groups to watch the amount of supplies they take on their journeys. Weight, inventory space, and more are logistical factors that need to be considered.

Liberation System and Curator System
The Liberation system is what allows players and monsters to capture territory, which in turn changes the way certain areas can be interacted with. If players capture an area, monsters of the darkness will not spawn anymore in that area— allowing players to gather resources, to freely explore, and to build their crafting/trade skills. Certain areas will have unique resources allowing players to strategically plan out which area is more valuable to them, as different ones will provide different bonus resources, experience, questlines and more. The Curator is a system that controls the overall dynamic of how monsters roam the world or how many players are on at a given time. If there is enough players online, the monsters will be a lot more aggressive. If a certain amount of players are on, they will passively patrol their own areas.

Mature Content Description

The developers describe the content like this:

The game features fantasy violence, fictional racism, sexual themes within quest dialgoue and drug abuse themes within quest.

System Requirements

    • Requires a 64-bit processor and operating system
    • OS *: Windows® 7 32/64 bit, Windows® 8.1 32/64 bit, Windows® 10 32/64 bit
    • Processor: Intel® Core™i5 2.8GHz or higher
    • Memory: 12 GB RAM
    • Graphics: 1280 x 720: NVIDIA® Geforce® GTX750 or higher, AMD Radeon™ R7 260X or higher
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 15 GB available space
    • Additional Notes: System Requirements may be subject to change.
    • Requires a 64-bit processor and operating system
    • OS: Windows® 10 64 bit
    • Processor: Intel® Core™i7 3.5GHz or higher
    • Memory: 16 GB RAM
    • Graphics: 1920 x 1080: NVIDIA® Geforce® GTX970 or higher AMD Radeon™ RX 480 or higher
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 15 GB available space
    • Additional Notes: System Requirements may be subject to change.
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.

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