Tactical Control: the 7-minute wargame. Simplified strategy with minimalist graphics and quick, intense games. Play short matches against random opponents. Fight tense battles of stealth, anticipation and surprise. Win with strategy, deception and cleverness, not with reflexes and clicking speed.
All Reviews:
Positive (36) - 86% of the 36 user reviews for this game are positive.
Release Date:
Mar 21, 2019

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Recent updates View all (17)

May 3

Update 2019.05.03.a Now Live

Greetings Commanders

This patch brings a few tweaks and fixes, as well as two new dlc's available to purchase.

The first dlc contains three single-player missions designed to be almost impossible to complete. A skilled commander, however, will find ways to exploit the enemy's weakness and prevail.

The second dlc adds four new emotes that can be sent to the opposing player in multiplayer matches. Toast your enemy with a cold beer, a glass of wine, a classy cocktail or a steaming hot cup of coffee.

Good luck on the battlefield
The dev
2 comments Read more

April 21

Update Patch 2019.04.21.b Now Live

Greetings Commanders!

This update brings some balance tweaks for several units and a new emoticon system, which allows communication between players. Details follow.

Emotes are sent by clicking your base to show the emote menu and then clicking an emote to send. You can disable this functionality in the options menu, if you don't want to see and send emotes.

The unit stat changes are based largely on current win rates in the game. As far as possible, I've tried to improve each unit's specific strengths rather than level out their weaknesses and make all units more like each other.

C: move speed reduced from 144 to 128. While C's are not a popular choice compared with other units, their high win rate warrants this change, to bring them more in line with other units.

H: durability increased from 300 to 375. Firepower increased from 160 to 200. Range increased from 2500 to 2800. H's are one of the most popular units in the game. Unfortunately, their win rate is the lowest of all units, so this big buff should make them more useful while preserving their personality as heavy artillery.

I: units start out with 12 strength instead of 10. I's are performing slightly below average. This change should make them more durable all-round, without increasing their firepower.

R: move speed increased from 165 to 200. Visibility reduced from 1250 to 1000 while not attacking. R's are in serious need of fixing. They are the least popular unit type and also have a low win rate. These changes should improve them in their role as sneak attackers. Further buffs will probably follow.

S: durability increased from 300 to 375. S are fine currently, but the overall buffs to the other units mean this normalization might be needed.

Good luck, have fun!
The dev
0 comments Read more

About This Game

Minimalist strategy for grown-ups:

Tactical Control is a strategy game for people who aren't strategy gamers. It is a real-time tactics game that does not reward actions-per-minute, memorized build orders and hard unit counters.

Each game is a duel between two opponents. Players start with a base and seven units of various types. The goal is to destroy the enemy base.

Army compositions are randomized at the beginning of each battle. Each player has the option to discard and re-roll units that don't fit their preferred tactics and personality. All unit types are valuable when used correctly, but they also have weaknesses that can be exploited by a competent enemy.

Players must learn to use the units that they have, to anticipate the opponent's tactics and apply their strengths against the enemy's weak points.

The game's visuals are designed for immersion, simplicity and clarity. Flashy graphics are actively avoided, as they are at best a distraction, when not actually obscuring vital information.

The game is meant to be played, for free, against random opponents from around the world. Players who wish to challenge their friends can buy the Custom Games DLC, which allows inviting friends to matches and customizing players' armies.


  • short one-on-one matches
  • minimalist visuals with simple, clear graphics
  • diverse unit types, each powerful when used correctly
  • randomized armies: you must use what you have, but no two matches are the same
  • free version: play online against random opponents
  • premium version: pay once to unlock custom matches against friends
  • players connect directly to each other, not to servers that might be hacked or shut down

How to Play:

Unit Control: Click any of your units to select it, so you can give orders to that unit. Click the map to order your unit to move. Click the unit itself to order it to stop.

Combat: While a unit is selected, click an enemy to attack. Most units can move and attack at the same time. However, if the enemy is out of range, your units will not attack.

Visibility: The two bases are always visible, but the armies aren't. Enemy units are visible only if one of your units is close enough to see them. Each unit type has a "visibility" radius, where enemy units will detect it. Units who fired recently have greatly increased visibility, for a short time. For hidden enemy units, their last known position is displayed by a blinking icon. When the battle starts, the players can see what units the enemy has and their starting positions.

Unit types: Each type of unit is different, with its own strengths and weaknesses. To win, players must use each unit correctly and in cooperation with the rest of the army. See unit list below for detailed descriptions of each unit type.

Unit types:

  • B The Base. Bases cannot move or attack. They are always visible to the enemy. Losing your base means losing the match.
  • A Assault Armor. Durable and powerful, but very slow and always visible to the enemy.
  • C Close Combat. Very high damage and fast, but very short range.
  • I Infantry. Average performance, can become entrenched for extra durability and camouflage.
  • H Heavy Weapons. Long-range artillery, powerful but fragile. Requires 20s after moving before it can fire.
  • R Recon Rovers. Fast and stealthy but fragile under fire.
  • S Skirmishers. Long-range mobile attackers.

System Requirements

    • OS: Windows 7 or newer
    • Processor: SSE2 instruction set support
    • Memory: 256 MB RAM
    • Graphics: DX9
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 512 MB available space

What Curators Say

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