HopSquash! is a fast & simple local couch multiplayer game, easy to get into and great for parties. Jump on your friends and rack up points! Easy for non-gamers or kids to pick up & play! Up to 8 players on the same game, multiple levels, and a level editor, with full gamepad support!
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29. nov. 2019

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HopSquash! is a simple little game for people of all ages to play together. Give a controller to a non-gamer friend and watch them get caught up in it! Just move and jump! Great for parties! And parents, you can semi-permanently enable "censored" mode, which turns the blood splatters into confetti and lollies, as this is a great game to play with the family too!

Never run out of controller options - Mix and choose; keyboard adds 2 players, mouse adds 1 player, gamepads can add one player each, or can be split to add 2 players each! No settings, just grab a controller and join in!

HopSquash! is a spiritual successor to the classic DOS PC game "Jump 'n Bump" by Brainchild Designs! Permission was given so long as I didn't use any of their original assets.


  • Full gamepad support, and up to 8 players local multiplayer! Including split gamepad mode with 2 players per gamepad, so 2 gamepads means 4 players; 4 gamepads means 8 players!
  • A built in level editor with full gamepad support! And mouse support too! - Steam Workshop integration coming soon, so you can share free levels!
  • Selectable animal characters, and 8 colours to customise them with
  • 4 level themes (Haunted house, Candy, etc.), and 9 levels - more to come!
  • Multiple levels to choose from, and "rounds" - each game takes place over 5 randomly selected levels before the final results are shown
  • Power ups! Every now and again a crate is dropped, whoever gets it first gets a random ability for 30 seconds; pogo stick, anti-gravity boots, or rocket pack!

PARENTS! Enforce censored mode!

If you'd like your kids to play (as has been requested several times) you can enable "Censored mode" in the menu, and this turns the blood into lollies and fireworks! But, your kids can easily change this setting back when you're not looking. So, you can enforce censoring so that it can't even be turned off in the menu! Just edit the settings.conf file in a text editor and set "kid_safe=true" - now the censored mode will stay enabled, and the option to turn censoring off will be removed from the menu! The only way to get the blood and guts back is to edit the settings file again and set "kid_safe=false" or just remove the line altogether.

Arcade cabinet people - you are supported!

I'm an arcade cabinet person too. And a popular solution is to use an IPAC which lets you convert button presses into keyboard key signals. By default, this game allows for 2 players on the keyboard, but by editing the settings.conf file and setting "keyboard_only=true" will add 2 extra players on the keyboard, controled by the keys YHGJ and P;L'. You can bind these keys in your IPAC settings to your joysticks and buttons, which will allow you 4 players on your home made arcade cabinets. (Not enabled by default because having 4 players on an actual keyboard is not only impractical but will hit the simultaneous key press limit on standard keyboards.)


Level editing (specifically, saving your edited level) is currently not working in the Mac version, because Apple loves to lock everything down, and who can blame them, it makes their system more stable. But do not despair! There is a huge update planned for February release, and Mac level saving will be implemented then! I just have to jump through some more hoops to get it working...

Why HopSquash! What about Jump 'n Bump?

I love Jump 'n Bump, I just didn't love how it was locked away in its DOS form and that it doesn't understand modern gamepads. And as good as that original level is, wouldn't it be cool if there were more levels? And more players possible? And a built in level editor so that pretty much anyone can get in and start making levels without having to learn Photoshop etc? So I set out to make an expanded version.

I tracked down Andreas Brynervall, the original developer, to get permission to make a new Jump 'n Bump, which I was calling "Super Jump 'n Bump" at the time, with a cheesy logo and everything. The thing is, I wanted to charge for it, so I could put the amount of work into it that I wanted to. He said Jump 'n Bump was always meant to be enjoyed for free. But if I didn't re-use any Jump 'n Bump assets, and came up with a new name, he would be fine with me selling that game. He even said I could refer to Jump 'n Bump in my marketing, to tell people it's my spiritual successor to Jump 'n Bump.

At this point (after several initial attempts at not tracking him down) I already was most of the way through, making the other characters, the other levels (with the built in level editor), the new music for the new levels, sound effects, new score screen, battle system, etc. etc. so all I had to replace was the original bunny artwork, the title screen, and come up with a new title theme. And now we have HopSquash! Every last pixel, every last note, and every last line of code is created by me. And now we can enjoy that classic Jump 'n Bump gameplay in a new form!

Beskrivelse av voksent innhold

Utviklerne beskriver innholdet slik:

The bunnies explode (in an animated fashion) into blood trails and pieces, which is meant to be comical, a contrast between the cuteness of the bunnies. HOWEVER - this can be swapped for party streamers in the settings, and for those who want to play with their kids, this "party streamers" mode can be semi-permanently enabled by editing a text file! Your kids won't be able to change it via the usual menu settings.


Mac OS X
SteamOS + Linux
    • OS: Windows Vista
    • Prosessor: 2ghz
    • Minne: 1 GB RAM
    • Grafikk: Anything after 2006 (OpenGL 2.1)
    • Lagring: 30 MB tilgjengelig plass
    • OS: Mac OSX
    • Prosessor: 2ghz
    • Minne: 1 GB RAM
    • Grafikk: Anything after 2006 (OpenGL 2.1)
    • Lagring: 70 MB tilgjengelig plass
    • OS: Linux X11
    • Prosessor: 2ghz
    • Minne: 1 GB RAM
    • Grafikk: Anything after 2006 (OpenGL 2.1)
    • Lagring: 40 MB tilgjengelig plass

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