CrashCourse is concussion education reimagined for today's generation. This interactive 360 experience brings you directly onto the field during a high school football game and features star football players that share the latest medical knowledge on the prevention and treatment of concussions.
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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Everything that we produce is research-based and constantly being iterated on. If CrashCourse doesn’t live up to your expectations, we want to hear about it! Additionally, we plan on adding many different experiences that feature a variety of different sports. All of those experiences will be released within this app once we’ve finished developing them, but we want to share each part as soon as it's ready.”

Approximately how long will this game be in Early Access?

“It’s never easy to know when the iteration process will end, but we hope to have the complete suite of CrashCourse experiences done by the end of 2020.”

How is the full version planned to differ from the Early Access version?

“The current version only includes the CrashCourse Football Interactive Film. Our plan is to continue adding different sports and different types of experiences over the next couple of years. In the end, CrashCourse will consist of four parts:

1. Multi-sport Interactive 360 Films
-Short interactive 360 films that put the viewer in the perspective of a young athlete. The early access film features Stanford football players, including All-American Bryce Love, sharing the latest medical knowledge about concussion prevention and treatment.

2. Symptoms Simulator
-Young people don’t always know what a concussion looks and feels like. The Symptoms Simulator will help them recognize the signs and symptoms of a concussion, and empathize with anyone who has this invisible injury.

3. Brain Fly-Through
-Using Stanford Medicine’s cutting-edge technology, the Brain Fly-Through lets young people explore a real human brain, and visualize its complexity.

4. Training Secrets of Sports Heroes
-This series of short films with respected athletes will raise awareness about concussions and shift the conversation away from fear and silence towards knowledge and empowerment.”

What is the current state of the Early Access version?

“Current version includes the CrashCourse Football Interactive 360 Film which drops you into the POV of a high school football player who experiences a concussion. You're then taken to the Stanford Football Stadium where Stanford football players teach you about how to recognize concussions and prevent further injury.”

Will the game be priced differently during and after Early Access?

“Nope! CrashCourse will always be free.”

How are you planning on involving the Community in your development process?

“The Community’s feedback is extremely important to us. We still have many experiences to develop and add to the CrashCourse app, so it’s very possible that your feedback will have a direct impact on how future CrashCourse experiences look! If you don’t like how something looks, how a feature works, or if you’re experiencing bugs of any kind, please let us know by writing a review.”
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About This Game

CrashCourse is concussion education reimagined for today's generation. This interactive 360 experience features star players from the Stanford football team, including All-American running back Bryce Love, along with Stanford Captains Alameen Murphy, JJ Arcega-Whiteside, Brandon Simmons, and wide-receiver Trenton Irwin. This film brings you directly onto the field during a high school football game to share the latest medical knowledge on the prevention and treatment of concussions. All materials were designed in partnership with leading subject matter experts and were evaluated using a rigorous research-based design process, which was conducted through Stanford University and formally approved by their Institutional Review Board.

The Problem

Millions of young people around the world are getting injured because they lack basic health education. More than 2.5 million young people suffer a concussion in the United States each year. With proper care, most concussions can heal within 10 days, but the overwhelming majority of students, parents, and coaches are unaware of the latest science about prevention and treatment of concussions. If not treated properly, a concussion may have lasting physical, emotional, and cognitive effects. Concussion education is critical for ensuring athletes can play their sport healthier, for longer.

About TeachAids

Founded at Stanford University, TeachAids is a 501(c)(3) nonprofit social venture that creates breakthrough software addressing numerous persistent problems in health education around the world. We use a research-based design process to develop medically-accurate, pedagogically-grounded, and culturally-tailored animated software to optimize learning and retention in 82 countries. We are backed by Google, Microsoft, Barclays, UNICEF, and others, and partnered with 250+ governments, school systems, and NGOs around the world. TeachAids was recognized as an innovation that would "change the world"​ by MIT Technology Review and is a global laureate of the Tech Awards for philanthropy. The Government of Botswana has recognized June 15 as "National TeachAids Day"​.

Our breakthrough education product, Prevention Begins With Me, has been viewed by more than half-a-billion young people. The interactive animated film educates youth on the prevention of HIV and has been used in 82 countries. Our latest health education initiative, CrashCourse, educates youth on the prevention and treatment of concussions. The full CrashCourse product suite will be distributed to more than 10,000 schools and youth sports organizations around the nation.

System Requirements

    • OS *: OS: Windows 7 SP1, Windows 8.1, or Windows 10
    • Processor: Intel® i5-4590 / AMD FX 8350 equivalent or greater.
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce® GTX 970 / AMD Radeon™ R9 290 equivalent or greater.
    • Storage: 4 GB available space
    • VR Support: SteamVR
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.
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