Simplified strategy with minimalist graphics and quick, intense games. Play short matches against random opponents. Fight tense battles of stealth, anticipation and surprise. Win with strategy, deception and cleverness, not with reflexes and clicking speed.
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Release Date:
Feb 2019
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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Tactical Control is in Early Access so players can start playing the game in its current, basic form, to provide feedback and report bugs, errors and any other problems. During Early Access, non-essential but useful features will be added constantly alongside bug fixes and balancing tweaks, until the game is in an acceptable state for release.”

Approximately how long will this game be in Early Access?

“Tactical Control will stay in Early Access until it is a finished, reasonably well-balanced and functional product. This should occur no later than May 2019, although this date may be pushed back. Game development can result in uncertain release dates, so this is no definitive promise. If Early Access feedback will require heavy technical work, game redesign or many new features, the priority will be the quality of the game, not this estimated release date.”

How is the full version planned to differ from the Early Access version?

“Besides bug fixes and balancing, the full version of Tactical Control will allow playing Custom games against your friends. This will be the feature available only for Premium users.”

What is the current state of the Early Access version?

“Tactical Control's gameplay, as described in the "About This Game" section of this page, is fully functional. Visuals are near their final state. Unit movement, attack and defense mechanics, destruction, victory conditions and unit types are all implemented and, hopefully, working as intended.

The primary game mode, Random Match, is fully functional. You can find opponents online and play complete matches against them.

Custom games are not yet implemented. This feature will allow playing matches with friends instead of random players. In Custom games, it is possible for players to choose their army composition, instead of having to use randomly assembled armies. Custom games will be Tactical Control's premium feature, unlocked via a one-time purchase.

Unit balancing is still a work in progress. You may encounter situations where your opponent appears to have an overwhelming advantage, while at other times your units may appear unstoppable. Player feedback in the game's Steam forums is an invaluable source of information about what works fine and what is, essentially, broken.”

Will the game be priced differently during and after Early Access?

“Tactical Control is free to play in Early Access and will remain free to play after its full release. A one-time purchase will unlock Custom Games, allowing the player to invite friends to matches where army composition can be player-controlled instead of randomized.”

How are you planning on involving the Community in your development process?

“Early Access is the best time for interested players to submit their feedback about visual improvements, unit balancing, tactics and even additional gameplay mechanics and unit types. Bug reports are also a great help since, for a small developer, the only practical way to find and fix bugs is when players report them with as much information as possible.

Both when Tactical Control is Early Access and afterwards, the Steam Community forums for the game are the intended meeting place between players and the developer.”
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About This Game

Minimalist strategy for grown-ups:


Tactical Control is a strategy game for people who aren't strategy gamers. It is a real-time tactics game that does not reward actions-per-minute, memorized build orders and hard unit counters.

Matches are unpredictable, focused and normally last under 5 minutes. Play for free against random opponents from around the world, pay once to unlock custom games where you can invite your friends and customize army compositions.

Visually, Tactical Control is built on the idea that immersion, simplicity and clarity are important, while flashy graphics are a distraction. Try it and see!

Features:


  • short one-on-one matches
  • minimalist visuals with simple, clear graphics
  • diverse unit types, each powerful when used correctly
  • randomized armies: you must use what you have, but no two matches are the same
  • free version: play online against random opponents
  • premium version: pay once to unlock custom matches against friends (NOT YET IMPLEMENTED)
  • players connect directly to each other, not to servers that might be hacked or shut down

Gameplay:


Matches: TC matches are duels between two opponents. Each player starts with a base and seven units of various types. The base cannot move or attack. Players must use their units to destroy the enemy base and defend their own.

Unit Control: Click any of your units to select it, so you can give orders to that unit. Click the map to order your unit to move. Click the unit itself to order it to stop.

Combat: While a unit is selected, click an enemy to attack. Most units can move and attack at the same time. However, if the enemy is out of range, your units will not attack.

Visibility: The two bases are always visible, but the armies aren't. Enemy units are visible only if one of your units is close enough to see them. Each unit type has a "visibility" radius, where enemy units will detect it. Units who fired recently have greatly increased visibility, for a short time. For hidden enemy units, their last known position is displayed by a blinking icon. When the battle starts, the players can see what units the enemy has and their starting positions.

Unit types: Each type of unit is different, with its own strengths and weaknesses. To win, players must use each unit correctly and in cooperation with the rest of the army. See unit list below for detailed descriptions of each unit type.

Emplaced units: Some unit types cannot fire for a short time after they move. This is indicated by a bar that slowly fills up while the unit is immobile. After the bar is full, the unit can open fire on any enemy inside its attack range. If the unit moves, the bar instantly becomes empty and must fill up again before the unit can attack.

Unit types:

  • B The Base. Bases cannot move or attack. They are always visible to the enemy. Losing your base means losing the match.
  • M Main Battle Mechs. Balanced all-round performance with an emphasis on durability.
  • H Heavy Weapons. Long-range artillery, powerful but fragile. Emplaced: requires 20s after moving before it can fire.
  • R Raiders. Fast and stealthy but fragile under fire.
  • A Assault. Powerful and durable but very slow and visible from a long distance.
  • S Skirmishers. Long-range but fragile when attacked.
  • T Towed Turrets. Fast, stealthy and powerful defenders. Emplaced: requires 10s after moving before it can fire.

System Requirements

    Minimum:
    • OS: Windows 7 or newer
    • Processor: SSE2 instruction set support
    • Memory: 256 MB RAM
    • Graphics: DX9
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 512 MB available space

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