Astaria is a medium fantasy MMORPG with emphasis on social gameplay, crafting, party combat, territory capture and player vs developer(PvD) style content.
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Release Date:
Apr 4, 2019
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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I wanted to include community feedback and ideas towards the current stage in development. Early Access would help us find out if the players are having fun with what we implement. Pushing out an official release with no player feedback data would put our game at a gamble.

Indie development of a MMORPG is a daunting task. It is not something a solo developer can make great without some kind of community feedback during development. This is the only way as without Early Access, we would gamble on whether or not it is fun for players and send me back to the drawing board. We cannot afford to do complete redesigns at that point. Early Access is the best solution for this. Develop along side feedback.

I will be following on discord closely at player feedback and on forum topics. As the creator, I'll be directly interacting with you guys not only on these mediums, but playing alongside you as well because I want to build a game that I also enjoy and play.”

Approximately how long will this game be in Early Access?

“We're looking to end early access Q4 2019. This is so we have a good year of development with a stable community before officially releasing.”

How is the full version planned to differ from the Early Access version?

“The full version of Astaria will have the following:
  • A 20km x 20km map
  • Territorial capture system
  • Warlord AI system that controls monsters
  • Over 100 planned weapons and armor.
  • Main questline
  • Dynamic side quest
  • Hybrid action/tab target combat system
  • Up to 30 levels of content
  • 5 base classes and 10 advanced classes.
  • Hunger and survival elements

What is the current state of the Early Access version?

“The current state of our Early Access is most of the base systems that make a standard MMORPG is in.

  • Persistent Login/Master Server
  • Database Server
  • Client Sync
  • Combat
  • Crafting
  • Party
  • Experience
  • RPG Stats
  • Monster(Patrols, Pathing, AI)
  • Guilds
  • Marketplace
  • Resource Gathering
  • Items
  • Logistic(Item consumption)

Will the game be priced differently during and after Early Access?

“The price will change when we leave early access based on community feedback and our internal data analysis. We plan to either increase the price on release or focus on a really cheap buy in with heavy transaction focus for our launch.”

How are you planning on involving the Community in your development process?

“We will use our official Astaria Discord Server, Website, Forums, Facebook and any other form of official communications to allow players to be involved during our development.

We will also showcase a development stream in which case players can provide feedback directly live.”
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Available: April 4

This game will unlock in approximately 11 days

 
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About This Game

Story
The Demi-gods, Kael, Pontus and Tera gathered to create the world of Astaria. This world will share the characteristics of each plane the demi-gods reside in. Children of the gods(Elves, dwarves, humans, elementals and many others) begin to co-exist in this world. As time passes, an unknown darkness begins to creep into the world. This tenebros starts consuming and corrupting the hearts of many. Result is war and famine. The Darkness begins manifesting itself into physical forms of Demon Lords and Dark Spirits who control the corrupted and lead armies of pure chaos. The gods, unaware of what's causing this begin to turn on eachother. Kael and Pontus of the Sea clash over the skies of Astaria. They mortally wound each other and fall back to their own planes causing Astaria to begin breaking apart. With Tera being the only god left in Astaria, she uses her remaining powers to create the Yggdrasil Tree. A massive beacon of life rooted deeply into the realm and keeping it from breaking apart. Tera's powers began to wane as the Darkness begins advancing towards the Yggdrasil Tree. The only glimmer of hope resides in a group who have now awaken in the corner of Astaria. Who you are and what you are is unknown but your fate and origins are there for you to discover in Astaria.

What is Astaria?
Astaria is a hardcore fantasy MMORPG with emphasis on social communities, crafting, party combat, territory capture and player vs developer(PvD). The game's hardcore aspects focus on more weight behind combat, difficulty, item loss(on death or breaking), logistics(food, bandages, ammo, reagents, durability) and the inability to grow too powerful. The story is developed based on how players unfold major events or defeat cataclysmic bosses. Stay up to date with the developers, community and more on our discord: https://discord.gg/QuhusCk

What is PvD?
Player vs Developer is where every players team up against the developers like they're the Dungeon Master of a board game. Developers will define the behavior and actions of monsters based on how players interact or react to different factions of the world. This system allows for a more living world in which player actions can affect the outcome of many factions within the game. Factions may even be discovered or extinguished permanently. The world will change based on the efforts of the players. A capital city may fall to the enemy if not properly defended during events and will only come back if players retake the city.

Party/Group Combat
Majority of combat progression is grouped based content. In order to level up efficiently or even at all in some areas, you must form parties with other players. The game features no party experience penalty to encourage group based combat. The combat mechanics feature a combo system the requires more than one player to complete the combo/rotation. Monsters will react to players accordingly making combat more dynamic as monsters won't just blindly hit who they deem has the most aggro. We plan to have monsters behave more like the archetype they reflect.

Community Focus
Astaria revolves around a community that will unite against the common enemy. The game's focus is the social aspect of working together as an entire server in order to keep the darkness at bay. Players must not only further themselves as their player but within the many communities that will form. Will you choose to be a merchant that sells wares to other players, a crafter who creates gear out of resources, a combative adventurer specializing in banishing the darkness or a leader within the community to help unite the players under a single banner. How you choose to interact with the other players is a key factor in victory against the Darkness.

Crafting
Crafting supplies and equipment is an important factor in keeping the players equipped. Crafting professions and resource gathering is a huge integral part in keeping groups of players battle ready and well supplied(potions, bandages, food).
  • Armorsmithing
  • Weaponsmithing
  • Mining
  • Woodcraft
  • Leatherworking
  • Skinning
  • Jewelcrafting
  • Culinary
  • First Aid
  • Many more planned to be added throughout early access.

Logistics
In order to travel far, players will have to manually travel to that location, eat to keep their stamina up and use bandages in between fights as potions are very expensive and rare. This will create another dynamic for groups to watch the amount of supplies they take. Weight is a factor in how much you can carry as well. Players will need to take care of their equipment or they will need to be replaced.

Liberation System and Warlord AI
Liberation system is what allows players and monsters to capture territory changing the way certain areas can be interacted with. If players capture an area, darkness monsters will not spawn anymore in that area allowing players to gather resources, freely explore and build their crafting/trade skills. Certain areas will have unique resources allowing players to strategically plan out which area is more valuable to them as different ones will provide different bonus resources, experience, questlines and more. Warlord AI is a system that controls the overall dynamics of how monsters roam the world or how many players are on at a given time. If there is enough players online, the monsters will be a lot more aggressive. If a certain amount of players are on, they will passively patrol their own areas.

Mature Content Description

The developers describe the content like this:

The game features fantasy violence, fictional racism, sexual themes within quest dialgoue and drug abuse themes within quest.

System Requirements

    Minimum:
    • OS: Windows® 7 32/64 bit, Windows® 8.1 32/64 bit, Windows® 10 32/64 bit
    • Processor: Intel® Core™i5 2.8GHz or higher
    • Memory: 8 GB RAM
    • Graphics: 1280 x 720: NVIDIA® Geforce® GTX750 or higher, AMD Radeon™ R7 260X or higher
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 13 GB available space
    • Additional Notes: System Requirements may be subject to change.
    Recommended:
    • OS: Windows® 10 64 bit
    • Processor: Intel® Core™i7 3.5GHz or higher
    • Memory: 16 GB RAM
    • Graphics: 1920 x 1080: NVIDIA® Geforce® GTX970 or higher AMD Radeon™ RX 480 or higher
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 13 GB available space
    • Additional Notes: System Requirements may be subject to change.
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