Build turrets and destroy wave after wave of cube enemies in this minimalist and addictive tower defence game. Battle it out with a bunch of cube enemies and blast them off the map with a range of unique turrets.
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Release Date:
Jan 6, 2019

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Recent updates View all (10)

February 18

Upcoming Additional Content

Hey everyone

Just a quick annoucement about the next upcoming content update for the game.

I'll be working on introducing new features, along with continually tweaking the experience overall.

  • An additional cube enemy with its own gameplay mechanics ( multiple of these in the works, but they all need to be balanced and tested)
  • New level combinations (along with more work on creating more dynamic patterns to make each game feel more unique)
  • Additional steam achievements
  • New sound effects and background music (eventually with the end goal of making sounds in the game "location specific" so that you only hear effects when you're next to the sound source)

These changes will most likely come out at the beginning of March, if not earlier.

Feel free to send me a message if you have feedback about the game. I'm always keen to hear from you guys :)

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February 9

Version 1.3 (Steam Achivements & Leaderboard support)

Hey everyone

I've been busy working on additional features for Cube Defender and this content update brings in support for both Steam Achivements and Steam Leaderboards


As previously mentioned in the last post, I've been working on adding in a range of achivments you can unlock while you play. There are currently 21 Achivements to unlock. Some of these achivements are straight forward, while other ones will take several playthroughs.

Click here to see the current list of achivements

Some of these achivements are stats based (e.g number of cubes destroyed overall), while some of them are situational (e.g unlocking all turrets in a single playthrough). Have a look out for these achivments next time you play :)


Leaderboard support has also been added. These leardboard will keep track of metrics you generate through your Cube Defender playrthough including:

  • Total Player Score
  • Number Of Cubes Destroyed
  • Number of Levels Completed

The leaderboards will help you rank your progress again other Cube Defender players. For now there are three primary leaderboards, but more may be added in future updates so you can more easily see your progress.

Click here to see the current leaderboards

Additional Expansions

There are additional plans for more achivements down the track. These will most likely be a combination of progressive elements such as tracking how many cubes you've destroyed with the rocket launcher, along with stand alone achivements like destroying X number of cubes from bullet ricochets.

An end goal will be to have around 50, with additional achivements being pushed out in the regular content updates for the game.

Feel free to reply to this post if you're interested in seeing certain types of achivements or if you're keen on additional leaderboards.

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About This Game


Cube Defender is a minimalistic, addictive and fast paced tower defense game.

Defeat waves of cube enemies on a continuously expanding game map. Each round you battle a series of diverse cube adversaries, each with their own strengths, weaknesses and skills. After beating each wave, the map expands in a dynamic direction, creating a larger and more hectic battle as you build towers to destroy the incoming cube horde.

Key Features

  • Multiple turrets to build, each of which have their own strengths, weaknesses and skills. Build the right turrets to take on the right enemies
  • Fast paced tower defense game play. Build turrets across a continually expanding map
  • Each game is different with procedually generated game maps / levels. Start off at the begining and expand outwards, taking on more complex layouts as the game progresses
  • Upgrade your turrets to increase your cube smashing power. Each turret can be upgraded, picking up new skills, abilities and improving their effectiveness
  • Multiple difficulties with unique game play mechanics and adjustments to suit multiple levels of skill
  • Strategic planning required to build the right turrets for the right job. With a cap on turrets, you'll have to upgrade, sell and re-build your turrets for the ever expanding map

Future Plans

New free content updates on the horizon, with additional game play adjustments and modes on the way.

  • Additional turrets (freeze-ray, homing missiles and new projectiles)
  • New turret effects (damage over time), enemy teleportation and several others
  • Legendary difficulty, with unique game play mechanics, extreme difficulty, adjusted enemies and more
  • Expanded levels and additional enemy content (new enemies with a variety of effects and skills)

System Requirements

Mac OS X
    • OS: Windows 7
    • Processor: Intel i5 2500 or AMD Equivelant
    • Memory: 512 MB RAM
    • Graphics: DirectX10(R) compatible card with 512MB of memory
    • DirectX: Version 10
    • Storage: 400 MB available space
    • Sound Card: OpenAL supported sound card
    • Additional Notes: 1280x720 resolution and above recommended
    • OS: Windows 8 or Newer (Windows 8/10 Supported)
    • Processor: Intel i7 2600k or AMD Equivelant
    • Memory: 1024 MB RAM
    • Graphics: DirectX11(R) compatible card with 1024MB of memory
    • DirectX: Version 11
    • Storage: 1 GB available space
    • Sound Card: OpenAL supported sound card
    • Additional Notes: A dedicated video card is recommended (for higher resolutions and faster gameplay)
    • OS: OS X 10.11
    • Processor: 2.0Ghz
    • Memory: 1 GB RAM
    • Graphics: 256MB Video Card or Higher
    • Storage: 500 MB available space
    • Additional Notes: Minimum specifications for low-medium quality setting on native resolution
    • OS: OS X 10.13+
    • Processor: 2.9Ghz (dual-core Intel Core i5 / i7)
    • Memory: 2 GB RAM
    • Graphics: 512MB Discrete graphics card (Internal video card applicable for
    • Storage: 1 GB available space
    • Additional Notes: Recommended specifications for medium-high quality setting on native resolution

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