Baby Redemption is a high paced rogue-like shooter where you have to save babies in glorious intense slow-motion action. Weapons, bullets, babies, fun and bullet-time. What more do you need?
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Release Date:
Apr 5, 2019

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Recent updates View all (6)

April 11

Patch v1.01.20190411

Quick little update with some QoL improvements.

Programming: Added a "Hit Pause" toggle in options. With this off the game doesn't do micro-pauses as an effect. With it on the game pauses for 100 milliseconds when player takes damage and 60 on enemy deaths. This is now toggled off by default. Personally I like it but people took it as a performance issue.
Programming: Wave instructions now has a 3 seconds buffer before they turn invisible giving players a chance to read it even if you accidentally clicked it off.
Bug: Game only checks for unlocked achievements once instead of constantly as the game is running. Should give a small performance boost.

Note: There are some users on high-end computers that have reported performance issues, I've had a hard time tracking these issues down so if this happens to you please leave a comment or hit me up on twitter @ShotgunAnaconda.
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April 6

Hotfix v1.01.20190406

Quick Update to fix some last second bugs that popped up:

Art: Safes get damaged now visually when shot
Art: added icons to .exe file (whoops)
Art: added new escape menu buttons and a darker background
Art: moved around hud elements
Bug: Death text-string was loading the wrong text
Bug: Mouse cursor now follows correctly in escape menu
Bug: Moved some text in option screen because on some computers the font gets bold and larger which covers some things (unclear how widespread this is)
Bug: Weapon selection now correctly reset between missions. Temporary weapons found in mission can only be carried between waves.
Bug: Babies now correctly spawn on wave 3 and boss waves
Other: to move on from victory/death requires holding the interact button (E). This allows you to dash around to pick up loot and upgrades without accidentally moving on.

Thank you for the support and feedback. Keep sending the bugs to me @ShotgunAnconda on twitter.
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About This Game

Baby Redemption is a high paced rogue-like shooter where you have to save babies in glorious intense slow-motion action. Weapons, bullets, babies and bullet-time. Nuclear Throne meets Max Payne.

Gameplay comes first so all of the focus has been on making the guns and moment-to-moment action feel good. A typical run starts you off in your house, where you select your weapon from your gun rack, buy temporary upgrades and then you leave in your car. When you're ready you select how many runs you want to do back to back, the longer you go the more rewards you get and the chance of finding a kidnapped Baby increases. Beware though, enemies get tougher and you might bump into one of the games bosses.


  • Randomly generated levels - Each run presents a new layout and challenge created from a big list of rooms.
  • Guns on guns - Big list of guns, each fine tuned to present a different way of play.
  • Upgrades - Beating a wave gives you a random upgrade that tweaks your playstyle.
  • Great Juicy action - Each gun sound effect is punchy and tweaked by hand to give a satisfying knock when you press that shoot button

Baby Redemption is made by me, Shotgun Anaconda, a one-man band with a indie-game dream. I truly hope you enjoy my little project, if you have any questions or feedback feel free to tweet or email me.

Mature Content Description

The developers describe the content like this:

Game has pixelated gun violence with weapons and blood effects.

System Requirements

    • OS: Windows XP
    • Processor: 1,2 GHz+
    • Memory: 1024 MB RAM
    • Graphics: 265MB
    • Storage: 200 MB available space

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