A physics-based, realistic 3D sword-fighting game. Immerse yourself in a cinematic adventure, utilizing real sword-fighting martial arts and a variety of historically accurate weapons to survive brutal duels in 17th century Poland. Featuring single-player modes and a LOCAL 2-player mode.
Nylige anmeldelser:
Veldig positive (64) - 87 % av de 64 brukeranmeldelsene fra de siste 30 dagene er positive.
Alle anmeldelser:
Veldig positive (6,360) - 90 % av 6,360 brukeranmeldelser for dette spillet er positive.
Utgivelsesdato:
16. feb. 2021
Utvikler:
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Anbefalt
Av Game*Spark 28. juli 2020

«剣劇を主流にした格闘アクションで1対1での勝負が展開。使用できる剣の種類は多様で、レイピア、曲刀、ショートソード、ロングソードなど様々。一撃必殺の真剣勝負は非常にリアルで、名作『ブシドーブレード』を彷彿させる。物理演算に基づいた動きと反応、そしてモーションキャプチャーの流れる動きが合わさって、リアルなチャンバラが楽しめる。
»

Spill med tidlig tilgang

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Merk: Dette spillet med tidlig tilgang er ikke ferdig og vil muligens endres ytterligere. Hvis du ikke føler for å spille dette spillet slik det er akkurat nå, burde du vente for å se om spillet utvikles videre. Les mer

Hva utviklerne har å si:

Hvorfor tidlig tilgang?

«Fighting games are a specific genre. The controls must be tight, the animations must be perfect to the millisecond, the balance must be ideal, as well as the difficulty tiers. As I'm making this game mostly alone and with a limited budget, I want You - the Players - to be involved in testing and improving the game.

Feedback and suggestions from the core audience are essential for this game's final form. As an independent developer, I don't have any deadlines or limitations making Hellish Quart, so I believe that early involvement of the Players will only be beneficial.

Revenue from Early Access sales allows for making more and better quality content, such as an original soundtrack, professional voiceovers, hiring HEMA fencers for more mocap, etc.»

Hvor lenge antas det at dette spillet vil være i tidlig tilgang?

«The game is planned to be in Early Access for approximately two years, but this can change either way, depending on Player feedback.

Edit: Currently the scope of the game has become larger than what was planned at the Early Access release. We already got more gameplay modes, more combat features and more (than the initially planned 12) characters/fighting styles are in the works. It is very likely that we will spend more than 2 years making this game. This doesn't mean we work slower - we will just make more content.»

Hvordan er det planlagt at fullversjonen skal være forskjellig fra versjonen i tidlig tilgang?

«The full version of the game is planned to include:

  • 12 fighting styles and even more characters [EDIT: this goal has been reached; we extended the number of planned fighters to 24]
  • 12 arenas [EDIT: goal reached; currently there are 17 and more coming]
  • original soundtrack [more than 30 minutes of original music already in the game!]
  • 6 AI modes
  • cinematic story mode (full cutscenes)
  • different clothes for characters to choose from
  • Modern HEMA sparring mode [EDIT: goal reached]
  • Sparring mode with training weapons [EDIT: goal reached]
»

Hva er nåværende tilstand for versjonen i tidlig tilgang?

«Currently, the game includes:

  • 15 playable characters [EDIT: but more coming]
  • 21 arenas
  • Story More - the first 30 minutes
  • Over 30 minutes of live instrument music (more coming)
  • Arcade mode with a boss fight, vs. AI mode, survival mode, sparring mode, history buff mode, and local player vs. player mode (use Steam Remote Play Together to play online)
  • Many controllers support (including fight sticks) and fully rebindable controls
  • Options to adjust the active ragdolls' parameters, slomo, stamina, damage, no blood, etc.
  • Basic VR mode
  • Modern HEMA mode with modern HEMA sport character skins
  • Right of Way fencing mode
  • FPP mode
  • Character skins, arena skins
  • Mod support and a modding kit (no coding skills required)
  • Free camera mode for taking stunning freeze-frame shots
  • Game currency system (ducats) for unlocking skins and improving arenas
  • Extremally realistic and complex sword fighting system
»

Vil spillet være priset annerledes under og etter tidlig tilgang?

«We want the price to fit the state of the Early Access and represent the amount of mechanics and content that is in the game at the moment. We may want to raise the price in the future when out of Early Access, to best fit the final product.»

Hvordan planlegger dere å involvere samfunnet i utviklingsprosessen?

«After every update, everyone is welcome to comment and leave their feedback and suggestions on the game's forum. Player suggestions and concerns will be the foundation of the changes in gameplay, features, and overall shape of the game.»
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Kjøp Hellish Quart Game + Soundtrack

Inkluderer 2 produkt: Hellish Quart, Hellish Quart Soundtrack

-12%
$19.34
 
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Om spillet

Hellish Quart is a local-only, physics-based sword fighting game. Set in 17th century Poland, it features a cinematic story and the most iconic sword fighter archetypes of this period.

With motion-captured fencing techniques and four gamepad buttons representing four attack angles, you'll need to use timing, technique, and speed to defeat your opponents. Choose from a variety of warriors and take part in cinematic story mode, arcade mode, safe sparring, quick fights, survival mode, or local multiplayer. If you want to hone your sword fighting skills, you can spar with wooden weapons or train in modern HEMA gear. And for the ultimate experience, Hellish Quart also offers an optional VR mode.

Please note that the game is still in development and only supports local multiplayer.
In Early Access, the game's text and dialogues are translated to non-English languages by an automatic system. The translations may be imprecise at this stage, but will be later corrected by hand.



  • physical Sword Fighting using Active Ragdolls
  • cinematic story
  • super realistic, motion captured fencing animations
  • challenging boss fight
  • optional VR mode

Hellish Quart utilizes active ragdolls and real-time physics to get you the ultimate fencing experience. You can attack from four different angles using the four gamepad buttons. Different button combinations enable special attacks and combos. When you are not attacking, your character automatically assumes a defensive stance, blocking your opponent's attacks using the autoguard feature. Proper timing, technique, speed, measure, and wits are all crucial to winning, just like in real-world fencing.

The game is set in the historical 17th-century Polish-Lithuanian Commonwealth, and the character models are based on 3D-scanned reconstructed clothes from that period. The single-player campaign, once completed, will be firmly rooted in the reality of life in the region. You will duel against Zaporozhian Cossacks, Polish Hussars, Tatars, Turkish Janissaries, Swedish Reiters, French Musketeers, and more.

Beskrivelse av voksent innhold

Utviklerne beskriver innholdet slik:

This game shows fights with sharp swords, blood, wounds and cutting off body parts in combat.

Systemkrav

    Minimum:
    • Krever en 64-biters prosessor og operativsystem
    • OS *: Windows 7
    • Prosessor: Intel i-5
    • Minne: 8 GB RAM
    • Grafikk: Geforce GTX 1050 (GPU) or Ryzen 4700g (APU)
    • DirectX: Versjon 11
    • Lagring: 17 GB tilgjengelig plass
    • VR-støtte: Optional VR: SteamVR or Oculus PC + Gamepad or Keyboard
    • Tilleggsmerknader: For 60 fps, Low Detail settings
    Anbefalt:
    • Krever en 64-biters prosessor og operativsystem
    • OS: Windows 10
    • Prosessor: Intel i-5
    • Minne: 8 GB RAM
    • Grafikk: Geforce GTX 970 or RX 590
    • DirectX: Versjon 11
    • Lagring: 17 GB tilgjengelig plass
    • VR-støtte: Optional VR: SteamVR or Oculus PC + Gamepad or Keyboard
    • Tilleggsmerknader: For 1080p 60 fps, High detail settings
* Fra og med den 1. januar 2024 kommer Steam-klienten kun til å støtte Windows 10 og nyere versjoner.

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